godot/editor/plugins/path_3d_editor_plugin.cpp

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/**************************************************************************/
/* path_3d_editor_plugin.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "path_3d_editor_plugin.h"
#include "core/math/geometry_2d.h"
#include "core/math/geometry_3d.h"
#include "core/os/keyboard.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
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#include "editor/editor_undo_redo_manager.h"
#include "node_3d_editor_plugin.h"
#include "scene/gui/menu_button.h"
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#include "scene/resources/curve.h"
static bool _is_in_handle(int p_id, int p_num_points) {
int t = (p_id + 1) % 2;
int idx = (p_id + 1) / 2;
// order of points is [out_0, out_1, in_1, out_2, in_2, ... out_n-1, in_n-1, in_n]
if (idx == 0) {
return false;
} else if (idx == (p_num_points - 1)) {
return true;
} else {
return (t == 1);
}
}
String Path3DGizmo::get_handle_name(int p_id, bool p_secondary) const {
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Ref<Curve3D> c = path->get_curve();
if (c.is_null()) {
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return "";
}
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if (!p_secondary) {
return TTR("Curve Point #") + itos(p_id);
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}
// (p_id + 1) Accounts for the first point only having an "out" handle
int idx = (p_id + 1) / 2;
String n = TTR("Curve Point #") + itos(idx);
if (_is_in_handle(p_id, c->get_point_count())) {
n += " In";
} else {
n += " Out";
}
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return n;
}
Variant Path3DGizmo::get_handle_value(int p_id, bool p_secondary) const {
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Ref<Curve3D> c = path->get_curve();
if (c.is_null()) {
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return Variant();
}
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if (!p_secondary) {
original = c->get_point_position(p_id);
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return original;
}
// (p_id + 1) Accounts for the first point only having an "out" handle
int idx = (p_id + 1) / 2;
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Vector3 ofs;
if (_is_in_handle(p_id, c->get_point_count())) {
ofs = c->get_point_in(idx);
} else {
ofs = c->get_point_out(idx);
}
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original = ofs + c->get_point_position(idx);
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return ofs;
}
void Path3DGizmo::set_handle(int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) {
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Ref<Curve3D> c = path->get_curve();
if (c.is_null()) {
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return;
}
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Transform3D gt = path->get_global_transform();
Transform3D gi = gt.affine_inverse();
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Vector3 ray_from = p_camera->project_ray_origin(p_point);
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
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// Setting curve point positions
if (!p_secondary) {
const Plane p = Plane(p_camera->get_transform().basis.get_column(2), gt.xform(original));
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Vector3 inters;
if (p.intersects_ray(ray_from, ray_dir, &inters)) {
if (Node3DEditor::get_singleton()->is_snap_enabled()) {
float snap = Node3DEditor::get_singleton()->get_translate_snap();
inters.snap(Vector3(snap, snap, snap));
}
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Vector3 local = gi.xform(inters);
c->set_point_position(p_id, local);
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}
return;
}
// (p_id + 1) Accounts for the first point only having an "out" handle
int idx = (p_id + 1) / 2;
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Vector3 base = c->get_point_position(idx);
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Plane p(p_camera->get_transform().basis.get_column(2), gt.xform(original));
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Vector3 inters;
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// Setting curve in/out positions
if (p.intersects_ray(ray_from, ray_dir, &inters)) {
if (!Path3DEditorPlugin::singleton->is_handle_clicked()) {
orig_in_length = c->get_point_in(idx).length();
orig_out_length = c->get_point_out(idx).length();
Path3DEditorPlugin::singleton->set_handle_clicked(true);
}
Vector3 local = gi.xform(inters) - base;
if (Node3DEditor::get_singleton()->is_snap_enabled()) {
float snap = Node3DEditor::get_singleton()->get_translate_snap();
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local.snap(Vector3(snap, snap, snap));
}
if (_is_in_handle(p_id, c->get_point_count())) {
c->set_point_in(idx, local);
if (Path3DEditorPlugin::singleton->mirror_angle_enabled()) {
c->set_point_out(idx, Path3DEditorPlugin::singleton->mirror_length_enabled() ? -local : (-local.normalized() * orig_out_length));
}
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} else {
c->set_point_out(idx, local);
if (Path3DEditorPlugin::singleton->mirror_angle_enabled()) {
c->set_point_in(idx, Path3DEditorPlugin::singleton->mirror_length_enabled() ? -local : (-local.normalized() * orig_in_length));
}
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}
}
}
void Path3DGizmo::commit_handle(int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) {
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Ref<Curve3D> c = path->get_curve();
if (c.is_null()) {
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return;
}
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EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
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if (!p_secondary) {
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if (p_cancel) {
c->set_point_position(p_id, p_restore);
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return;
}
ur->create_action(TTR("Set Curve Point Position"));
ur->add_do_method(c.ptr(), "set_point_position", p_id, c->get_point_position(p_id));
ur->add_undo_method(c.ptr(), "set_point_position", p_id, p_restore);
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ur->commit_action();
return;
}
// (p_id + 1) Accounts for the first point only having an "out" handle
int idx = (p_id + 1) / 2;
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if (_is_in_handle(p_id, c->get_point_count())) {
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if (p_cancel) {
c->set_point_in(p_id, p_restore);
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return;
}
Fixes logically dead code (Coverity) Fixes reported logically dead codes by Coverity * image.cpp: Doesn't really need any modification. But to remove the bug report then we have to move the MAX call away from the for loop statement. * rasterizer_gles3.cpp: Removes unnecessary elif condition since it is checked earlier in the function * collada.cpp: If stamement never reached due to macro ERR_CONTINUE does the same. * navigation_mesh.cpp: Variables should always be null - however, also checked for the very same condition in their function call. Leaving this for review (whether the function call is necessary or not) * path_editor_plugin.cpp: If cancel is true, then it should restore the edited value to the original provided. http://docs.godotengine.org/en/3.0/classes/class_editorspatialgizmo.html#class-editorspatialgizmo-commit-handle * spatial_editor_gizmos.cpp: the very condition of i >= 3 is predetermined in the if case right before it. Thus case 1 is always '1' and case 2 is always '-1' * grid_map_editor.cpp: Same as above in spatial_editor_gizmos.cpp * voxel_light_baker.cpp: Same as above in spatial_editor_gizmos.cpp * visual_server.cpp: Same as above in spatial_editor_gizmos.cpp * visual_script_expression.cpp: char '-' is already true in the switch case mechanism. Thus it can never reach to default case. * particles.cpp: Case 'PARAM_MAX' is unreachable due to index checking right before the switch execution. * shader_language.cpp: Invalid index is handled in switch default case. `type < TYPE_FLOAT && type > TYPE_VEC4` -> `(type < TYPE_FLOAT || type > TYPE_VEC4`) Fixes the "always false problem" in TODO comment.
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ur->create_action(TTR("Set Curve In Position"));
ur->add_do_method(c.ptr(), "set_point_in", idx, c->get_point_in(idx));
ur->add_undo_method(c.ptr(), "set_point_in", idx, p_restore);
if (Path3DEditorPlugin::singleton->mirror_angle_enabled()) {
ur->add_do_method(c.ptr(), "set_point_out", idx, Path3DEditorPlugin::singleton->mirror_length_enabled() ? -c->get_point_in(idx) : (-c->get_point_in(idx).normalized() * orig_out_length));
ur->add_undo_method(c.ptr(), "set_point_out", idx, Path3DEditorPlugin::singleton->mirror_length_enabled() ? -static_cast<Vector3>(p_restore) : (-static_cast<Vector3>(p_restore).normalized() * orig_out_length));
}
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ur->commit_action();
} else {
if (p_cancel) {
c->set_point_out(idx, p_restore);
Fixes logically dead code (Coverity) Fixes reported logically dead codes by Coverity * image.cpp: Doesn't really need any modification. But to remove the bug report then we have to move the MAX call away from the for loop statement. * rasterizer_gles3.cpp: Removes unnecessary elif condition since it is checked earlier in the function * collada.cpp: If stamement never reached due to macro ERR_CONTINUE does the same. * navigation_mesh.cpp: Variables should always be null - however, also checked for the very same condition in their function call. Leaving this for review (whether the function call is necessary or not) * path_editor_plugin.cpp: If cancel is true, then it should restore the edited value to the original provided. http://docs.godotengine.org/en/3.0/classes/class_editorspatialgizmo.html#class-editorspatialgizmo-commit-handle * spatial_editor_gizmos.cpp: the very condition of i >= 3 is predetermined in the if case right before it. Thus case 1 is always '1' and case 2 is always '-1' * grid_map_editor.cpp: Same as above in spatial_editor_gizmos.cpp * voxel_light_baker.cpp: Same as above in spatial_editor_gizmos.cpp * visual_server.cpp: Same as above in spatial_editor_gizmos.cpp * visual_script_expression.cpp: char '-' is already true in the switch case mechanism. Thus it can never reach to default case. * particles.cpp: Case 'PARAM_MAX' is unreachable due to index checking right before the switch execution. * shader_language.cpp: Invalid index is handled in switch default case. `type < TYPE_FLOAT && type > TYPE_VEC4` -> `(type < TYPE_FLOAT || type > TYPE_VEC4`) Fixes the "always false problem" in TODO comment.
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return;
}
Fixes logically dead code (Coverity) Fixes reported logically dead codes by Coverity * image.cpp: Doesn't really need any modification. But to remove the bug report then we have to move the MAX call away from the for loop statement. * rasterizer_gles3.cpp: Removes unnecessary elif condition since it is checked earlier in the function * collada.cpp: If stamement never reached due to macro ERR_CONTINUE does the same. * navigation_mesh.cpp: Variables should always be null - however, also checked for the very same condition in their function call. Leaving this for review (whether the function call is necessary or not) * path_editor_plugin.cpp: If cancel is true, then it should restore the edited value to the original provided. http://docs.godotengine.org/en/3.0/classes/class_editorspatialgizmo.html#class-editorspatialgizmo-commit-handle * spatial_editor_gizmos.cpp: the very condition of i >= 3 is predetermined in the if case right before it. Thus case 1 is always '1' and case 2 is always '-1' * grid_map_editor.cpp: Same as above in spatial_editor_gizmos.cpp * voxel_light_baker.cpp: Same as above in spatial_editor_gizmos.cpp * visual_server.cpp: Same as above in spatial_editor_gizmos.cpp * visual_script_expression.cpp: char '-' is already true in the switch case mechanism. Thus it can never reach to default case. * particles.cpp: Case 'PARAM_MAX' is unreachable due to index checking right before the switch execution. * shader_language.cpp: Invalid index is handled in switch default case. `type < TYPE_FLOAT && type > TYPE_VEC4` -> `(type < TYPE_FLOAT || type > TYPE_VEC4`) Fixes the "always false problem" in TODO comment.
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ur->create_action(TTR("Set Curve Out Position"));
ur->add_do_method(c.ptr(), "set_point_out", idx, c->get_point_out(idx));
ur->add_undo_method(c.ptr(), "set_point_out", idx, p_restore);
if (Path3DEditorPlugin::singleton->mirror_angle_enabled()) {
ur->add_do_method(c.ptr(), "set_point_in", idx, Path3DEditorPlugin::singleton->mirror_length_enabled() ? -c->get_point_out(idx) : (-c->get_point_out(idx).normalized() * orig_in_length));
ur->add_undo_method(c.ptr(), "set_point_in", idx, Path3DEditorPlugin::singleton->mirror_length_enabled() ? -static_cast<Vector3>(p_restore) : (-static_cast<Vector3>(p_restore).normalized() * orig_in_length));
}
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ur->commit_action();
}
}
void Path3DGizmo::redraw() {
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clear();
Ref<StandardMaterial3D> path_material = gizmo_plugin->get_material("path_material", this);
Ref<StandardMaterial3D> path_thin_material = gizmo_plugin->get_material("path_thin_material", this);
Ref<StandardMaterial3D> handles_material = gizmo_plugin->get_material("handles");
Ref<StandardMaterial3D> sec_handles_material = gizmo_plugin->get_material("sec_handles");
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Ref<Curve3D> c = path->get_curve();
if (c.is_null()) {
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return;
}
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real_t interval = 0.1;
const real_t length = c->get_baked_length();
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// 1. Draw curve and bones.
if (length > CMP_EPSILON) {
const int sample_count = int(length / interval) + 2;
interval = length / (sample_count - 1); // Recalculate real interval length.
Vector<Transform3D> frames;
frames.resize(sample_count);
{
Transform3D *w = frames.ptrw();
for (int i = 0; i < sample_count; i++) {
w[i] = c->sample_baked_with_rotation(i * interval, true, true);
}
}
const Transform3D *r = frames.ptr();
Vector<Vector3> v3p;
for (int i = 0; i < sample_count - 1; i++) {
const Vector3 p1 = r[i].origin;
const Vector3 p2 = r[i + 1].origin;
const Vector3 side = r[i].basis.get_column(0);
const Vector3 up = r[i].basis.get_column(1);
const Vector3 forward = r[i].basis.get_column(2);
// Curve segment.
v3p.push_back(p1);
v3p.push_back(p2);
// Fish Bone.
v3p.push_back(p1);
v3p.push_back(p1 + (side + forward + up * 0.3) * 0.06);
v3p.push_back(p1);
v3p.push_back(p1 + (-side + forward + up * 0.3) * 0.06);
}
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add_lines(v3p, path_material);
add_collision_segments(v3p);
}
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// 2. Draw handles.
if (Path3DEditorPlugin::singleton->get_edited_path() == path) {
Vector<Vector3> v3p;
Vector<Vector3> handle_points;
Vector<Vector3> sec_handle_points;
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for (int i = 0; i < c->get_point_count(); i++) {
Vector3 p = c->get_point_position(i);
handle_points.push_back(p);
// Push out points first so they get selected if the In and Out points are on top of each other.
if (i < c->get_point_count() - 1) {
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v3p.push_back(p);
v3p.push_back(p + c->get_point_out(i));
sec_handle_points.push_back(p + c->get_point_out(i));
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}
if (i > 0) {
v3p.push_back(p);
v3p.push_back(p + c->get_point_in(i));
sec_handle_points.push_back(p + c->get_point_in(i));
}
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}
if (v3p.size() > 1) {
add_lines(v3p, path_thin_material);
}
if (handle_points.size()) {
add_handles(handle_points, handles_material);
}
if (sec_handle_points.size()) {
add_handles(sec_handle_points, sec_handles_material, Vector<int>(), false, true);
}
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}
}
Path3DGizmo::Path3DGizmo(Path3D *p_path) {
path = p_path;
set_node_3d(p_path);
orig_in_length = 0;
orig_out_length = 0;
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}
EditorPlugin::AfterGUIInput Path3DEditorPlugin::forward_3d_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) {
if (!path) {
return EditorPlugin::AFTER_GUI_INPUT_PASS;
}
Ref<Curve3D> c = path->get_curve();
if (c.is_null()) {
return EditorPlugin::AFTER_GUI_INPUT_PASS;
}
Transform3D gt = path->get_global_transform();
Transform3D it = gt.affine_inverse();
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static const int click_dist = 10; //should make global
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
Point2 mbpos(mb->get_position().x, mb->get_position().y);
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if (!mb->is_pressed()) {
set_handle_clicked(false);
}
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if (mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT && (curve_create->is_pressed() || (curve_edit->is_pressed() && mb->is_ctrl_pressed()))) {
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//click into curve, break it down
Vector<Vector3> v3a = c->tessellate();
int rc = v3a.size();
int closest_seg = -1;
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Vector3 closest_seg_point;
if (rc >= 2) {
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int idx = 0;
const Vector3 *r = v3a.ptr();
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float closest_d = 1e20;
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if (p_camera->unproject_position(gt.xform(c->get_point_position(0))).distance_to(mbpos) < click_dist) {
return EditorPlugin::AFTER_GUI_INPUT_PASS; //nope, existing
}
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for (int i = 0; i < c->get_point_count() - 1; i++) {
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//find the offset and point index of the place to break up
int j = idx;
if (p_camera->unproject_position(gt.xform(c->get_point_position(i + 1))).distance_to(mbpos) < click_dist) {
return EditorPlugin::AFTER_GUI_INPUT_PASS; //nope, existing
}
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while (j < rc && c->get_point_position(i + 1) != r[j]) {
Vector3 from = r[j];
Vector3 to = r[j + 1];
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real_t cdist = from.distance_to(to);
from = gt.xform(from);
to = gt.xform(to);
if (cdist > 0) {
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Vector2 s[2];
s[0] = p_camera->unproject_position(from);
s[1] = p_camera->unproject_position(to);
Vector2 inters = Geometry2D::get_closest_point_to_segment(mbpos, s);
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float d = inters.distance_to(mbpos);
if (d < 10 && d < closest_d) {
closest_d = d;
closest_seg = i;
Vector3 ray_from = p_camera->project_ray_origin(mbpos);
Vector3 ray_dir = p_camera->project_ray_normal(mbpos);
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Vector3 ra, rb;
Geometry3D::get_closest_points_between_segments(ray_from, ray_from + ray_dir * 4096, from, to, ra, rb);
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closest_seg_point = it.xform(rb);
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}
}
j++;
}
if (idx == j) {
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idx++; //force next
} else {
idx = j; //swap
}
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if (j == rc) {
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break;
}
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}
}
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EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
if (closest_seg != -1) {
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//subdivide
ur->create_action(TTR("Split Path"));
ur->add_do_method(c.ptr(), "add_point", closest_seg_point, Vector3(), Vector3(), closest_seg + 1);
ur->add_undo_method(c.ptr(), "remove_point", closest_seg + 1);
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ur->commit_action();
return EditorPlugin::AFTER_GUI_INPUT_STOP;
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} else {
Vector3 origin;
if (c->get_point_count() == 0) {
origin = path->get_transform().get_origin();
} else {
origin = gt.xform(c->get_point_position(c->get_point_count() - 1));
}
Plane p(p_camera->get_transform().basis.get_column(2), origin);
Vector3 ray_from = p_camera->project_ray_origin(mbpos);
Vector3 ray_dir = p_camera->project_ray_normal(mbpos);
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Vector3 inters;
if (p.intersects_ray(ray_from, ray_dir, &inters)) {
ur->create_action(TTR("Add Point to Curve"));
ur->add_do_method(c.ptr(), "add_point", it.xform(inters), Vector3(), Vector3(), -1);
ur->add_undo_method(c.ptr(), "remove_point", c->get_point_count());
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ur->commit_action();
return EditorPlugin::AFTER_GUI_INPUT_STOP;
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}
//add new at pos
}
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} else if (mb->is_pressed() && ((mb->get_button_index() == MouseButton::LEFT && curve_del->is_pressed()) || (mb->get_button_index() == MouseButton::RIGHT && curve_edit->is_pressed()))) {
for (int i = 0; i < c->get_point_count(); i++) {
real_t dist_to_p = p_camera->unproject_position(gt.xform(c->get_point_position(i))).distance_to(mbpos);
real_t dist_to_p_out = p_camera->unproject_position(gt.xform(c->get_point_position(i) + c->get_point_out(i))).distance_to(mbpos);
real_t dist_to_p_in = p_camera->unproject_position(gt.xform(c->get_point_position(i) + c->get_point_in(i))).distance_to(mbpos);
// Find the offset and point index of the place to break up.
// Also check for the control points.
if (dist_to_p < click_dist) {
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EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
ur->create_action(TTR("Remove Path Point"));
ur->add_do_method(c.ptr(), "remove_point", i);
ur->add_undo_method(c.ptr(), "add_point", c->get_point_position(i), c->get_point_in(i), c->get_point_out(i), i);
ur->commit_action();
return EditorPlugin::AFTER_GUI_INPUT_STOP;
} else if (dist_to_p_out < click_dist) {
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EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
ur->create_action(TTR("Remove Out-Control Point"));
ur->add_do_method(c.ptr(), "set_point_out", i, Vector3());
ur->add_undo_method(c.ptr(), "set_point_out", i, c->get_point_out(i));
ur->commit_action();
return EditorPlugin::AFTER_GUI_INPUT_STOP;
} else if (dist_to_p_in < click_dist) {
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EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
ur->create_action(TTR("Remove In-Control Point"));
ur->add_do_method(c.ptr(), "set_point_in", i, Vector3());
ur->add_undo_method(c.ptr(), "set_point_in", i, c->get_point_in(i));
ur->commit_action();
return EditorPlugin::AFTER_GUI_INPUT_STOP;
}
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}
}
}
return EditorPlugin::AFTER_GUI_INPUT_PASS;
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}
void Path3DEditorPlugin::edit(Object *p_object) {
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if (p_object) {
path = Object::cast_to<Path3D>(p_object);
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if (path) {
if (path->get_curve().is_valid()) {
path->get_curve()->emit_signal(SNAME("changed"));
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}
}
} else {
Path3D *pre = path;
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path = nullptr;
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if (pre) {
pre->get_curve()->emit_signal(SNAME("changed"));
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}
}
//collision_polygon_editor->edit(Object::cast_to<Node>(p_object));
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}
bool Path3DEditorPlugin::handles(Object *p_object) const {
return p_object->is_class("Path3D");
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}
void Path3DEditorPlugin::make_visible(bool p_visible) {
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if (p_visible) {
curve_create->show();
curve_edit->show();
curve_del->show();
curve_close->show();
handle_menu->show();
sep->show();
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} else {
curve_create->hide();
curve_edit->hide();
curve_del->hide();
curve_close->hide();
handle_menu->hide();
sep->hide();
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{
Path3D *pre = path;
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path = nullptr;
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if (pre && pre->get_curve().is_valid()) {
pre->get_curve()->emit_signal(SNAME("changed"));
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}
}
}
}
void Path3DEditorPlugin::_mode_changed(int p_idx) {
curve_create->set_pressed(p_idx == 0);
curve_edit->set_pressed(p_idx == 1);
curve_del->set_pressed(p_idx == 2);
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}
void Path3DEditorPlugin::_close_curve() {
Ref<Curve3D> c = path->get_curve();
if (c.is_null()) {
return;
}
if (c->get_point_count() < 2) {
return;
}
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if (c->get_point_position(0) == c->get_point_position(c->get_point_count() - 1)) {
return;
}
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EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
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ur->create_action(TTR("Close Curve"));
ur->add_do_method(c.ptr(), "add_point", c->get_point_position(0), c->get_point_in(0), c->get_point_out(0), -1);
ur->add_undo_method(c.ptr(), "remove_point", c->get_point_count());
ur->commit_action();
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}
void Path3DEditorPlugin::_handle_option_pressed(int p_option) {
PopupMenu *pm;
pm = handle_menu->get_popup();
switch (p_option) {
case HANDLE_OPTION_ANGLE: {
bool is_checked = pm->is_item_checked(HANDLE_OPTION_ANGLE);
mirror_handle_angle = !is_checked;
pm->set_item_checked(HANDLE_OPTION_ANGLE, mirror_handle_angle);
pm->set_item_disabled(HANDLE_OPTION_LENGTH, !mirror_handle_angle);
} break;
case HANDLE_OPTION_LENGTH: {
bool is_checked = pm->is_item_checked(HANDLE_OPTION_LENGTH);
mirror_handle_length = !is_checked;
pm->set_item_checked(HANDLE_OPTION_LENGTH, mirror_handle_length);
} break;
}
}
void Path3DEditorPlugin::_update_theme() {
// TODO: Split the EditorPlugin instance from the UI instance and connect this properly.
// See the 2D path editor for inspiration.
curve_edit->set_icon(Node3DEditor::get_singleton()->get_theme_icon(SNAME("CurveEdit"), SNAME("EditorIcons")));
curve_create->set_icon(Node3DEditor::get_singleton()->get_theme_icon(SNAME("CurveCreate"), SNAME("EditorIcons")));
curve_del->set_icon(Node3DEditor::get_singleton()->get_theme_icon(SNAME("CurveDelete"), SNAME("EditorIcons")));
curve_close->set_icon(Node3DEditor::get_singleton()->get_theme_icon(SNAME("CurveClose"), SNAME("EditorIcons")));
}
void Path3DEditorPlugin::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
curve_create->connect("pressed", callable_mp(this, &Path3DEditorPlugin::_mode_changed).bind(0));
curve_edit->connect("pressed", callable_mp(this, &Path3DEditorPlugin::_mode_changed).bind(1));
curve_del->connect("pressed", callable_mp(this, &Path3DEditorPlugin::_mode_changed).bind(2));
curve_close->connect("pressed", callable_mp(this, &Path3DEditorPlugin::_close_curve));
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_update_theme();
} break;
case NOTIFICATION_READY: {
Node3DEditor::get_singleton()->connect("theme_changed", callable_mp(this, &Path3DEditorPlugin::_update_theme));
} break;
}
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}
void Path3DEditorPlugin::_bind_methods() {
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}
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Path3DEditorPlugin *Path3DEditorPlugin::singleton = nullptr;
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Path3DEditorPlugin::Path3DEditorPlugin() {
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path = nullptr;
singleton = this;
mirror_handle_angle = true;
mirror_handle_length = true;
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Ref<Path3DGizmoPlugin> gizmo_plugin;
gizmo_plugin.instantiate();
Node3DEditor::get_singleton()->add_gizmo_plugin(gizmo_plugin);
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sep = memnew(VSeparator);
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sep->hide();
Node3DEditor::get_singleton()->add_control_to_menu_panel(sep);
curve_edit = memnew(Button);
curve_edit->set_flat(true);
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curve_edit->set_toggle_mode(true);
curve_edit->hide();
curve_edit->set_focus_mode(Control::FOCUS_NONE);
curve_edit->set_tooltip_text(TTR("Select Points") + "\n" + TTR("Shift+Drag: Select Control Points") + "\n" + keycode_get_string((Key)KeyModifierMask::CMD_OR_CTRL) + TTR("Click: Add Point") + "\n" + TTR("Right Click: Delete Point"));
Node3DEditor::get_singleton()->add_control_to_menu_panel(curve_edit);
curve_create = memnew(Button);
curve_create->set_flat(true);
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curve_create->set_toggle_mode(true);
curve_create->hide();
curve_create->set_focus_mode(Control::FOCUS_NONE);
curve_create->set_tooltip_text(TTR("Add Point (in empty space)") + "\n" + TTR("Split Segment (in curve)"));
Node3DEditor::get_singleton()->add_control_to_menu_panel(curve_create);
curve_del = memnew(Button);
curve_del->set_flat(true);
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curve_del->set_toggle_mode(true);
curve_del->hide();
curve_del->set_focus_mode(Control::FOCUS_NONE);
curve_del->set_tooltip_text(TTR("Delete Point"));
Node3DEditor::get_singleton()->add_control_to_menu_panel(curve_del);
curve_close = memnew(Button);
curve_close->set_flat(true);
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curve_close->hide();
curve_close->set_focus_mode(Control::FOCUS_NONE);
curve_close->set_tooltip_text(TTR("Close Curve"));
Node3DEditor::get_singleton()->add_control_to_menu_panel(curve_close);
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PopupMenu *menu;
handle_menu = memnew(MenuButton);
handle_menu->set_text(TTR("Options"));
handle_menu->hide();
Node3DEditor::get_singleton()->add_control_to_menu_panel(handle_menu);
menu = handle_menu->get_popup();
menu->add_check_item(TTR("Mirror Handle Angles"));
menu->set_item_checked(HANDLE_OPTION_ANGLE, mirror_handle_angle);
menu->add_check_item(TTR("Mirror Handle Lengths"));
menu->set_item_checked(HANDLE_OPTION_LENGTH, mirror_handle_length);
menu->connect("id_pressed", callable_mp(this, &Path3DEditorPlugin::_handle_option_pressed));
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curve_edit->set_pressed(true);
}
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Path3DEditorPlugin::~Path3DEditorPlugin() {
}
Ref<EditorNode3DGizmo> Path3DGizmoPlugin::create_gizmo(Node3D *p_spatial) {
Ref<Path3DGizmo> ref;
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Path3D *path = Object::cast_to<Path3D>(p_spatial);
if (path) {
ref = Ref<Path3DGizmo>(memnew(Path3DGizmo(path)));
}
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return ref;
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}
String Path3DGizmoPlugin::get_gizmo_name() const {
return "Path3D";
}
int Path3DGizmoPlugin::get_priority() const {
return -1;
}
Path3DGizmoPlugin::Path3DGizmoPlugin() {
Color path_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/path", Color(0.5, 0.5, 1.0, 0.8));
create_material("path_material", path_color);
create_material("path_thin_material", Color(0.5, 0.5, 0.5));
create_handle_material("handles", false, Node3DEditor::get_singleton()->get_theme_icon(SNAME("EditorPathSmoothHandle"), SNAME("EditorIcons")));
create_handle_material("sec_handles", false, Node3DEditor::get_singleton()->get_theme_icon(SNAME("EditorCurveHandle"), SNAME("EditorIcons")));
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}