2017-09-12 20:42:36 +00:00
<?xml version="1.0" encoding="UTF-8" ?>
2021-03-23 12:40:34 +00:00
<class name= "ConcavePolygonShape" inherits= "Shape" version= "3.3" >
2017-09-12 20:42:36 +00:00
<brief_description >
Concave polygon shape.
</brief_description>
<description >
Concave polygon shape resource, which can be set into a [PhysicsBody] or area. This shape is created by feeding a list of triangles.
2020-02-28 14:56:06 +00:00
Note: when used for collision, [ConcavePolygonShape] is intended to work with static [PhysicsBody] nodes like [StaticBody] and will not work with [KinematicBody] or [RigidBody] with a mode other than Static.
2017-09-12 20:42:36 +00:00
</description>
<tutorials >
2020-10-01 08:34:47 +00:00
<link title= "3D Physics Tests Demo" > https://godotengine.org/asset-library/asset/675</link>
2017-09-12 20:42:36 +00:00
</tutorials>
<methods >
<method name= "get_faces" qualifiers= "const" >
<return type= "PoolVector3Array" >
</return>
<description >
2019-05-24 02:15:43 +00:00
Returns the faces (an array of triangles).
2017-09-12 20:42:36 +00:00
</description>
</method>
<method name= "set_faces" >
<return type= "void" >
</return>
<argument index= "0" name= "faces" type= "PoolVector3Array" >
</argument>
<description >
2019-06-21 23:04:47 +00:00
Sets the faces (an array of triangles).
2017-09-12 20:42:36 +00:00
</description>
</method>
</methods>
<constants >
</constants>
</class>