godot/doc/classes/AudioListener3D.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioListener3D" inherits="Node3D" version="4.2" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Overrides the location sounds are heard from.
</brief_description>
<description>
Once added to the scene tree and enabled using [method make_current], this node will override the location sounds are heard from. This can be used to listen from a location different from the [Camera3D].
</description>
<tutorials>
</tutorials>
<methods>
<method name="clear_current">
<return type="void" />
<description>
Disables the listener to use the current camera's listener instead.
</description>
</method>
<method name="get_listener_transform" qualifiers="const">
<return type="Transform3D" />
<description>
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Returns the listener's global orthonormalized [Transform3D].
</description>
</method>
<method name="is_current" qualifiers="const">
<return type="bool" />
<description>
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Returns [code]true[/code] if the listener was made current using [method make_current], [code]false[/code] otherwise.
[b]Note:[/b] There may be more than one AudioListener3D marked as "current" in the scene tree, but only the one that was made current last will be used.
</description>
</method>
<method name="make_current">
<return type="void" />
<description>
Enables the listener. This will override the current camera's listener.
</description>
</method>
</methods>
</class>