2023-08-02 12:45:44 +00:00
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/**************************************************************************/
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/* rendering_device.compat.inc */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef DISABLE_DEPRECATED
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RID RenderingDevice::_shader_create_from_bytecode_bind_compat_79606(const Vector<uint8_t> &p_shader_binary) {
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return shader_create_from_bytecode(p_shader_binary, RID());
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}
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2023-09-05 20:25:59 +00:00
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BitField<RenderingDevice::BarrierMask> RenderingDevice::_convert_barrier_mask_81356(BitField<BarrierMask> p_old_barrier) {
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if (p_old_barrier == 7) {
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return BARRIER_MASK_ALL_BARRIERS;
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} else if (p_old_barrier == 16) {
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return BARRIER_MASK_NO_BARRIER;
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}
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BitField<BarrierMask> new_barrier;
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if (p_old_barrier & 1) {
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new_barrier.set_flag(BARRIER_MASK_VERTEX);
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}
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if (p_old_barrier & 2) {
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new_barrier.set_flag(BARRIER_MASK_FRAGMENT);
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}
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if (p_old_barrier & 4) {
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new_barrier.set_flag(BARRIER_MASK_COMPUTE);
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}
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if (p_old_barrier & 8) {
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new_barrier.set_flag(BARRIER_MASK_TRANSFER);
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}
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return new_barrier;
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}
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void RenderingDevice::_draw_list_end_bind_compat_81356(BitField<BarrierMask> p_post_barrier) {
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draw_list_end(_convert_barrier_mask_81356(p_post_barrier));
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}
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void RenderingDevice::_compute_list_end_bind_compat_81356(BitField<BarrierMask> p_post_barrier) {
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compute_list_end(_convert_barrier_mask_81356(p_post_barrier));
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}
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void RenderingDevice::_barrier_bind_compat_81356(BitField<BarrierMask> p_from, BitField<BarrierMask> p_to) {
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barrier(_convert_barrier_mask_81356(p_from), _convert_barrier_mask_81356(p_to));
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}
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2023-08-02 12:45:44 +00:00
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void RenderingDevice::_bind_compatibility_methods() {
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ClassDB::bind_compatibility_method(D_METHOD("shader_create_from_bytecode", "binary_data"), &RenderingDevice::_shader_create_from_bytecode_bind_compat_79606);
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2023-09-05 20:25:59 +00:00
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ClassDB::bind_compatibility_method(D_METHOD("draw_list_end", "post_barrier"), &RenderingDevice::_draw_list_end_bind_compat_81356, DEFVAL(7));
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ClassDB::bind_compatibility_method(D_METHOD("compute_list_end", "post_barrier"), &RenderingDevice::_compute_list_end_bind_compat_81356, DEFVAL(7));
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ClassDB::bind_compatibility_method(D_METHOD("barrier", "from", "to"), &RenderingDevice::_barrier_bind_compat_81356, DEFVAL(7), DEFVAL(7));
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2023-08-02 12:45:44 +00:00
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}
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#endif
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