godot/platform/windows/context_gl_windows.h

88 lines
3.3 KiB
C++
Raw Normal View History

/**************************************************************************/
/* context_gl_windows.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef CONTEXT_GL_WINDOWS_H
#define CONTEXT_GL_WINDOWS_H
2014-02-10 01:10:30 +00:00
#if defined(OPENGL_ENABLED) || defined(GLES_ENABLED)
2014-02-10 01:10:30 +00:00
#include "core/error_list.h"
#include "core/os/os.h"
2014-02-10 01:10:30 +00:00
2021-09-22 20:37:26 +00:00
#define WIN32_LEAN_AND_MEAN
2014-02-10 01:10:30 +00:00
#include <windows.h>
typedef bool(APIENTRY *PFNWGLSWAPINTERVALEXTPROC)(int interval);
typedef int(APIENTRY *PFNWGLGETSWAPINTERVALEXTPROC)(void);
class ContextGL_Windows {
2014-02-10 01:10:30 +00:00
HDC hDC;
HGLRC hRC;
2021-09-24 12:07:44 +00:00
HGLRC hRC_offscreen;
2014-02-10 01:10:30 +00:00
unsigned int pixel_format;
HWND hWnd;
bool opengl_3_context;
bool use_vsync;
bool vsync_via_compositor;
PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT;
PFNWGLGETSWAPINTERVALEXTPROC wglGetSwapIntervalEXT;
2014-02-10 01:10:30 +00:00
static bool should_vsync_via_compositor();
public:
void release_current();
2014-02-10 01:10:30 +00:00
void make_current();
2016-03-08 23:00:52 +00:00
2021-09-24 12:07:44 +00:00
bool is_offscreen_available() const;
void make_offscreen_current();
void release_offscreen_current();
2020-10-03 12:13:39 +00:00
HDC get_hdc();
HGLRC get_hglrc();
int get_window_width();
int get_window_height();
void swap_buffers();
2016-03-08 23:00:52 +00:00
Error initialize();
2016-03-08 23:00:52 +00:00
void set_use_vsync(bool p_use);
bool is_using_vsync() const;
2016-03-08 23:00:52 +00:00
ContextGL_Windows(HWND hwnd, bool p_opengl_3_context);
~ContextGL_Windows();
2014-02-10 01:10:30 +00:00
};
#endif
#endif // CONTEXT_GL_WINDOWS_H