godot/modules/gltf/doc_classes/GLTFMesh.xml

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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="GLTFMesh" inherits="Resource" version="3.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
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<brief_description>
</brief_description>
<description>
[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF loading and saving is [i]not[/i] available in exported projects. References to [GLTFMesh] within a script will cause an error in an exported project.
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</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="blend_weights" type="PoolRealArray" setter="set_blend_weights" getter="get_blend_weights" default="PoolRealArray( )">
</member>
<member name="instance_materials" type="Array" setter="set_instance_materials" getter="get_instance_materials" default="[ ]">
</member>
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<member name="mesh" type="ArrayMesh" setter="set_mesh" getter="get_mesh">
</member>
</members>
<constants>
</constants>
</class>