2014-02-10 01:10:30 +00:00
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/*************************************************************************/
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2020-03-26 21:49:16 +00:00
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/* mesh_instance_3d.cpp */
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2014-02-10 01:10:30 +00:00
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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2017-08-27 12:16:55 +00:00
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/* https://godotengine.org */
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2014-02-10 01:10:30 +00:00
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/*************************************************************************/
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2021-01-01 19:13:46 +00:00
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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2014-02-10 01:10:30 +00:00
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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2018-01-04 23:50:27 +00:00
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2020-03-26 21:49:16 +00:00
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#include "mesh_instance_3d.h"
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2014-02-10 01:10:30 +00:00
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2020-03-26 21:49:16 +00:00
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#include "collision_shape_3d.h"
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2018-09-11 16:13:45 +00:00
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#include "core/core_string_names.h"
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2020-03-26 21:49:16 +00:00
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#include "physics_body_3d.h"
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2017-07-03 13:44:45 +00:00
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#include "scene/resources/material.h"
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2020-03-26 21:49:16 +00:00
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#include "skeleton_3d.h"
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2017-11-21 00:36:32 +00:00
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2020-03-26 21:49:16 +00:00
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bool MeshInstance3D::_set(const StringName &p_name, const Variant &p_value) {
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2014-02-10 01:10:30 +00:00
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//this is not _too_ bad performance wise, really. it only arrives here if the property was not set anywhere else.
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//add to it that it's probably found on first call to _set anyway.
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2020-05-14 14:41:43 +00:00
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if (!get_instance().is_valid()) {
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2014-02-10 01:10:30 +00:00
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return false;
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2020-05-14 14:41:43 +00:00
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}
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2014-02-10 01:10:30 +00:00
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2017-03-05 15:44:50 +00:00
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Map<StringName, BlendShapeTrack>::Element *E = blend_shape_tracks.find(p_name);
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2016-05-27 17:18:40 +00:00
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if (E) {
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2017-03-05 15:44:50 +00:00
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E->get().value = p_value;
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2020-03-27 18:21:27 +00:00
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RenderingServer::get_singleton()->instance_set_blend_shape_weight(get_instance(), E->get().idx, E->get().value);
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2016-05-27 17:18:40 +00:00
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return true;
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}
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2014-02-10 01:10:30 +00:00
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2016-05-27 17:18:40 +00:00
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if (p_name.operator String().begins_with("material/")) {
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2017-03-05 15:44:50 +00:00
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int idx = p_name.operator String().get_slicec('/', 1).to_int();
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2020-05-14 14:41:43 +00:00
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if (idx >= materials.size() || idx < 0) {
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2016-05-27 17:18:40 +00:00
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return false;
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2020-05-14 14:41:43 +00:00
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}
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2014-02-10 01:10:30 +00:00
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2017-03-05 15:44:50 +00:00
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set_surface_material(idx, p_value);
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2016-05-27 17:18:40 +00:00
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return true;
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}
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return false;
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2014-02-10 01:10:30 +00:00
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}
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2020-03-26 21:49:16 +00:00
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bool MeshInstance3D::_get(const StringName &p_name, Variant &r_ret) const {
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2020-05-14 14:41:43 +00:00
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if (!get_instance().is_valid()) {
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2014-02-10 01:10:30 +00:00
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return false;
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2020-05-14 14:41:43 +00:00
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}
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2014-02-10 01:10:30 +00:00
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2017-03-05 15:44:50 +00:00
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const Map<StringName, BlendShapeTrack>::Element *E = blend_shape_tracks.find(p_name);
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2016-05-27 17:18:40 +00:00
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if (E) {
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r_ret = E->get().value;
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return true;
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}
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2014-02-10 01:10:30 +00:00
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2016-05-27 17:18:40 +00:00
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if (p_name.operator String().begins_with("material/")) {
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2017-03-05 15:44:50 +00:00
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int idx = p_name.operator String().get_slicec('/', 1).to_int();
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2020-05-14 14:41:43 +00:00
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if (idx >= materials.size() || idx < 0) {
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2016-05-27 17:18:40 +00:00
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return false;
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2020-05-14 14:41:43 +00:00
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}
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2017-03-05 15:44:50 +00:00
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r_ret = materials[idx];
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2016-05-27 17:18:40 +00:00
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return true;
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}
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return false;
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2014-02-10 01:10:30 +00:00
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}
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2020-03-26 21:49:16 +00:00
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void MeshInstance3D::_get_property_list(List<PropertyInfo> *p_list) const {
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2014-02-10 01:10:30 +00:00
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List<String> ls;
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2017-03-05 15:44:50 +00:00
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for (const Map<StringName, BlendShapeTrack>::Element *E = blend_shape_tracks.front(); E; E = E->next()) {
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2014-02-10 01:10:30 +00:00
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ls.push_back(E->key());
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}
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2017-01-14 17:03:38 +00:00
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ls.sort();
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2014-02-10 01:10:30 +00:00
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2017-03-05 15:44:50 +00:00
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for (List<String>::Element *E = ls.front(); E; E = E->next()) {
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Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 18:20:53 +00:00
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p_list->push_back(PropertyInfo(Variant::FLOAT, E->get(), PROPERTY_HINT_RANGE, "0,1,0.00001"));
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2014-02-10 01:10:30 +00:00
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}
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2016-05-27 17:18:40 +00:00
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if (mesh.is_valid()) {
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2017-03-05 15:44:50 +00:00
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for (int i = 0; i < mesh->get_surface_count(); i++) {
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2020-02-28 11:27:04 +00:00
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p_list->push_back(PropertyInfo(Variant::OBJECT, "material/" + itos(i), PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,StandardMaterial3D", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE));
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2016-05-27 17:18:40 +00:00
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}
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}
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2014-02-10 01:10:30 +00:00
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}
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2020-03-26 21:49:16 +00:00
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void MeshInstance3D::set_mesh(const Ref<Mesh> &p_mesh) {
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2020-05-14 14:41:43 +00:00
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if (mesh == p_mesh) {
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2016-05-27 17:18:40 +00:00
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return;
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2020-05-14 14:41:43 +00:00
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}
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2016-05-27 17:18:40 +00:00
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if (mesh.is_valid()) {
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2020-03-26 21:49:16 +00:00
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mesh->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &MeshInstance3D::_mesh_changed));
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2016-05-27 17:18:40 +00:00
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materials.clear();
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}
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2017-03-05 15:44:50 +00:00
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mesh = p_mesh;
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2014-02-10 01:10:30 +00:00
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2017-01-12 11:34:00 +00:00
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blend_shape_tracks.clear();
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2014-02-10 01:10:30 +00:00
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if (mesh.is_valid()) {
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2017-03-05 15:44:50 +00:00
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for (int i = 0; i < mesh->get_blend_shape_count(); i++) {
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2017-01-12 11:34:00 +00:00
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BlendShapeTrack mt;
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2017-03-05 15:44:50 +00:00
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mt.idx = i;
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mt.value = 0;
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blend_shape_tracks["blend_shapes/" + String(mesh->get_blend_shape_name(i))] = mt;
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2014-02-10 01:10:30 +00:00
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}
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2016-05-27 17:18:40 +00:00
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2020-03-26 21:49:16 +00:00
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mesh->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &MeshInstance3D::_mesh_changed));
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2016-05-27 17:18:40 +00:00
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materials.resize(mesh->get_surface_count());
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2014-02-10 01:10:30 +00:00
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set_base(mesh->get_rid());
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} else {
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set_base(RID());
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}
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2018-10-29 10:30:28 +00:00
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update_gizmo();
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2016-05-27 17:18:40 +00:00
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_change_notify();
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2014-02-10 01:10:30 +00:00
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}
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2020-05-14 12:29:06 +00:00
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2020-03-26 21:49:16 +00:00
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Ref<Mesh> MeshInstance3D::get_mesh() const {
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2014-02-10 01:10:30 +00:00
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return mesh;
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}
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2020-03-26 21:49:16 +00:00
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void MeshInstance3D::_resolve_skeleton_path() {
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2019-09-18 22:46:32 +00:00
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Ref<SkinReference> new_skin_reference;
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if (!skeleton_path.is_empty()) {
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2020-03-26 21:49:16 +00:00
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Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(get_node(skeleton_path));
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2019-09-18 22:46:32 +00:00
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if (skeleton) {
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2019-12-16 16:00:30 +00:00
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new_skin_reference = skeleton->register_skin(skin_internal);
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if (skin_internal.is_null()) {
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2019-09-18 22:46:32 +00:00
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//a skin was created for us
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2019-12-16 16:00:30 +00:00
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skin_internal = new_skin_reference->get_skin();
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2019-09-18 22:46:32 +00:00
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_change_notify();
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}
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}
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}
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skin_ref = new_skin_reference;
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if (skin_ref.is_valid()) {
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2020-03-27 18:21:27 +00:00
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RenderingServer::get_singleton()->instance_attach_skeleton(get_instance(), skin_ref->get_skeleton());
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2019-09-18 22:46:32 +00:00
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} else {
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2020-03-27 18:21:27 +00:00
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RenderingServer::get_singleton()->instance_attach_skeleton(get_instance(), RID());
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2019-09-18 22:46:32 +00:00
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}
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}
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2020-03-26 21:49:16 +00:00
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void MeshInstance3D::set_skin(const Ref<Skin> &p_skin) {
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2019-12-16 16:00:30 +00:00
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skin_internal = p_skin;
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2019-09-18 22:46:32 +00:00
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skin = p_skin;
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2020-05-14 14:41:43 +00:00
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if (!is_inside_tree()) {
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2014-05-13 05:24:26 +00:00
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return;
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2020-05-14 14:41:43 +00:00
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}
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2019-09-18 22:46:32 +00:00
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_resolve_skeleton_path();
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}
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2014-05-13 05:24:26 +00:00
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2020-03-26 21:49:16 +00:00
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Ref<Skin> MeshInstance3D::get_skin() const {
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2019-09-18 22:46:32 +00:00
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return skin;
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2014-05-13 05:24:26 +00:00
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}
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2020-03-26 21:49:16 +00:00
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void MeshInstance3D::set_skeleton_path(const NodePath &p_skeleton) {
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2014-05-13 05:24:26 +00:00
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skeleton_path = p_skeleton;
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2020-05-14 14:41:43 +00:00
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if (!is_inside_tree()) {
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2014-05-13 05:24:26 +00:00
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return;
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2020-05-14 14:41:43 +00:00
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}
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2014-05-13 05:24:26 +00:00
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_resolve_skeleton_path();
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}
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2020-03-26 21:49:16 +00:00
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NodePath MeshInstance3D::get_skeleton_path() {
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2014-05-13 05:24:26 +00:00
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return skeleton_path;
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}
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2014-02-10 01:10:30 +00:00
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2020-03-26 21:49:16 +00:00
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AABB MeshInstance3D::get_aabb() const {
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2020-05-14 14:41:43 +00:00
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if (!mesh.is_null()) {
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2014-02-10 01:10:30 +00:00
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return mesh->get_aabb();
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2020-05-14 14:41:43 +00:00
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}
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2016-03-08 23:00:52 +00:00
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2017-11-17 02:09:00 +00:00
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return AABB();
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2014-02-10 01:10:30 +00:00
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}
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2020-03-26 21:49:16 +00:00
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Vector<Face3> MeshInstance3D::get_faces(uint32_t p_usage_flags) const {
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2020-05-14 14:41:43 +00:00
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if (!(p_usage_flags & (FACES_SOLID | FACES_ENCLOSING))) {
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2020-02-17 21:06:54 +00:00
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return Vector<Face3>();
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2020-05-14 14:41:43 +00:00
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}
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2014-02-10 01:10:30 +00:00
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2020-05-14 14:41:43 +00:00
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if (mesh.is_null()) {
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2020-02-17 21:06:54 +00:00
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return Vector<Face3>();
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2020-05-14 14:41:43 +00:00
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}
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2016-03-08 23:00:52 +00:00
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2014-02-10 01:10:30 +00:00
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return mesh->get_faces();
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}
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2020-03-26 21:49:16 +00:00
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Node *MeshInstance3D::create_trimesh_collision_node() {
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2020-05-14 14:41:43 +00:00
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if (mesh.is_null()) {
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2020-04-01 23:20:12 +00:00
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return nullptr;
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2020-05-14 14:41:43 +00:00
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}
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2014-02-10 01:10:30 +00:00
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2020-03-26 21:49:16 +00:00
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Ref<Shape3D> shape = mesh->create_trimesh_shape();
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2020-05-14 14:41:43 +00:00
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if (shape.is_null()) {
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2020-04-01 23:20:12 +00:00
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return nullptr;
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2020-05-14 14:41:43 +00:00
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}
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2014-02-10 01:10:30 +00:00
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2020-03-26 21:49:16 +00:00
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StaticBody3D *static_body = memnew(StaticBody3D);
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CollisionShape3D *cshape = memnew(CollisionShape3D);
|
2017-07-15 04:23:10 +00:00
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cshape->set_shape(shape);
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static_body->add_child(cshape);
|
2014-02-10 01:10:30 +00:00
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return static_body;
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}
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2020-03-26 21:49:16 +00:00
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void MeshInstance3D::create_trimesh_collision() {
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StaticBody3D *static_body = Object::cast_to<StaticBody3D>(create_trimesh_collision_node());
|
2014-02-10 01:10:30 +00:00
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ERR_FAIL_COND(!static_body);
|
2017-03-05 15:44:50 +00:00
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|
static_body->set_name(String(get_name()) + "_col");
|
2016-03-08 23:00:52 +00:00
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2014-02-10 01:10:30 +00:00
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add_child(static_body);
|
2017-07-15 04:23:10 +00:00
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|
if (get_owner()) {
|
2020-03-26 21:49:16 +00:00
|
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|
CollisionShape3D *cshape = Object::cast_to<CollisionShape3D>(static_body->get_child(0));
|
2017-03-05 15:44:50 +00:00
|
|
|
static_body->set_owner(get_owner());
|
|
|
|
cshape->set_owner(get_owner());
|
2017-07-15 04:23:10 +00:00
|
|
|
}
|
2014-02-10 01:10:30 +00:00
|
|
|
}
|
|
|
|
|
2020-03-26 21:49:16 +00:00
|
|
|
Node *MeshInstance3D::create_convex_collision_node() {
|
2020-05-14 14:41:43 +00:00
|
|
|
if (mesh.is_null()) {
|
2020-04-01 23:20:12 +00:00
|
|
|
return nullptr;
|
2020-05-14 14:41:43 +00:00
|
|
|
}
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2020-03-26 21:49:16 +00:00
|
|
|
Ref<Shape3D> shape = mesh->create_convex_shape();
|
2020-05-14 14:41:43 +00:00
|
|
|
if (shape.is_null()) {
|
2020-04-01 23:20:12 +00:00
|
|
|
return nullptr;
|
2020-05-14 14:41:43 +00:00
|
|
|
}
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2020-03-26 21:49:16 +00:00
|
|
|
StaticBody3D *static_body = memnew(StaticBody3D);
|
|
|
|
CollisionShape3D *cshape = memnew(CollisionShape3D);
|
2017-07-15 04:23:10 +00:00
|
|
|
cshape->set_shape(shape);
|
|
|
|
static_body->add_child(cshape);
|
2014-02-10 01:10:30 +00:00
|
|
|
return static_body;
|
|
|
|
}
|
|
|
|
|
2020-03-26 21:49:16 +00:00
|
|
|
void MeshInstance3D::create_convex_collision() {
|
|
|
|
StaticBody3D *static_body = Object::cast_to<StaticBody3D>(create_convex_collision_node());
|
2014-02-10 01:10:30 +00:00
|
|
|
ERR_FAIL_COND(!static_body);
|
2017-03-05 15:44:50 +00:00
|
|
|
static_body->set_name(String(get_name()) + "_col");
|
2014-02-10 01:10:30 +00:00
|
|
|
|
|
|
|
add_child(static_body);
|
2017-07-15 04:23:10 +00:00
|
|
|
if (get_owner()) {
|
2020-03-26 21:49:16 +00:00
|
|
|
CollisionShape3D *cshape = Object::cast_to<CollisionShape3D>(static_body->get_child(0));
|
2017-03-05 15:44:50 +00:00
|
|
|
static_body->set_owner(get_owner());
|
|
|
|
cshape->set_owner(get_owner());
|
2017-07-15 04:23:10 +00:00
|
|
|
}
|
2014-02-10 01:10:30 +00:00
|
|
|
}
|
|
|
|
|
2020-03-26 21:49:16 +00:00
|
|
|
void MeshInstance3D::_notification(int p_what) {
|
2017-03-05 15:44:50 +00:00
|
|
|
if (p_what == NOTIFICATION_ENTER_TREE) {
|
2014-05-13 05:24:26 +00:00
|
|
|
_resolve_skeleton_path();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2020-03-26 21:49:16 +00:00
|
|
|
int MeshInstance3D::get_surface_material_count() const {
|
2018-10-23 13:25:38 +00:00
|
|
|
return materials.size();
|
|
|
|
}
|
|
|
|
|
2020-03-26 21:49:16 +00:00
|
|
|
void MeshInstance3D::set_surface_material(int p_surface, const Ref<Material> &p_material) {
|
2017-03-05 15:44:50 +00:00
|
|
|
ERR_FAIL_INDEX(p_surface, materials.size());
|
2016-05-27 17:18:40 +00:00
|
|
|
|
2018-07-25 01:11:03 +00:00
|
|
|
materials.write[p_surface] = p_material;
|
2016-05-27 17:18:40 +00:00
|
|
|
|
2020-05-14 14:41:43 +00:00
|
|
|
if (materials[p_surface].is_valid()) {
|
2020-03-27 18:21:27 +00:00
|
|
|
RS::get_singleton()->instance_set_surface_material(get_instance(), p_surface, materials[p_surface]->get_rid());
|
2020-05-14 14:41:43 +00:00
|
|
|
} else {
|
2020-03-27 18:21:27 +00:00
|
|
|
RS::get_singleton()->instance_set_surface_material(get_instance(), p_surface, RID());
|
2020-05-14 14:41:43 +00:00
|
|
|
}
|
2016-05-27 17:18:40 +00:00
|
|
|
}
|
|
|
|
|
2020-03-26 21:49:16 +00:00
|
|
|
Ref<Material> MeshInstance3D::get_surface_material(int p_surface) const {
|
2017-03-05 15:44:50 +00:00
|
|
|
ERR_FAIL_INDEX_V(p_surface, materials.size(), Ref<Material>());
|
2016-05-27 17:18:40 +00:00
|
|
|
|
|
|
|
return materials[p_surface];
|
|
|
|
}
|
|
|
|
|
2020-01-31 01:18:09 +00:00
|
|
|
Ref<Material> MeshInstance3D::get_active_material(int p_surface) const {
|
2020-04-22 12:35:25 +00:00
|
|
|
Ref<Material> material_override = get_material_override();
|
|
|
|
if (material_override.is_valid()) {
|
|
|
|
return material_override;
|
|
|
|
}
|
2020-01-31 01:18:09 +00:00
|
|
|
|
2020-04-22 12:35:25 +00:00
|
|
|
Ref<Material> surface_material = get_surface_material(p_surface);
|
|
|
|
if (surface_material.is_valid()) {
|
|
|
|
return surface_material;
|
|
|
|
}
|
2020-01-31 01:18:09 +00:00
|
|
|
|
2020-04-22 12:35:25 +00:00
|
|
|
Ref<Mesh> mesh = get_mesh();
|
|
|
|
if (mesh.is_valid()) {
|
2020-01-31 01:18:09 +00:00
|
|
|
return mesh->surface_get_material(p_surface);
|
|
|
|
}
|
2020-04-22 12:35:25 +00:00
|
|
|
|
|
|
|
return Ref<Material>();
|
2020-01-31 01:18:09 +00:00
|
|
|
}
|
|
|
|
|
2020-03-26 21:49:16 +00:00
|
|
|
void MeshInstance3D::_mesh_changed() {
|
2017-03-05 15:44:50 +00:00
|
|
|
materials.resize(mesh->get_surface_count());
|
2016-05-27 17:18:40 +00:00
|
|
|
}
|
|
|
|
|
2020-03-26 21:49:16 +00:00
|
|
|
void MeshInstance3D::create_debug_tangents() {
|
2017-07-03 13:44:45 +00:00
|
|
|
Vector<Vector3> lines;
|
|
|
|
Vector<Color> colors;
|
|
|
|
|
|
|
|
Ref<Mesh> mesh = get_mesh();
|
2020-05-14 14:41:43 +00:00
|
|
|
if (!mesh.is_valid()) {
|
2017-07-03 13:44:45 +00:00
|
|
|
return;
|
2020-05-14 14:41:43 +00:00
|
|
|
}
|
2017-07-03 13:44:45 +00:00
|
|
|
|
|
|
|
for (int i = 0; i < mesh->get_surface_count(); i++) {
|
|
|
|
Array arrays = mesh->surface_get_arrays(i);
|
|
|
|
Vector<Vector3> verts = arrays[Mesh::ARRAY_VERTEX];
|
|
|
|
Vector<Vector3> norms = arrays[Mesh::ARRAY_NORMAL];
|
2020-05-14 14:41:43 +00:00
|
|
|
if (norms.size() == 0) {
|
2017-07-03 13:44:45 +00:00
|
|
|
continue;
|
2020-05-14 14:41:43 +00:00
|
|
|
}
|
2017-07-03 13:44:45 +00:00
|
|
|
Vector<float> tangents = arrays[Mesh::ARRAY_TANGENT];
|
2020-05-14 14:41:43 +00:00
|
|
|
if (tangents.size() == 0) {
|
2017-07-03 13:44:45 +00:00
|
|
|
continue;
|
2020-05-14 14:41:43 +00:00
|
|
|
}
|
2017-07-03 13:44:45 +00:00
|
|
|
|
|
|
|
for (int j = 0; j < verts.size(); j++) {
|
|
|
|
Vector3 v = verts[j];
|
|
|
|
Vector3 n = norms[j];
|
|
|
|
Vector3 t = Vector3(tangents[j * 4 + 0], tangents[j * 4 + 1], tangents[j * 4 + 2]);
|
|
|
|
Vector3 b = (n.cross(t)).normalized() * tangents[j * 4 + 3];
|
|
|
|
|
|
|
|
lines.push_back(v); //normal
|
|
|
|
colors.push_back(Color(0, 0, 1)); //color
|
|
|
|
lines.push_back(v + n * 0.04); //normal
|
|
|
|
colors.push_back(Color(0, 0, 1)); //color
|
|
|
|
|
|
|
|
lines.push_back(v); //tangent
|
|
|
|
colors.push_back(Color(1, 0, 0)); //color
|
|
|
|
lines.push_back(v + t * 0.04); //tangent
|
|
|
|
colors.push_back(Color(1, 0, 0)); //color
|
|
|
|
|
|
|
|
lines.push_back(v); //binormal
|
|
|
|
colors.push_back(Color(0, 1, 0)); //color
|
|
|
|
lines.push_back(v + b * 0.04); //binormal
|
|
|
|
colors.push_back(Color(0, 1, 0)); //color
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (lines.size()) {
|
2019-09-15 04:01:52 +00:00
|
|
|
Ref<StandardMaterial3D> sm;
|
2017-07-03 13:44:45 +00:00
|
|
|
sm.instance();
|
|
|
|
|
2019-09-15 04:01:52 +00:00
|
|
|
sm->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
|
|
|
|
sm->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
|
|
|
|
sm->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
|
2017-07-03 13:44:45 +00:00
|
|
|
|
|
|
|
Ref<ArrayMesh> am;
|
|
|
|
am.instance();
|
|
|
|
Array a;
|
|
|
|
a.resize(Mesh::ARRAY_MAX);
|
|
|
|
a[Mesh::ARRAY_VERTEX] = lines;
|
|
|
|
a[Mesh::ARRAY_COLOR] = colors;
|
|
|
|
|
|
|
|
am->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, a);
|
|
|
|
am->surface_set_material(0, sm);
|
|
|
|
|
2020-03-26 21:49:16 +00:00
|
|
|
MeshInstance3D *mi = memnew(MeshInstance3D);
|
2017-07-03 13:44:45 +00:00
|
|
|
mi->set_mesh(am);
|
|
|
|
mi->set_name("DebugTangents");
|
|
|
|
add_child(mi);
|
2017-07-05 02:52:23 +00:00
|
|
|
#ifdef TOOLS_ENABLED
|
|
|
|
|
2020-05-14 14:41:43 +00:00
|
|
|
if (this == get_tree()->get_edited_scene_root()) {
|
2017-07-05 02:52:23 +00:00
|
|
|
mi->set_owner(this);
|
2020-05-14 14:41:43 +00:00
|
|
|
} else {
|
2017-07-05 02:52:23 +00:00
|
|
|
mi->set_owner(get_owner());
|
2020-05-14 14:41:43 +00:00
|
|
|
}
|
2017-07-05 02:52:23 +00:00
|
|
|
#endif
|
2017-07-03 13:44:45 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2020-03-26 21:49:16 +00:00
|
|
|
void MeshInstance3D::_bind_methods() {
|
|
|
|
ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &MeshInstance3D::set_mesh);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_mesh"), &MeshInstance3D::get_mesh);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_skeleton_path", "skeleton_path"), &MeshInstance3D::set_skeleton_path);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_skeleton_path"), &MeshInstance3D::get_skeleton_path);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_skin", "skin"), &MeshInstance3D::set_skin);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_skin"), &MeshInstance3D::get_skin);
|
2017-01-14 14:07:57 +00:00
|
|
|
|
2020-03-26 21:49:16 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("get_surface_material_count"), &MeshInstance3D::get_surface_material_count);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_surface_material", "surface", "material"), &MeshInstance3D::set_surface_material);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_surface_material", "surface"), &MeshInstance3D::get_surface_material);
|
2020-01-31 01:18:09 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("get_active_material", "surface"), &MeshInstance3D::get_active_material);
|
2017-07-01 00:30:17 +00:00
|
|
|
|
2020-03-26 21:49:16 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("create_trimesh_collision"), &MeshInstance3D::create_trimesh_collision);
|
|
|
|
ClassDB::set_method_flags("MeshInstance3D", "create_trimesh_collision", METHOD_FLAGS_DEFAULT);
|
|
|
|
ClassDB::bind_method(D_METHOD("create_convex_collision"), &MeshInstance3D::create_convex_collision);
|
|
|
|
ClassDB::set_method_flags("MeshInstance3D", "create_convex_collision", METHOD_FLAGS_DEFAULT);
|
2017-01-04 04:16:14 +00:00
|
|
|
|
2020-03-26 21:49:16 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("create_debug_tangents"), &MeshInstance3D::create_debug_tangents);
|
|
|
|
ClassDB::set_method_flags("MeshInstance3D", "create_debug_tangents", METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
|
2017-07-03 13:44:45 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh");
|
2019-10-31 22:54:21 +00:00
|
|
|
ADD_GROUP("Skeleton", "");
|
2019-09-18 22:46:32 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "skin", PROPERTY_HINT_RESOURCE_TYPE, "Skin"), "set_skin", "get_skin");
|
2020-03-26 21:49:16 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "skeleton", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Skeleton3D"), "set_skeleton_path", "get_skeleton_path");
|
2019-11-01 03:35:26 +00:00
|
|
|
ADD_GROUP("", "");
|
2014-02-10 01:10:30 +00:00
|
|
|
}
|
|
|
|
|
2020-03-26 21:49:16 +00:00
|
|
|
MeshInstance3D::MeshInstance3D() {
|
2017-03-05 15:44:50 +00:00
|
|
|
skeleton_path = NodePath("..");
|
2014-02-10 01:10:30 +00:00
|
|
|
}
|
|
|
|
|
2020-03-26 21:49:16 +00:00
|
|
|
MeshInstance3D::~MeshInstance3D() {
|
2014-02-10 01:10:30 +00:00
|
|
|
}
|