godot/servers/rendering
clayjohn d1043a5f93 Enhance checks and user experience around tangents.
Ensure `ensure_tangents` option actually creates tangent array. Even if it is just a dummy array.

Allow mesh to generate its own tangents when using compression. This allows users to compress meshes without tangents.

Warn users if they are trying to read from tangents without providing tangents.
2023-11-01 22:40:42 +01:00
..
dummy Merge pull request #81167 from bitsawer/fix_sdfgi_editor_change 2023-10-25 10:27:03 +02:00
environment Reset SDFGI when changing editor scene tabs 2023-08-30 19:50:05 +03:00
renderer_rd Enhance checks and user experience around tangents. 2023-11-01 22:40:42 +01:00
storage Particle internal refactor and additions for more artistic control 2023-10-10 20:03:35 +02:00
SCsub
renderer_canvas_cull.cpp Disable update spinner when debug redraw is active 2023-10-11 13:21:29 +02:00
renderer_canvas_cull.h Disable update spinner when debug redraw is active 2023-10-11 13:21:29 +02:00
renderer_canvas_render.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
renderer_canvas_render.h Debug CanvasItem redraw 2023-08-28 12:53:56 +02:00
renderer_compositor.cpp Forbid passing multiview sampler to the custom function in shaders 2023-02-21 11:23:17 +03:00
renderer_compositor.h Forbid passing multiview sampler to the custom function in shaders 2023-02-21 11:23:17 +03:00
renderer_geometry_instance.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
renderer_geometry_instance.h Expose RD::texture_native_handle 2023-06-14 09:58:08 +10:00
renderer_scene_cull.cpp Directional 2 Split Shadow Stabilization Fix 2023-10-07 17:55:26 +02:00
renderer_scene_cull.h Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 2023-09-25 10:37:47 -03:00
renderer_scene_occlusion_cull.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
renderer_scene_occlusion_cull.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
renderer_scene_render.cpp Rename `center` method to `get_center` in Plane. 2023-01-15 17:18:50 +01:00
renderer_scene_render.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
renderer_viewport.cpp Skip 2D rendering if stereo enabled and fix MSAA2D with 3D issue. 2023-10-20 14:02:55 +11:00
renderer_viewport.h Fix drawing of viewports without swapping buffers 2023-10-03 13:51:47 +02:00
rendering_device.compat.inc Add compatibility methods for RenderingDevice BarrierMask 2023-09-27 10:22:03 -04:00
rendering_device.cpp Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
rendering_device.h Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
rendering_device_binds.cpp Avoid crashing when custom GLSL shaders are imported when using the gl_compatibility renderer 2023-01-13 12:53:19 -08:00
rendering_device_binds.h Fix `RDPipelineColorBlendState.attachments` setter 2023-09-05 15:29:56 +03:00
rendering_method.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
rendering_method.h Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 2023-09-25 10:37:47 -03:00
rendering_server_default.cpp Add vararg call() method to C++ Callable 2023-10-05 11:35:29 +02:00
rendering_server_default.h Merge pull request #81167 from bitsawer/fix_sdfgi_editor_change 2023-10-25 10:27:03 +02:00
rendering_server_globals.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
rendering_server_globals.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
shader_compiler.cpp Fix int to uint implicit cast error when use uniform mat in gles3 2023-10-27 10:46:52 +08:00
shader_compiler.h replace sampler arrays with constant sampler elements 2023-06-22 01:11:57 +03:00
shader_language.cpp Fix assign with swizzle in shader not doing varying validation check 2023-10-23 17:52:50 +08:00
shader_language.h Merge pull request #81619 from Chaosus/fix_shader_const 2023-10-03 17:20:23 +02:00
shader_preprocessor.cpp Fix shader language preprocessor include marker handling 2023-09-06 16:57:40 +03:00
shader_preprocessor.h Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
shader_types.cpp Particle internal refactor and additions for more artistic control 2023-10-10 20:03:35 +02:00
shader_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
shader_warnings.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
shader_warnings.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00