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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "AnimationNodeStateMachine" inherits= "AnimationRootNode" version= "3.2" >
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<brief_description >
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State machine for control of animations.
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</brief_description>
<description >
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Contains multiple nodes representing animation states, connected in a graph. Node transitions can be configured to happen automatically or via code, using a shortest-path algorithm. Retrieve the [AnimationNodeStateMachinePlayback] object from the [AnimationTree] node to control it programmatically.
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[b]Example:[/b]
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[codeblock]
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var state_machine = $AnimationTree.get("parameters/playback")
state_machine.travel("some_state")
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[/codeblock]
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</description>
<tutorials >
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<link > https://docs.godotengine.org/en/3.2/tutorials/animation/animation_tree.html</link>
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</tutorials>
<methods >
<method name= "add_node" >
<return type= "void" >
</return>
<argument index= "0" name= "name" type= "String" >
</argument>
<argument index= "1" name= "node" type= "AnimationNode" >
</argument>
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<argument index= "2" name= "position" type= "Vector2" default= "Vector2( 0, 0 )" >
</argument>
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<description >
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Adds a new node to the graph. The [code]position[/code] is used for display in the editor.
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</description>
</method>
<method name= "add_transition" >
<return type= "void" >
</return>
<argument index= "0" name= "from" type= "String" >
</argument>
<argument index= "1" name= "to" type= "String" >
</argument>
<argument index= "2" name= "transition" type= "AnimationNodeStateMachineTransition" >
</argument>
<description >
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Adds a transition between the given nodes.
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</description>
</method>
<method name= "get_end_node" qualifiers= "const" >
<return type= "String" >
</return>
<description >
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Returns the graph's end node.
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</description>
</method>
<method name= "get_graph_offset" qualifiers= "const" >
<return type= "Vector2" >
</return>
<description >
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Returns the draw offset of the graph. Used for display in the editor.
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</description>
</method>
<method name= "get_node" qualifiers= "const" >
<return type= "AnimationNode" >
</return>
<argument index= "0" name= "name" type= "String" >
</argument>
<description >
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Returns the animation node with the given name.
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</description>
</method>
<method name= "get_node_name" qualifiers= "const" >
<return type= "String" >
</return>
<argument index= "0" name= "node" type= "AnimationNode" >
</argument>
<description >
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Returns the given animation node's name.
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</description>
</method>
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<method name= "get_node_position" qualifiers= "const" >
<return type= "Vector2" >
</return>
<argument index= "0" name= "name" type= "String" >
</argument>
<description >
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Returns the given node's coordinates. Used for display in the editor.
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</description>
</method>
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<method name= "get_start_node" qualifiers= "const" >
<return type= "String" >
</return>
<description >
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Returns the graph's end node.
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</description>
</method>
<method name= "get_transition" qualifiers= "const" >
<return type= "AnimationNodeStateMachineTransition" >
</return>
<argument index= "0" name= "idx" type= "int" >
</argument>
<description >
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Returns the given transition.
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</description>
</method>
<method name= "get_transition_count" qualifiers= "const" >
<return type= "int" >
</return>
<description >
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Returns the number of connections in the graph.
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</description>
</method>
<method name= "get_transition_from" qualifiers= "const" >
<return type= "String" >
</return>
<argument index= "0" name= "idx" type= "int" >
</argument>
<description >
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Returns the given transition's start node.
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</description>
</method>
<method name= "get_transition_to" qualifiers= "const" >
<return type= "String" >
</return>
<argument index= "0" name= "idx" type= "int" >
</argument>
<description >
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Returns the given transition's end node.
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</description>
</method>
<method name= "has_node" qualifiers= "const" >
<return type= "bool" >
</return>
<argument index= "0" name= "name" type= "String" >
</argument>
<description >
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Returns [code]true[/code] if the graph contains the given node.
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</description>
</method>
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<method name= "has_transition" qualifiers= "const" >
<return type= "bool" >
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</return>
<argument index= "0" name= "from" type= "String" >
</argument>
<argument index= "1" name= "to" type= "String" >
</argument>
<description >
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Returns [code]true[/code] if there is a transition between the given nodes.
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</description>
</method>
<method name= "remove_node" >
<return type= "void" >
</return>
<argument index= "0" name= "name" type= "String" >
</argument>
<description >
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Deletes the given node from the graph.
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</description>
</method>
<method name= "remove_transition" >
<return type= "void" >
</return>
<argument index= "0" name= "from" type= "String" >
</argument>
<argument index= "1" name= "to" type= "String" >
</argument>
<description >
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Deletes the transition between the two specified nodes.
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</description>
</method>
<method name= "remove_transition_by_index" >
<return type= "void" >
</return>
<argument index= "0" name= "idx" type= "int" >
</argument>
<description >
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Deletes the given transition by index.
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</description>
</method>
<method name= "rename_node" >
<return type= "void" >
</return>
<argument index= "0" name= "name" type= "String" >
</argument>
<argument index= "1" name= "new_name" type= "String" >
</argument>
<description >
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Renames the given node.
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</description>
</method>
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<method name= "replace_node" >
<return type= "void" >
</return>
<argument index= "0" name= "name" type= "String" >
</argument>
<argument index= "1" name= "node" type= "AnimationNode" >
</argument>
<description >
Replaces the node and keeps its transitions unchanged.
</description>
</method>
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<method name= "set_end_node" >
<return type= "void" >
</return>
<argument index= "0" name= "name" type= "String" >
</argument>
<description >
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Sets the given node as the graph end point.
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</description>
</method>
<method name= "set_graph_offset" >
<return type= "void" >
</return>
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<argument index= "0" name= "offset" type= "Vector2" >
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</argument>
<description >
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Sets the draw offset of the graph. Used for display in the editor.
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</description>
</method>
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<method name= "set_node_position" >
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<return type= "void" >
</return>
<argument index= "0" name= "name" type= "String" >
</argument>
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<argument index= "1" name= "position" type= "Vector2" >
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</argument>
<description >
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Sets the node's coordinates. Used for display in the editor.
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</description>
</method>
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<method name= "set_start_node" >
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<return type= "void" >
</return>
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<argument index= "0" name= "name" type= "String" >
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</argument>
<description >
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Sets the given node as the graph start point.
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</description>
</method>
</methods>
<constants >
</constants>
</class>