godot/modules/gltf/doc_classes/EditorSceneImporterGLTF.xml

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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="EditorSceneImporterGLTF" inherits="EditorSceneImporter" version="3.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
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<brief_description>
</brief_description>
<description>
[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF loading and saving is [i]not[/i] available in exported projects. References to [EditorSceneImporterGLTF] within a script will cause an error in an exported project.
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</description>
<tutorials>
</tutorials>
<methods>
</methods>
<constants>
</constants>
</class>