godot/doc/classes/ReferenceRect.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="ReferenceRect" inherits="Control" version="3.5" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Reference frame for GUI.
</brief_description>
<description>
A rectangle box that displays only a [member border_color] border color around its rectangle. [ReferenceRect] has no fill [Color]. If you need to display a rectangle filled with a solid color, consider using [ColorRect] instead.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
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<members>
<member name="border_color" type="Color" setter="set_border_color" getter="get_border_color" default="Color( 1, 0, 0, 1 )">
Sets the border [Color] of the [ReferenceRect].
</member>
<member name="border_width" type="float" setter="set_border_width" getter="get_border_width" default="1.0">
Sets the border width of the [ReferenceRect]. The border grows both inwards and outwards with respect to the rectangle box.
</member>
<member name="editor_only" type="bool" setter="set_editor_only" getter="get_editor_only" default="true">
If set to [code]true[/code], the [ReferenceRect] will only be visible while in editor. Otherwise, [ReferenceRect] will be visible in game.
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</member>
</members>
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<constants>
</constants>
</class>