godot/doc/classes/PhysicsShapeQueryParameters.xml

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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="PhysicsShapeQueryParameters" inherits="Reference" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
<method name="set_shape">
<return type="void">
</return>
<argument index="0" name="shape" type="Resource">
</argument>
<description>
</description>
</method>
</methods>
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<members>
<member name="collide_with_areas" type="bool" setter="set_collide_with_areas" getter="is_collide_with_areas_enabled" default="false">
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</member>
<member name="collide_with_bodies" type="bool" setter="set_collide_with_bodies" getter="is_collide_with_bodies_enabled" default="true">
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</member>
<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="2147483647">
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</member>
<member name="exclude" type="Array" setter="set_exclude" getter="get_exclude" default="[ ]">
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</member>
<member name="margin" type="float" setter="set_margin" getter="get_margin" default="0.0">
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</member>
<member name="shape_rid" type="RID" setter="set_shape_rid" getter="get_shape_rid">
</member>
<member name="transform" type="Transform" setter="set_transform" getter="get_transform" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )">
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</member>
</members>
<constants>
</constants>
</class>