21 lines
340 B
GDScript
21 lines
340 B
GDScript
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extends Node2D
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# Member variables
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export var motion = Vector2()
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export var cycle = 1.0
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var accum = 0.0
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func _fixed_process(delta):
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accum += delta*(1.0/cycle)*PI*2.0
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accum = fmod(accum, PI*2.0)
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var d = sin(accum)
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var xf = Matrix32()
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xf[2]= motion*d
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get_node("platform").set_transform(xf)
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func _ready():
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set_fixed_process(true)
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