godot/modules/gltf/doc_classes/GLTFSpecGloss.xml

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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="GLTFSpecGloss" inherits="Resource" version="3.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
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<brief_description>
</brief_description>
<description>
[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF loading and saving is [i]not[/i] available in exported projects. References to [GLTFSpecGloss] within a script will cause an error in an exported project.
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</description>
<tutorials>
<link title="KHR_materials_pbrSpecularGlossiness GLTF extension spec">https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Archived/KHR_materials_pbrSpecularGlossiness</link>
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</tutorials>
<methods>
</methods>
<members>
<member name="diffuse_factor" type="Color" setter="set_diffuse_factor" getter="get_diffuse_factor" default="Color( 1, 1, 1, 1 )">
The reflected diffuse factor of the material.
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</member>
<member name="diffuse_img" type="Image" setter="set_diffuse_img" getter="get_diffuse_img">
The diffuse texture.
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</member>
<member name="gloss_factor" type="float" setter="set_gloss_factor" getter="get_gloss_factor" default="1.0">
The glossiness or smoothness of the material.
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</member>
<member name="spec_gloss_img" type="Image" setter="set_spec_gloss_img" getter="get_spec_gloss_img">
The specular-glossiness texture.
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</member>
<member name="specular_factor" type="Color" setter="set_specular_factor" getter="get_specular_factor" default="Color( 1, 1, 1, 1 )">
The specular RGB color of the material. The alpha channel is unused.
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</member>
</members>
<constants>
</constants>
</class>