godot/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Methods.cs

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using System.Diagnostics.CodeAnalysis;
namespace Godot.SourceGenerators.Sample;
[SuppressMessage("ReSharper", "RedundantNameQualifier")]
public partial class Methods : Godot.Object
{
private void MethodWithOverload()
{
}
private void MethodWithOverload(int a)
{
}
private void MethodWithOverload(int a, int b)
{
}
// Should be ignored. The previous one is picked.
// ReSharper disable once UnusedMember.Local
private void MethodWithOverload(float a, float b)
{
}
// Generic methods should be ignored.
// ReSharper disable once UnusedMember.Local
private void GenericMethod<T>(T t)
{
}
}