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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "UndoRedo" inherits= "Object" version= "4.0" >
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<brief_description >
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Helper to manage undo/redo operations in the editor or custom tools.
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</brief_description>
<description >
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Helper to manage undo/redo operations in the editor or custom tools. It works by registering methods and property changes inside "actions".
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Common behavior is to create an action, then add do/undo calls to functions or property changes, then committing the action.
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Here's an example on how to add an action to the Godot editor's own [UndoRedo], from a plugin:
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[codeblocks]
[gdscript]
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var undo_redo = get_undo_redo() # Method of EditorPlugin.
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func do_something():
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pass # Put your code here.
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func undo_something():
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pass # Put here the code that reverts what's done by "do_something()".
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func _on_MyButton_pressed():
var node = get_node("MyNode2D")
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undo_redo.create_action("Move the node")
undo_redo.add_do_method(self, "do_something")
undo_redo.add_undo_method(self, "undo_something")
undo_redo.add_do_property(node, "position", Vector2(100,100))
undo_redo.add_undo_property(node, "position", node.position)
undo_redo.commit_action()
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[/gdscript]
[csharp]
public UndoRedo UndoRedo;
public override void _Ready()
{
UndoRedo = GetUndoRedo(); // Method of EditorPlugin.
}
public void DoSomething()
{
// Put your code here.
}
public void UndoSomething()
{
// Put here the code that reverts what's done by "DoSomething()".
}
private void OnMyButtonPressed()
{
var node = GetNode< Node2D> ("MyNode2D");
UndoRedo.CreateAction("Move the node");
UndoRedo.AddDoMethod(this, nameof(DoSomething));
UndoRedo.AddUndoMethod(this, nameof(UndoSomething));
UndoRedo.AddDoProperty(node, "position", new Vector2(100, 100));
UndoRedo.AddUndoProperty(node, "position", node.Position);
UndoRedo.CommitAction();
}
[/csharp]
[/codeblocks]
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[method create_action], [method add_do_method], [method add_undo_method], [method add_do_property], [method add_undo_property], and [method commit_action] should be called one after the other, like in the example. Not doing so could lead to crashes.
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If you don't need to register a method, you can leave [method add_do_method] and [method add_undo_method] out; the same goes for properties. You can also register more than one method/property.
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</description>
<tutorials >
</tutorials>
<methods >
<method name= "add_do_method" qualifiers= "vararg" >
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<return type= "void" />
<argument index= "0" name= "object" type= "Object" />
<argument index= "1" name= "method" type= "StringName" />
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<description >
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Register a method that will be called when the action is committed.
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</description>
</method>
<method name= "add_do_property" >
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<return type= "void" />
<argument index= "0" name= "object" type= "Object" />
<argument index= "1" name= "property" type= "StringName" />
<argument index= "2" name= "value" type= "Variant" />
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<description >
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Register a property value change for "do".
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</description>
</method>
<method name= "add_do_reference" >
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<return type= "void" />
<argument index= "0" name= "object" type= "Object" />
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<description >
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Register a reference for "do" that will be erased if the "do" history is lost. This is useful mostly for new nodes created for the "do" call. Do not use for resources.
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</description>
</method>
<method name= "add_undo_method" qualifiers= "vararg" >
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<return type= "void" />
<argument index= "0" name= "object" type= "Object" />
<argument index= "1" name= "method" type= "StringName" />
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<description >
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Register a method that will be called when the action is undone.
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</description>
</method>
<method name= "add_undo_property" >
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<return type= "void" />
<argument index= "0" name= "object" type= "Object" />
<argument index= "1" name= "property" type= "StringName" />
<argument index= "2" name= "value" type= "Variant" />
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<description >
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Register a property value change for "undo".
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</description>
</method>
<method name= "add_undo_reference" >
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<return type= "void" />
<argument index= "0" name= "object" type= "Object" />
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<description >
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Register a reference for "undo" that will be erased if the "undo" history is lost. This is useful mostly for nodes removed with the "do" call (not the "undo" call!).
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</description>
</method>
<method name= "clear_history" >
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<return type= "void" />
<argument index= "0" name= "increase_version" type= "bool" default= "true" />
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<description >
Clear the undo/redo history and associated references.
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Passing [code]false[/code] to [code]increase_version[/code] will prevent the version number to be increased from this.
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</description>
</method>
<method name= "commit_action" >
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<return type= "void" />
<argument index= "0" name= "execute" type= "bool" default= "true" />
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<description >
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Commit the action. If [code]execute[/code] is true (default), all "do" methods/properties are called/set when this function is called.
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</description>
</method>
<method name= "create_action" >
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<return type= "void" />
<argument index= "0" name= "name" type= "String" />
<argument index= "1" name= "merge_mode" type= "int" enum= "UndoRedo.MergeMode" default= "0" />
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<description >
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Create a new action. After this is called, do all your calls to [method add_do_method], [method add_undo_method], [method add_do_property], and [method add_undo_property], then commit the action with [method commit_action].
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The way actions are merged is dictated by the [code]merge_mode[/code] argument. See [enum MergeMode] for details.
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</description>
</method>
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<method name= "get_action_name" >
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<return type= "String" />
<argument index= "0" name= "id" type= "int" />
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<description >
Gets the action name from its index.
</description>
</method>
<method name= "get_current_action" >
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<return type= "int" />
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<description >
Gets the index of the current action.
</description>
</method>
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<method name= "get_current_action_name" qualifiers= "const" >
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<return type= "String" />
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<description >
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Gets the name of the current action, equivalent to [code]get_action_name(get_current_action())[/code].
</description>
</method>
<method name= "get_history_count" >
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<return type= "int" />
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<description >
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Return how many elements are in the history.
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</description>
</method>
<method name= "get_version" qualifiers= "const" >
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<return type= "int" />
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<description >
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Gets the version. Every time a new action is committed, the [UndoRedo]'s version number is increased automatically.
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This is useful mostly to check if something changed from a saved version.
</description>
</method>
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<method name= "has_redo" >
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<return type= "bool" />
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<description >
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Returns [code]true[/code] if a "redo" action is available.
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</description>
</method>
<method name= "has_undo" >
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<return type= "bool" />
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<description >
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Returns [code]true[/code] if an "undo" action is available.
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</description>
</method>
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<method name= "is_committing_action" qualifiers= "const" >
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<return type= "bool" />
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<description >
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Returns [code]true[/code] if the [UndoRedo] is currently committing the action, i.e. running its "do" method or property change (see [method commit_action]).
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</description>
</method>
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<method name= "redo" >
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<return type= "bool" />
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<description >
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Redo the last action.
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</description>
</method>
<method name= "undo" >
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<return type= "bool" />
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<description >
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Undo the last action.
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</description>
</method>
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</methods>
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<signals >
<signal name= "version_changed" >
<description >
Called when [method undo] or [method redo] was called.
</description>
</signal>
</signals>
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<constants >
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<constant name= "MERGE_DISABLE" value= "0" enum= "MergeMode" >
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Makes "do"/"undo" operations stay in separate actions.
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</constant>
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<constant name= "MERGE_ENDS" value= "1" enum= "MergeMode" >
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Makes so that the action's "do" operation is from the first action created and the "undo" operation is from the last subsequent action with the same name.
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</constant>
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<constant name= "MERGE_ALL" value= "2" enum= "MergeMode" >
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Makes subsequent actions with the same name be merged into one.
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</constant>
</constants>
</class>