2023-01-10 14:26:54 +00:00
|
|
|
/**************************************************************************/
|
|
|
|
/* godot_view_gesture_recognizer.mm */
|
|
|
|
/**************************************************************************/
|
|
|
|
/* This file is part of: */
|
|
|
|
/* GODOT ENGINE */
|
|
|
|
/* https://godotengine.org */
|
|
|
|
/**************************************************************************/
|
|
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
|
|
/* */
|
|
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
|
|
/* a copy of this software and associated documentation files (the */
|
|
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
|
|
/* the following conditions: */
|
|
|
|
/* */
|
|
|
|
/* The above copyright notice and this permission notice shall be */
|
|
|
|
/* included in all copies or substantial portions of the Software. */
|
|
|
|
/* */
|
|
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
|
|
/**************************************************************************/
|
2020-07-02 15:30:07 +00:00
|
|
|
|
2020-09-30 19:08:01 +00:00
|
|
|
#import "godot_view_gesture_recognizer.h"
|
2022-01-11 10:56:45 +00:00
|
|
|
#import "godot_view.h"
|
2020-07-02 15:30:07 +00:00
|
|
|
|
2020-09-27 17:31:02 +00:00
|
|
|
#include "core/project_settings.h"
|
2020-07-02 15:30:07 +00:00
|
|
|
|
|
|
|
// Minimum distance for touches to move to fire
|
|
|
|
// a delay timer before scheduled time.
|
|
|
|
// Should be the low enough to not cause issues with dragging
|
|
|
|
// but big enough to allow click to work.
|
|
|
|
const CGFloat kGLGestureMovementDistance = 0.5;
|
|
|
|
|
2020-09-30 19:08:01 +00:00
|
|
|
@interface GodotViewGestureRecognizer ()
|
2020-09-27 17:31:02 +00:00
|
|
|
|
|
|
|
@property(nonatomic, readwrite, assign) NSTimeInterval delayTimeInterval;
|
|
|
|
|
|
|
|
@end
|
|
|
|
|
2020-09-30 19:08:01 +00:00
|
|
|
@implementation GodotViewGestureRecognizer
|
2020-07-02 15:30:07 +00:00
|
|
|
|
2022-01-11 10:56:45 +00:00
|
|
|
- (GodotView *)godotView {
|
|
|
|
return (GodotView *)self.view;
|
|
|
|
}
|
|
|
|
|
2020-07-02 15:30:07 +00:00
|
|
|
- (instancetype)init {
|
|
|
|
self = [super init];
|
|
|
|
|
|
|
|
self.cancelsTouchesInView = YES;
|
|
|
|
self.delaysTouchesBegan = YES;
|
|
|
|
self.delaysTouchesEnded = YES;
|
2022-04-14 01:52:08 +00:00
|
|
|
self.requiresExclusiveTouchType = NO;
|
2020-07-02 15:30:07 +00:00
|
|
|
|
2020-09-27 17:31:02 +00:00
|
|
|
self.delayTimeInterval = GLOBAL_GET("input_devices/pointing/ios/touch_delay");
|
|
|
|
|
2020-07-02 15:30:07 +00:00
|
|
|
return self;
|
|
|
|
}
|
|
|
|
|
|
|
|
- (void)delayTouches:(NSSet *)touches andEvent:(UIEvent *)event {
|
|
|
|
[delayTimer fire];
|
|
|
|
|
|
|
|
delayedTouches = touches;
|
|
|
|
delayedEvent = event;
|
|
|
|
|
2020-09-27 17:31:02 +00:00
|
|
|
delayTimer = [NSTimer scheduledTimerWithTimeInterval:self.delayTimeInterval target:self selector:@selector(fireDelayedTouches:) userInfo:nil repeats:NO];
|
2020-07-02 15:30:07 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
- (void)fireDelayedTouches:(id)timer {
|
|
|
|
[delayTimer invalidate];
|
|
|
|
delayTimer = nil;
|
|
|
|
|
|
|
|
if (delayedTouches) {
|
2022-01-11 10:56:45 +00:00
|
|
|
[self.godotView godotTouchesBegan:delayedTouches withEvent:delayedEvent];
|
2020-07-02 15:30:07 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
delayedTouches = nil;
|
|
|
|
delayedEvent = nil;
|
|
|
|
}
|
|
|
|
|
|
|
|
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
|
2020-08-25 12:18:47 +00:00
|
|
|
NSSet *cleared = [self copyClearedTouches:touches phase:UITouchPhaseBegan];
|
2020-07-02 15:30:07 +00:00
|
|
|
[self delayTouches:cleared andEvent:event];
|
2022-01-11 10:56:45 +00:00
|
|
|
|
|
|
|
[super touchesBegan:touches withEvent:event];
|
2020-07-02 15:30:07 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
|
2020-08-25 12:18:47 +00:00
|
|
|
NSSet *cleared = [self copyClearedTouches:touches phase:UITouchPhaseMoved];
|
2020-07-02 15:30:07 +00:00
|
|
|
|
|
|
|
if (delayTimer) {
|
|
|
|
// We should check if movement was significant enough to fire an event
|
|
|
|
// for dragging to work correctly.
|
|
|
|
for (UITouch *touch in cleared) {
|
2022-01-11 10:56:45 +00:00
|
|
|
CGPoint from = [touch locationInView:self.godotView];
|
|
|
|
CGPoint to = [touch previousLocationInView:self.godotView];
|
2020-07-02 15:30:07 +00:00
|
|
|
CGFloat xDistance = from.x - to.x;
|
|
|
|
CGFloat yDistance = from.y - to.y;
|
|
|
|
|
|
|
|
CGFloat distance = sqrt(xDistance * xDistance + yDistance * yDistance);
|
|
|
|
|
|
|
|
// Early exit, since one of touches has moved enough to fire a drag event.
|
|
|
|
if (distance > kGLGestureMovementDistance) {
|
|
|
|
[delayTimer fire];
|
2022-01-11 10:56:45 +00:00
|
|
|
[self.godotView godotTouchesMoved:cleared withEvent:event];
|
2020-07-02 15:30:07 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2022-02-19 13:40:49 +00:00
|
|
|
[self.godotView godotTouchesMoved:cleared withEvent:event];
|
2022-01-11 10:56:45 +00:00
|
|
|
|
|
|
|
[super touchesMoved:touches withEvent:event];
|
2020-07-02 15:30:07 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
|
|
|
|
[delayTimer fire];
|
|
|
|
|
2020-08-25 12:18:47 +00:00
|
|
|
NSSet *cleared = [self copyClearedTouches:touches phase:UITouchPhaseEnded];
|
2022-01-11 10:56:45 +00:00
|
|
|
[self.godotView godotTouchesEnded:cleared withEvent:event];
|
|
|
|
|
|
|
|
[super touchesEnded:touches withEvent:event];
|
2020-07-02 15:30:07 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
|
|
|
|
[delayTimer fire];
|
2022-01-11 10:56:45 +00:00
|
|
|
[self.godotView godotTouchesCancelled:touches withEvent:event];
|
|
|
|
|
|
|
|
[super touchesCancelled:touches withEvent:event];
|
|
|
|
}
|
2020-07-02 15:30:07 +00:00
|
|
|
|
2020-08-25 12:18:47 +00:00
|
|
|
- (NSSet *)copyClearedTouches:(NSSet *)touches phase:(UITouchPhase)phaseToSave {
|
2020-07-02 15:30:07 +00:00
|
|
|
NSMutableSet *cleared = [touches mutableCopy];
|
|
|
|
|
|
|
|
for (UITouch *touch in touches) {
|
2022-01-11 10:56:45 +00:00
|
|
|
if (touch.view != self.view || touch.phase != phaseToSave) {
|
2020-07-02 15:30:07 +00:00
|
|
|
[cleared removeObject:touch];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return cleared;
|
|
|
|
}
|
|
|
|
|
|
|
|
@end
|