godot/demos/2d/platformer/tileset_edit.xml

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<?xml version="1.0" encoding="UTF-8" ?>
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<resource_file type="PackedScene" subresource_count="14" version="2.0" version_name="Godot Engine v2.0.alpha.custom_build">
<ext_resource path="res://tiles_demo.png" type="Texture" index="0"></ext_resource>
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<resource type="ConvexPolygonShape2D" path="local://1">
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</resource>
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</resource>
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</resource>
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</resource>
<main_resource>
<dictionary name="_bundled" shared="false">
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<string> "conn_count" </string>
<int> 0 </int>
<string> "conns" </string>
<int_array len="0"> </int_array>
<string> "editable_instances" </string>
<array len="0" shared="false">
</array>
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<string> "names" </string>
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<string_array len="49">
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<string> "Node" </string>
<string> "__meta__" </string>
<string> "floor" </string>
<string> "texture" </string>
<string> "region" </string>
<string> "region_rect" </string>
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<string> "Sprite" </string>
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<string> "collision" </string>
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<string> "input/pickable" </string>
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<string> "shapes/0/shape" </string>
<string> "shapes/0/transform" </string>
<string> "shapes/0/trigger" </string>
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<string> "collision/layers" </string>
<string> "collision/mask" </string>
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<string> "constant_linear_velocity" </string>
<string> "constant_angular_velocity" </string>
<string> "friction" </string>
<string> "bounce" </string>
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<string> "StaticBody2D" </string>
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<string> "CollisionPolygon2D" </string>
<string> "build_mode" </string>
<string> "polygon" </string>
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<string> "shape_range" </string>
<string> "trigger" </string>
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<string> "edge" </string>
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<string> "transform/pos" </string>
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<string> "wall" </string>
<string> "wall_deco" </string>
<string> "corner" </string>
<string> "flowers" </string>
<string> "tree_base" </string>
<string> "tree_mid" </string>
<string> "tree_mid 2" </string>
<string> "tree_top" </string>
<string> "solid" </string>
<string> "ceiling" </string>
<string> "ramp" </string>
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<string> "ceiling2wall" </string>
<string> "help" </string>
<string> "focus/ignore_mouse" </string>
<string> "focus/stop_mouse" </string>
<string> "size_flags/horizontal" </string>
<string> "text" </string>
<string> "percent_visible" </string>
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<string> "lines_skipped" </string>
<string> "max_lines_visible" </string>
<string> "Label" </string>
<string> "platform_floor" </string>
<string> "platform_edge" </string>
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</string_array>
<string> "node_count" </string>
<int> 42 </int>
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<string> "node_paths" </string>
<array len="0" shared="false">
</array>
<string> "nodes" </string>
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<string> "variants" </string>
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<array len="67" shared="false">
<dictionary shared="false">
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<string> "__editor_plugin_screen__" </string>
<string> "Script" </string>
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<string> "__editor_plugin_states__" </string>
<dictionary shared="false">
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<string> "2D" </string>
<dictionary shared="false">
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<string> "ofs" </string>
<vector2> -446.534, -87.6905 </vector2>
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<string> "snap_grid" </string>
<bool> False </bool>
<string> "snap_offset" </string>
<vector2> 0, 0 </vector2>
<string> "snap_pixel" </string>
<bool> False </bool>
<string> "snap_relative" </string>
<bool> False </bool>
<string> "snap_rotation" </string>
<bool> False </bool>
<string> "snap_rotation_offset" </string>
<real> 0 </real>
<string> "snap_rotation_step" </string>
<real> 0.261799 </real>
<string> "snap_show_grid" </string>
<bool> False </bool>
<string> "snap_step" </string>
<vector2> 10, 10 </vector2>
<string> "zoom" </string>
<real> 1.670183 </real>
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</dictionary>
<string> "3D" </string>
<dictionary shared="false">
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<string> "ambient_light_color" </string>
<color> 0.15, 0.15, 0.15, 1 </color>
<string> "default_light" </string>
<bool> True </bool>
<string> "default_srgb" </string>
<bool> False </bool>
<string> "deflight_rot_x" </string>
<real> 0.942478 </real>
<string> "deflight_rot_y" </string>
<real> 0.628319 </real>
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<string> "fov" </string>
<real> 45 </real>
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<string> "show_grid" </string>
<bool> True </bool>
<string> "show_origin" </string>
<bool> True </bool>
<string> "viewport_mode" </string>
<int> 1 </int>
<string> "viewports" </string>
<array len="4" shared="false">
<dictionary shared="false">
<string> "distance" </string>
<real> 4 </real>
<string> "listener" </string>
<bool> True </bool>
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<string> "pos" </string>
<vector3> 0, 0, 0 </vector3>
<string> "use_environment" </string>
<bool> False </bool>
<string> "use_orthogonal" </string>
<bool> False </bool>
<string> "x_rot" </string>
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
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</dictionary>
<dictionary shared="false">
<string> "distance" </string>
<real> 4 </real>
<string> "listener" </string>
<bool> False </bool>
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<string> "pos" </string>
<vector3> 0, 0, 0 </vector3>
<string> "use_environment" </string>
<bool> False </bool>
<string> "use_orthogonal" </string>
<bool> False </bool>
<string> "x_rot" </string>
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
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</dictionary>
<dictionary shared="false">
<string> "distance" </string>
<real> 4 </real>
<string> "listener" </string>
<bool> False </bool>
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<string> "pos" </string>
<vector3> 0, 0, 0 </vector3>
<string> "use_environment" </string>
<bool> False </bool>
<string> "use_orthogonal" </string>
<bool> False </bool>
<string> "x_rot" </string>
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
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</dictionary>
<dictionary shared="false">
<string> "distance" </string>
<real> 4 </real>
<string> "listener" </string>
<bool> False </bool>
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<string> "pos" </string>
<vector3> 0, 0, 0 </vector3>
<string> "use_environment" </string>
<bool> False </bool>
<string> "use_orthogonal" </string>
<bool> False </bool>
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<string> "x_rot" </string>
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
</dictionary>
</array>
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<string> "zfar" </string>
<real> 500 </real>
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<string> "znear" </string>
<real> 0.1 </real>
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</dictionary>
<string> "Anim" </string>
<dictionary shared="false">
<string> "visible" </string>
<bool> False </bool>
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</dictionary>
</dictionary>
<string> "__editor_run_settings__" </string>
<dictionary shared="false">
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<string> "custom_args" </string>
<string> "-l $scene" </string>
<string> "run_mode" </string>
<int> 0 </int>
</dictionary>
</dictionary>
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<resource external="0"> </resource>
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<bool> True </bool>
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<bool> False </bool>
<resource resource_type="Shape2D" path="local://1"> </resource>
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<int> 2 </int>
<string> "This scene serves as a tool for editing the tileset.&#0010;Nodes (sprites) and their respective collisions&#0010;are edited here. &#0010;&#0010;To create a tileset from this, a &quot;TileSet&quot; resoucre &#0010;must be created. Use the helper in:&#0010;&#0010; Scene -&lt; Convert To -&lt; TileSet&#0010;&#0010;This will save a tileset. Saving over it will merge your changes.&#0010;&#0010;Finally, the saved tileset resource (tileset.xml in this&#0010; case), can be opened to be used into a TileMap node&#0010; for editing a tile map.&#0010;" </string>
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<int> -1 </int>
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</array>
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<string> "version" </string>
<int> 2 </int>
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</dictionary>
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</main_resource>
</resource_file>