godot/servers/rendering/renderer_rd/uniform_set_cache_rd.cpp

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/**************************************************************************/
/* uniform_set_cache_rd.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "uniform_set_cache_rd.h"
UniformSetCacheRD *UniformSetCacheRD::singleton = nullptr;
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void UniformSetCacheRD::_bind_methods() {
ClassDB::bind_static_method("UniformSetCacheRD", D_METHOD("get_cache", "shader", "set", "uniforms"), &UniformSetCacheRD::get_cache_array);
}
RID UniformSetCacheRD::get_cache_array(RID p_shader, uint32_t p_set, const TypedArray<RDUniform> &p_uniforms) {
Vector<RD::Uniform> uniforms;
for (int i = 0; i < p_uniforms.size(); i++) {
Ref<RDUniform> uniform = p_uniforms[i];
if (uniform.is_valid()) {
uniforms.push_back(uniform->base);
}
}
return UniformSetCacheRD::get_singleton()->get_cache_vec(p_shader, p_set, uniforms);
}
void UniformSetCacheRD::_invalidate(Cache *p_cache) {
if (p_cache->prev) {
p_cache->prev->next = p_cache->next;
} else {
// At beginning of table
uint32_t table_idx = p_cache->hash % HASH_TABLE_SIZE;
hash_table[table_idx] = p_cache->next;
}
if (p_cache->next) {
p_cache->next->prev = p_cache->prev;
}
cache_allocator.free(p_cache);
cache_instances_used--;
}
void UniformSetCacheRD::_uniform_set_invalidation_callback(void *p_userdata) {
singleton->_invalidate(reinterpret_cast<Cache *>(p_userdata));
}
UniformSetCacheRD::UniformSetCacheRD() {
ERR_FAIL_COND(singleton != nullptr);
singleton = this;
}
UniformSetCacheRD::~UniformSetCacheRD() {
if (cache_instances_used > 0) {
ERR_PRINT("At exit: " + itos(cache_instances_used) + " uniform set cache instance(s) still in use.");
}
}