godot/demos/2d/platformer/moving_platform.gd

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extends Node2D
# Member variables
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export var motion = Vector2()
export var cycle = 1.0
var accum = 0.0
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func _fixed_process(delta):
accum += delta*(1.0/cycle)*PI*2.0
accum = fmod(accum, PI*2.0)
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var d = sin(accum)
var xf = Matrix32()
xf[2]= motion*d
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get_node("platform").set_transform(xf)
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func _ready():
set_fixed_process(true)