godot/doc/classes/VisualShaderNodeFresnel.xml

16 lines
465 B
XML
Raw Normal View History

2019-05-21 11:26:37 +00:00
<?xml version="1.0" encoding="UTF-8" ?>
2021-11-05 14:02:42 +00:00
<class name="VisualShaderNodeFresnel" inherits="VisualShaderNode" version="3.5">
2019-05-21 11:26:37 +00:00
<brief_description>
A Fresnel effect to be used within the visual shader graph.
2019-05-21 11:26:37 +00:00
</brief_description>
<description>
Returns falloff based on the dot product of surface normal and view direction of camera (pass associated inputs to it).
2019-05-21 11:26:37 +00:00
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<constants>
</constants>
</class>