2023-01-05 12:25:55 +00:00
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/**************************************************************************/
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/* project_settings_editor.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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2018-01-04 23:50:27 +00:00
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2017-07-19 20:00:46 +00:00
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#include "project_settings_editor.h"
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2017-01-16 07:04:19 +00:00
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2020-11-07 22:33:38 +00:00
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#include "core/config/project_settings.h"
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2022-01-31 23:19:01 +00:00
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#include "editor/editor_log.h"
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2017-08-26 15:46:49 +00:00
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#include "editor/editor_node.h"
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2019-12-24 07:17:23 +00:00
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#include "editor/editor_scale.h"
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2022-07-31 18:14:15 +00:00
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#include "editor/editor_settings.h"
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2022-03-25 17:06:46 +00:00
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#include "editor/editor_undo_redo_manager.h"
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2023-04-12 19:02:28 +00:00
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#include "editor/export/editor_export.h"
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2022-10-05 12:42:12 +00:00
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#include "scene/gui/check_button.h"
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Implement Running Godot as Movie Writer
* Allows running the game in "movie writer" mode.
* It ensures entirely stable framerate, so your run can be saved stable and with proper sound (which is impossible if your CPU/GPU can't sustain doing this in real-time).
* If disabling vsync, it can save movies faster than the game is run, but if you want to control the interaction it can get difficult.
* Implements a simple, default MJPEG writer.
This new features has two main use cases, which have high demand:
* Saving game videos in high quality and ensuring the frame rate is *completely* stable, always.
* Using Godot as a tool to make movies and animations (which is ideal if you want interaction, or creating them procedurally. No other software is as good for this).
**Note**: This feature **IS NOT** for capturing real-time footage. Use something like OBS, SimpleScreenRecorder or FRAPS to achieve that, as they do a much better job at intercepting the compositor than Godot can probably do using Vulkan or OpenGL natively. If your game runs near real-time when capturing, you can still use this feature but it will play no sound (sound will be saved directly).
Usage:
$ godot --write-movie movie.avi [scene_file.tscn]
Missing:
* Options for configuring video writing via GLOBAL_DEF
* UI Menu for launching with this mode from the editor.
* Add to list of command line options.
* Add a feature tag to override configurations when movie writing (fantastic for saving videos with highest quality settings).
2022-06-16 22:55:19 +00:00
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#include "servers/movie_writer/movie_writer.h"
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2014-02-10 01:10:30 +00:00
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2020-04-01 23:20:12 +00:00
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ProjectSettingsEditor *ProjectSettingsEditor::singleton = nullptr;
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2017-03-05 15:44:50 +00:00
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2022-01-02 17:56:33 +00:00
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void ProjectSettingsEditor::connect_filesystem_dock_signals(FileSystemDock *p_fs_dock) {
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localization_editor->connect_filesystem_dock_signals(p_fs_dock);
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}
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2023-03-10 10:10:05 +00:00
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void ProjectSettingsEditor::popup_project_settings(bool p_clear_filter) {
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2020-07-10 22:52:52 +00:00
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// Restore valid window bounds or pop up at default size.
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Rect2 saved_size = EditorSettings::get_singleton()->get_project_metadata("dialog_bounds", "project_settings", Rect2());
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if (saved_size != Rect2()) {
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popup(saved_size);
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} else {
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popup_centered_clamped(Size2(900, 700) * EDSCALE, 0.8);
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}
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2020-07-15 16:33:34 +00:00
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_add_feature_overrides();
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2022-01-31 23:19:01 +00:00
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general_settings_inspector->update_category_list();
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2022-01-11 13:59:52 +00:00
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set_process_shortcut_input(true);
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2020-07-15 16:33:34 +00:00
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2020-07-10 22:52:52 +00:00
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localization_editor->update_translations();
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autoload_settings->update_autoload();
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plugin_settings->update_plugins();
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2021-02-23 17:17:42 +00:00
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import_defaults_editor->clear();
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2023-03-10 10:10:05 +00:00
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if (p_clear_filter) {
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search_box->clear();
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}
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2020-07-10 22:52:52 +00:00
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}
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2016-04-28 13:53:49 +00:00
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2020-07-15 16:33:34 +00:00
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void ProjectSettingsEditor::queue_save() {
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2021-02-13 14:06:56 +00:00
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EditorNode::get_singleton()->notify_settings_changed();
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2020-07-15 16:33:34 +00:00
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timer->start();
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2019-10-06 15:13:56 +00:00
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}
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2020-07-15 16:33:34 +00:00
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void ProjectSettingsEditor::set_plugins_page() {
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2022-03-04 22:16:33 +00:00
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tab_container->set_current_tab(tab_container->get_tab_idx_from_control(plugin_settings));
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2014-02-10 01:10:30 +00:00
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}
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2022-10-06 10:51:30 +00:00
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void ProjectSettingsEditor::set_general_page(const String &p_category) {
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tab_container->set_current_tab(tab_container->get_tab_idx_from_control(general_editor));
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general_settings_inspector->set_current_section(p_category);
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}
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2020-07-10 22:52:52 +00:00
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void ProjectSettingsEditor::update_plugins() {
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plugin_settings->update_plugins();
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}
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2014-02-10 01:10:30 +00:00
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2020-07-15 16:33:34 +00:00
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void ProjectSettingsEditor::_setting_edited(const String &p_name) {
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queue_save();
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}
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2021-05-24 19:16:02 +00:00
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void ProjectSettingsEditor::_update_advanced(bool p_is_advanced) {
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custom_properties->set_visible(p_is_advanced);
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}
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2021-05-03 17:07:24 +00:00
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void ProjectSettingsEditor::_advanced_toggled(bool p_button_pressed) {
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EditorSettings::get_singleton()->set_project_metadata("project_settings", "advanced_mode", p_button_pressed);
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2021-05-24 19:16:02 +00:00
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_update_advanced(p_button_pressed);
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2022-01-31 23:19:01 +00:00
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general_settings_inspector->set_restrict_to_basic_settings(!p_button_pressed);
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2020-07-10 22:52:52 +00:00
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}
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2014-02-10 01:10:30 +00:00
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2020-07-15 16:33:34 +00:00
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void ProjectSettingsEditor::_setting_selected(const String &p_path) {
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2021-12-09 09:42:46 +00:00
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if (p_path.is_empty()) {
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2020-07-15 16:33:34 +00:00
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return;
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}
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2022-01-31 23:19:01 +00:00
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property_box->set_text(general_settings_inspector->get_current_section() + "/" + p_path);
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2020-07-15 16:33:34 +00:00
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2021-05-03 17:07:24 +00:00
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_update_property_box(); // set_text doesn't trigger text_changed
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2020-07-10 22:52:52 +00:00
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}
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2014-02-10 01:10:30 +00:00
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2020-07-15 16:33:34 +00:00
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void ProjectSettingsEditor::_add_setting() {
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String setting = _get_setting_name();
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2020-07-10 22:52:52 +00:00
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// Initialize the property with the default value for the given type.
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Callable::CallError ce;
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2020-11-09 03:19:09 +00:00
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Variant value;
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2021-05-03 17:07:24 +00:00
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Variant::construct(Variant::Type(type_box->get_selected_id()), value, nullptr, 0, ce);
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2014-02-10 01:10:30 +00:00
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2022-12-23 22:53:16 +00:00
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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2020-07-15 16:33:34 +00:00
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undo_redo->create_action(TTR("Add Project Setting"));
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undo_redo->add_do_property(ps, setting, value);
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undo_redo->add_undo_property(ps, setting, ps->has_setting(setting) ? ps->get(setting) : Variant());
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2014-02-10 01:10:30 +00:00
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2022-01-31 23:19:01 +00:00
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undo_redo->add_do_method(general_settings_inspector, "update_category_list");
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undo_redo->add_undo_method(general_settings_inspector, "update_category_list");
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2020-07-15 16:33:34 +00:00
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undo_redo->add_do_method(this, "queue_save");
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undo_redo->add_undo_method(this, "queue_save");
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undo_redo->commit_action();
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2014-02-10 01:10:30 +00:00
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2022-01-31 23:19:01 +00:00
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general_settings_inspector->set_current_section(setting.get_slice("/", 1));
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2021-05-03 17:07:24 +00:00
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add_button->release_focus();
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2020-07-15 16:33:34 +00:00
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}
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2014-02-10 01:10:30 +00:00
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2021-05-03 17:07:24 +00:00
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void ProjectSettingsEditor::_delete_setting() {
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2020-07-15 16:33:34 +00:00
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String setting = _get_setting_name();
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Variant value = ps->get(setting);
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int order = ps->get_order(setting);
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2017-10-17 15:27:54 +00:00
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2022-12-23 22:53:16 +00:00
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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2020-07-15 16:33:34 +00:00
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undo_redo->create_action(TTR("Delete Item"));
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2017-10-17 15:27:54 +00:00
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2020-07-15 16:33:34 +00:00
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undo_redo->add_do_method(ps, "clear", setting);
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undo_redo->add_undo_method(ps, "set", setting, value);
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undo_redo->add_undo_method(ps, "set_order", setting, order);
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2017-10-17 15:27:54 +00:00
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2022-01-31 23:19:01 +00:00
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undo_redo->add_do_method(general_settings_inspector, "update_category_list");
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undo_redo->add_undo_method(general_settings_inspector, "update_category_list");
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2020-07-15 16:33:34 +00:00
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undo_redo->add_do_method(this, "queue_save");
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undo_redo->add_undo_method(this, "queue_save");
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2017-10-17 15:27:54 +00:00
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undo_redo->commit_action();
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2020-07-15 16:33:34 +00:00
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property_box->clear();
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2021-05-03 17:07:24 +00:00
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del_button->release_focus();
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2020-07-10 22:52:52 +00:00
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}
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2017-10-17 15:27:54 +00:00
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2021-05-03 17:07:24 +00:00
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void ProjectSettingsEditor::_property_box_changed(const String &p_text) {
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_update_property_box();
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2020-07-15 16:33:34 +00:00
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}
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2017-10-17 15:27:54 +00:00
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2020-07-15 16:33:34 +00:00
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void ProjectSettingsEditor::_feature_selected(int p_index) {
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2021-05-03 17:07:24 +00:00
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Vector<String> t = property_box->get_text().strip_edges().split(".", true, 1);
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const String feature = p_index ? "." + feature_box->get_item_text(p_index) : "";
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property_box->set_text(t[0] + feature);
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_update_property_box();
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2020-07-15 16:33:34 +00:00
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}
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2020-06-19 09:56:24 +00:00
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2021-05-03 17:07:24 +00:00
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void ProjectSettingsEditor::_update_property_box() {
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const String setting = _get_setting_name();
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const Vector<String> t = setting.split(".", true, 1);
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const String name = t[0];
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const String feature = (t.size() == 2) ? t[1] : "";
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2021-12-09 09:42:46 +00:00
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bool feature_invalid = (t.size() == 2) && (t[1].is_empty());
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2021-05-03 17:07:24 +00:00
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add_button->set_disabled(true);
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del_button->set_disabled(true);
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2021-12-09 09:42:46 +00:00
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if (!feature.is_empty()) {
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2021-05-03 17:07:24 +00:00
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feature_invalid = true;
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for (int i = 1; i < feature_box->get_item_count(); i++) {
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if (feature == feature_box->get_item_text(i)) {
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feature_invalid = false;
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feature_box->select(i);
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break;
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}
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}
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}
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2020-06-19 09:56:24 +00:00
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2021-12-09 09:42:46 +00:00
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if (feature.is_empty() || feature_invalid) {
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2021-05-03 17:07:24 +00:00
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feature_box->select(0);
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}
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2020-06-19 09:56:24 +00:00
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2021-12-09 09:42:46 +00:00
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if (property_box->get_text().is_empty()) {
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2021-05-03 17:07:24 +00:00
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return;
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}
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2020-06-19 09:56:24 +00:00
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2021-05-03 17:07:24 +00:00
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if (ps->has_setting(setting)) {
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del_button->set_disabled(ps->is_builtin_setting(setting));
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_select_type(ps->get_setting(setting).get_type());
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} else {
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if (ps->has_setting(name)) {
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_select_type(ps->get_setting(name).get_type());
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2020-07-15 16:33:34 +00:00
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} else {
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2021-05-03 17:07:24 +00:00
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type_box->select(0);
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}
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2020-06-19 09:56:24 +00:00
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2021-05-03 17:07:24 +00:00
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if (feature_invalid) {
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return;
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}
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2020-06-19 09:56:24 +00:00
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2021-05-03 17:07:24 +00:00
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const Vector<String> names = name.split("/");
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for (int i = 0; i < names.size(); i++) {
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if (!names[i].is_valid_identifier()) {
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return;
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2020-07-15 16:33:34 +00:00
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}
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}
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2021-05-03 17:07:24 +00:00
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add_button->set_disabled(false);
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2020-07-15 16:33:34 +00:00
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}
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2021-05-03 17:07:24 +00:00
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}
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2020-07-10 22:52:52 +00:00
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2021-05-03 17:07:24 +00:00
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void ProjectSettingsEditor::_select_type(Variant::Type p_type) {
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type_box->select(type_box->get_item_index(p_type));
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2020-06-19 09:56:24 +00:00
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}
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2022-01-11 13:59:52 +00:00
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void ProjectSettingsEditor::shortcut_input(const Ref<InputEvent> &p_event) {
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2022-01-31 23:19:01 +00:00
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ERR_FAIL_COND(p_event.is_null());
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2022-12-23 22:53:16 +00:00
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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2022-01-31 23:19:01 +00:00
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const Ref<InputEventKey> k = p_event;
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if (k.is_valid() && k->is_pressed()) {
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bool handled = false;
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if (ED_IS_SHORTCUT("ui_undo", p_event)) {
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String action = undo_redo->get_current_action_name();
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if (!action.is_empty()) {
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2023-04-23 09:49:55 +00:00
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EditorNode::get_log()->add_message(vformat(TTR("Undo: %s"), action), EditorLog::MSG_TYPE_EDITOR);
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2022-01-31 23:19:01 +00:00
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}
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undo_redo->undo();
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handled = true;
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}
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if (ED_IS_SHORTCUT("ui_redo", p_event)) {
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undo_redo->redo();
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String action = undo_redo->get_current_action_name();
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if (!action.is_empty()) {
|
2023-04-23 09:49:55 +00:00
|
|
|
EditorNode::get_log()->add_message(vformat(TTR("Redo: %s"), action), EditorLog::MSG_TYPE_EDITOR);
|
2022-01-31 23:19:01 +00:00
|
|
|
}
|
|
|
|
handled = true;
|
|
|
|
}
|
|
|
|
|
2022-09-02 09:37:48 +00:00
|
|
|
if (k->is_match(InputEventKey::create_reference(KeyModifierMask::CMD_OR_CTRL | Key::F))) {
|
2022-01-31 23:19:01 +00:00
|
|
|
search_box->grab_focus();
|
|
|
|
search_box->select_all();
|
|
|
|
handled = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (handled) {
|
|
|
|
set_input_as_handled();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2020-07-15 16:33:34 +00:00
|
|
|
String ProjectSettingsEditor::_get_setting_name() const {
|
2021-05-03 17:07:24 +00:00
|
|
|
String name = property_box->get_text().strip_edges();
|
2022-02-03 16:03:38 +00:00
|
|
|
if (!name.contains("/")) {
|
2021-05-03 17:07:24 +00:00
|
|
|
name = "global/" + name;
|
|
|
|
}
|
|
|
|
return name;
|
2020-06-19 09:56:24 +00:00
|
|
|
}
|
|
|
|
|
2020-07-15 16:33:34 +00:00
|
|
|
void ProjectSettingsEditor::_add_feature_overrides() {
|
2022-05-19 15:00:06 +00:00
|
|
|
HashSet<String> presets;
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2020-07-10 22:52:52 +00:00
|
|
|
presets.insert("bptc");
|
|
|
|
presets.insert("s3tc");
|
|
|
|
presets.insert("etc");
|
|
|
|
presets.insert("etc2");
|
2022-10-26 16:23:09 +00:00
|
|
|
presets.insert("editor");
|
|
|
|
presets.insert("template_debug");
|
|
|
|
presets.insert("template_release");
|
2020-07-10 22:52:52 +00:00
|
|
|
presets.insert("debug");
|
|
|
|
presets.insert("release");
|
2022-10-26 16:23:09 +00:00
|
|
|
presets.insert("template");
|
2022-12-03 17:17:04 +00:00
|
|
|
presets.insert("double");
|
|
|
|
presets.insert("single");
|
2020-07-10 22:52:52 +00:00
|
|
|
presets.insert("32");
|
|
|
|
presets.insert("64");
|
Implement Running Godot as Movie Writer
* Allows running the game in "movie writer" mode.
* It ensures entirely stable framerate, so your run can be saved stable and with proper sound (which is impossible if your CPU/GPU can't sustain doing this in real-time).
* If disabling vsync, it can save movies faster than the game is run, but if you want to control the interaction it can get difficult.
* Implements a simple, default MJPEG writer.
This new features has two main use cases, which have high demand:
* Saving game videos in high quality and ensuring the frame rate is *completely* stable, always.
* Using Godot as a tool to make movies and animations (which is ideal if you want interaction, or creating them procedurally. No other software is as good for this).
**Note**: This feature **IS NOT** for capturing real-time footage. Use something like OBS, SimpleScreenRecorder or FRAPS to achieve that, as they do a much better job at intercepting the compositor than Godot can probably do using Vulkan or OpenGL natively. If your game runs near real-time when capturing, you can still use this feature but it will play no sound (sound will be saved directly).
Usage:
$ godot --write-movie movie.avi [scene_file.tscn]
Missing:
* Options for configuring video writing via GLOBAL_DEF
* UI Menu for launching with this mode from the editor.
* Add to list of command line options.
* Add a feature tag to override configurations when movie writing (fantastic for saving videos with highest quality settings).
2022-06-16 22:55:19 +00:00
|
|
|
presets.insert("movie");
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2020-07-15 16:33:34 +00:00
|
|
|
EditorExport *ee = EditorExport::get_singleton();
|
|
|
|
|
|
|
|
for (int i = 0; i < ee->get_export_platform_count(); i++) {
|
2020-07-10 22:52:52 +00:00
|
|
|
List<String> p;
|
2020-07-15 16:33:34 +00:00
|
|
|
ee->get_export_platform(i)->get_platform_features(&p);
|
2021-07-24 13:46:25 +00:00
|
|
|
for (const String &E : p) {
|
2021-07-16 03:45:57 +00:00
|
|
|
presets.insert(E);
|
2014-02-10 01:10:30 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2020-07-15 16:33:34 +00:00
|
|
|
for (int i = 0; i < ee->get_export_preset_count(); i++) {
|
2020-07-10 22:52:52 +00:00
|
|
|
List<String> p;
|
2020-07-15 16:33:34 +00:00
|
|
|
ee->get_export_preset(i)->get_platform()->get_preset_features(ee->get_export_preset(i), &p);
|
2021-07-24 13:46:25 +00:00
|
|
|
for (const String &E : p) {
|
2021-07-16 03:45:57 +00:00
|
|
|
presets.insert(E);
|
2017-10-17 15:27:54 +00:00
|
|
|
}
|
|
|
|
|
2020-07-15 16:33:34 +00:00
|
|
|
String custom = ee->get_export_preset(i)->get_custom_features();
|
2020-07-10 22:52:52 +00:00
|
|
|
Vector<String> custom_list = custom.split(",");
|
|
|
|
for (int j = 0; j < custom_list.size(); j++) {
|
|
|
|
String f = custom_list[j].strip_edges();
|
2021-12-09 09:42:46 +00:00
|
|
|
if (!f.is_empty()) {
|
2020-07-10 22:52:52 +00:00
|
|
|
presets.insert(f);
|
2020-05-14 14:41:43 +00:00
|
|
|
}
|
2017-10-17 15:27:54 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2021-05-03 17:07:24 +00:00
|
|
|
feature_box->clear();
|
|
|
|
feature_box->add_item(TTR("(All)"), 0); // So it is always on top.
|
2020-07-15 16:33:34 +00:00
|
|
|
int id = 1;
|
2022-05-18 23:43:40 +00:00
|
|
|
for (const String &E : presets) {
|
|
|
|
feature_box->add_item(E, id++);
|
2014-02-10 01:10:30 +00:00
|
|
|
}
|
2020-07-10 22:52:52 +00:00
|
|
|
}
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2018-07-19 21:58:15 +00:00
|
|
|
void ProjectSettingsEditor::_editor_restart() {
|
2021-02-26 12:33:08 +00:00
|
|
|
ProjectSettings::get_singleton()->save();
|
2019-01-25 20:23:56 +00:00
|
|
|
EditorNode::get_singleton()->save_all_scenes();
|
|
|
|
EditorNode::get_singleton()->restart_editor();
|
2018-07-19 21:58:15 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void ProjectSettingsEditor::_editor_restart_request() {
|
|
|
|
restart_container->show();
|
|
|
|
}
|
|
|
|
|
|
|
|
void ProjectSettingsEditor::_editor_restart_close() {
|
|
|
|
restart_container->hide();
|
|
|
|
}
|
|
|
|
|
2020-10-01 13:04:57 +00:00
|
|
|
void ProjectSettingsEditor::_action_added(const String &p_name) {
|
|
|
|
String name = "input/" + p_name;
|
|
|
|
|
2021-12-28 17:08:06 +00:00
|
|
|
ERR_FAIL_COND_MSG(ProjectSettings::get_singleton()->has_setting(name),
|
|
|
|
"An action with this name already exists.");
|
2020-10-01 13:04:57 +00:00
|
|
|
|
|
|
|
Dictionary action;
|
|
|
|
action["events"] = Array();
|
|
|
|
action["deadzone"] = 0.5f;
|
|
|
|
|
2022-12-23 22:53:16 +00:00
|
|
|
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
|
2020-10-01 13:04:57 +00:00
|
|
|
undo_redo->create_action(TTR("Add Input Action"));
|
|
|
|
undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", name, action);
|
|
|
|
undo_redo->add_undo_method(ProjectSettings::get_singleton(), "clear", name);
|
|
|
|
|
|
|
|
undo_redo->add_do_method(this, "_update_action_map_editor");
|
|
|
|
undo_redo->add_undo_method(this, "_update_action_map_editor");
|
|
|
|
undo_redo->add_do_method(this, "queue_save");
|
|
|
|
undo_redo->add_undo_method(this, "queue_save");
|
|
|
|
undo_redo->commit_action();
|
|
|
|
}
|
|
|
|
|
|
|
|
void ProjectSettingsEditor::_action_edited(const String &p_name, const Dictionary &p_action) {
|
|
|
|
const String property_name = "input/" + p_name;
|
2022-10-18 14:43:37 +00:00
|
|
|
Dictionary old_val = GLOBAL_GET(property_name);
|
2020-10-01 13:04:57 +00:00
|
|
|
|
2022-12-23 22:53:16 +00:00
|
|
|
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
|
2020-10-01 13:04:57 +00:00
|
|
|
if (old_val["deadzone"] != p_action["deadzone"]) {
|
|
|
|
// Deadzone Changed
|
|
|
|
undo_redo->create_action(TTR("Change Action deadzone"));
|
|
|
|
undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", property_name, p_action);
|
|
|
|
undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", property_name, old_val);
|
|
|
|
|
|
|
|
} else {
|
|
|
|
// Events changed
|
2023-01-13 11:36:44 +00:00
|
|
|
undo_redo->create_action(TTR("Change Input Action Event(s)"));
|
2020-10-01 13:04:57 +00:00
|
|
|
undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", property_name, p_action);
|
|
|
|
undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", property_name, old_val);
|
|
|
|
}
|
|
|
|
|
|
|
|
undo_redo->add_do_method(this, "_update_action_map_editor");
|
|
|
|
undo_redo->add_undo_method(this, "_update_action_map_editor");
|
|
|
|
undo_redo->add_do_method(this, "queue_save");
|
|
|
|
undo_redo->add_undo_method(this, "queue_save");
|
|
|
|
undo_redo->commit_action();
|
|
|
|
}
|
|
|
|
|
|
|
|
void ProjectSettingsEditor::_action_removed(const String &p_name) {
|
|
|
|
const String property_name = "input/" + p_name;
|
|
|
|
|
2022-10-18 14:43:37 +00:00
|
|
|
Dictionary old_val = GLOBAL_GET(property_name);
|
2020-10-01 13:04:57 +00:00
|
|
|
int order = ProjectSettings::get_singleton()->get_order(property_name);
|
|
|
|
|
2022-12-23 22:53:16 +00:00
|
|
|
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
|
2020-10-01 13:04:57 +00:00
|
|
|
undo_redo->create_action(TTR("Erase Input Action"));
|
|
|
|
undo_redo->add_do_method(ProjectSettings::get_singleton(), "clear", property_name);
|
|
|
|
undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", property_name, old_val);
|
|
|
|
undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set_order", property_name, order);
|
|
|
|
|
|
|
|
undo_redo->add_do_method(this, "_update_action_map_editor");
|
|
|
|
undo_redo->add_undo_method(this, "_update_action_map_editor");
|
|
|
|
undo_redo->add_do_method(this, "queue_save");
|
|
|
|
undo_redo->add_undo_method(this, "queue_save");
|
|
|
|
undo_redo->commit_action();
|
|
|
|
}
|
|
|
|
|
|
|
|
void ProjectSettingsEditor::_action_renamed(const String &p_old_name, const String &p_new_name) {
|
|
|
|
const String old_property_name = "input/" + p_old_name;
|
|
|
|
const String new_property_name = "input/" + p_new_name;
|
|
|
|
|
2021-12-28 17:08:06 +00:00
|
|
|
ERR_FAIL_COND_MSG(ProjectSettings::get_singleton()->has_setting(new_property_name),
|
|
|
|
"An action with this name already exists.");
|
2020-10-01 13:04:57 +00:00
|
|
|
|
|
|
|
int order = ProjectSettings::get_singleton()->get_order(old_property_name);
|
2022-10-18 14:43:37 +00:00
|
|
|
Dictionary action = GLOBAL_GET(old_property_name);
|
2020-10-01 13:04:57 +00:00
|
|
|
|
2022-12-23 22:53:16 +00:00
|
|
|
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
|
2023-02-13 03:27:12 +00:00
|
|
|
undo_redo->create_action(TTR("Rename Input Action"));
|
2020-10-01 13:04:57 +00:00
|
|
|
// Do: clear old, set new
|
|
|
|
undo_redo->add_do_method(ProjectSettings::get_singleton(), "clear", old_property_name);
|
|
|
|
undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", new_property_name, action);
|
|
|
|
undo_redo->add_do_method(ProjectSettings::get_singleton(), "set_order", new_property_name, order);
|
|
|
|
// Undo: clear new, set old
|
|
|
|
undo_redo->add_undo_method(ProjectSettings::get_singleton(), "clear", new_property_name);
|
|
|
|
undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", old_property_name, action);
|
|
|
|
undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set_order", old_property_name, order);
|
|
|
|
|
|
|
|
undo_redo->add_do_method(this, "_update_action_map_editor");
|
|
|
|
undo_redo->add_undo_method(this, "_update_action_map_editor");
|
|
|
|
undo_redo->add_do_method(this, "queue_save");
|
|
|
|
undo_redo->add_undo_method(this, "queue_save");
|
|
|
|
undo_redo->commit_action();
|
|
|
|
}
|
|
|
|
|
|
|
|
void ProjectSettingsEditor::_action_reordered(const String &p_action_name, const String &p_relative_to, bool p_before) {
|
|
|
|
const String action_name = "input/" + p_action_name;
|
|
|
|
const String target_name = "input/" + p_relative_to;
|
|
|
|
|
|
|
|
// It is much easier to rebuild the custom "input" properties rather than messing around with the "order" values of them.
|
|
|
|
Variant action_value = ps->get(action_name);
|
|
|
|
Variant target_value = ps->get(target_name);
|
|
|
|
|
|
|
|
List<PropertyInfo> props;
|
2022-05-08 08:09:19 +00:00
|
|
|
HashMap<String, Variant> action_values;
|
2020-10-01 13:04:57 +00:00
|
|
|
ProjectSettings::get_singleton()->get_property_list(&props);
|
|
|
|
|
2022-12-23 22:53:16 +00:00
|
|
|
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
|
2020-10-01 13:04:57 +00:00
|
|
|
undo_redo->create_action(TTR("Update Input Action Order"));
|
|
|
|
|
2021-07-24 13:46:25 +00:00
|
|
|
for (const PropertyInfo &prop : props) {
|
2020-10-01 13:04:57 +00:00
|
|
|
// Skip builtins and non-inputs
|
|
|
|
if (ProjectSettings::get_singleton()->is_builtin_setting(prop.name) || !prop.name.begins_with("input/")) {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
action_values.insert(prop.name, ps->get(prop.name));
|
|
|
|
|
|
|
|
undo_redo->add_do_method(ProjectSettings::get_singleton(), "clear", prop.name);
|
|
|
|
undo_redo->add_undo_method(ProjectSettings::get_singleton(), "clear", prop.name);
|
|
|
|
}
|
|
|
|
|
2022-05-08 08:09:19 +00:00
|
|
|
for (const KeyValue<String, Variant> &E : action_values) {
|
|
|
|
String name = E.key;
|
|
|
|
const Variant &value = E.value;
|
2020-10-01 13:04:57 +00:00
|
|
|
|
|
|
|
if (name == target_name) {
|
|
|
|
if (p_before) {
|
|
|
|
// Insert before target
|
|
|
|
undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", action_name, action_value);
|
|
|
|
undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", target_name, target_value);
|
|
|
|
|
|
|
|
undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", target_name, target_value);
|
|
|
|
undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", action_name, action_value);
|
|
|
|
} else {
|
|
|
|
// Insert after target
|
|
|
|
undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", target_name, target_value);
|
|
|
|
undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", action_name, action_value);
|
|
|
|
|
|
|
|
undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", action_name, action_value);
|
|
|
|
undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", target_name, target_value);
|
|
|
|
}
|
|
|
|
|
|
|
|
} else if (name != action_name) {
|
|
|
|
undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", name, value);
|
|
|
|
undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", name, value);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
undo_redo->add_do_method(this, "_update_action_map_editor");
|
|
|
|
undo_redo->add_undo_method(this, "_update_action_map_editor");
|
|
|
|
undo_redo->add_do_method(this, "queue_save");
|
|
|
|
undo_redo->add_undo_method(this, "queue_save");
|
|
|
|
undo_redo->commit_action();
|
|
|
|
}
|
|
|
|
|
|
|
|
void ProjectSettingsEditor::_update_action_map_editor() {
|
|
|
|
Vector<ActionMapEditor::ActionInfo> actions;
|
|
|
|
|
|
|
|
List<PropertyInfo> props;
|
|
|
|
ProjectSettings::get_singleton()->get_property_list(&props);
|
|
|
|
|
2021-07-17 21:22:52 +00:00
|
|
|
const Ref<Texture2D> builtin_icon = get_theme_icon(SNAME("PinPressed"), SNAME("EditorIcons"));
|
2021-07-24 13:46:25 +00:00
|
|
|
for (const PropertyInfo &E : props) {
|
2021-07-16 03:45:57 +00:00
|
|
|
const String property_name = E.name;
|
2020-10-01 13:04:57 +00:00
|
|
|
|
|
|
|
if (!property_name.begins_with("input/")) {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Strip the "input/" from the left.
|
|
|
|
String display_name = property_name.substr(String("input/").size() - 1);
|
2022-10-18 14:43:37 +00:00
|
|
|
Dictionary action = GLOBAL_GET(property_name);
|
2020-10-01 13:04:57 +00:00
|
|
|
|
|
|
|
ActionMapEditor::ActionInfo action_info;
|
|
|
|
action_info.action = action;
|
|
|
|
action_info.editable = true;
|
|
|
|
action_info.name = display_name;
|
|
|
|
|
|
|
|
const bool is_builtin_input = ProjectSettings::get_singleton()->get_input_presets().find(property_name) != nullptr;
|
|
|
|
if (is_builtin_input) {
|
|
|
|
action_info.editable = false;
|
|
|
|
action_info.icon = builtin_icon;
|
2023-01-13 11:36:44 +00:00
|
|
|
action_info.has_initial = true;
|
|
|
|
action_info.action_initial = ProjectSettings::get_singleton()->property_get_revert(property_name);
|
2020-10-01 13:04:57 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
actions.push_back(action_info);
|
|
|
|
}
|
|
|
|
|
2022-01-31 23:19:01 +00:00
|
|
|
action_map_editor->update_action_list(actions);
|
2020-10-01 13:04:57 +00:00
|
|
|
}
|
|
|
|
|
2022-08-29 09:04:31 +00:00
|
|
|
void ProjectSettingsEditor::_update_theme() {
|
|
|
|
search_box->set_right_icon(get_theme_icon(SNAME("Search"), SNAME("EditorIcons")));
|
|
|
|
restart_close_button->set_icon(get_theme_icon(SNAME("Close"), SNAME("EditorIcons")));
|
2022-09-06 17:09:32 +00:00
|
|
|
restart_container->add_theme_style_override("panel", get_theme_stylebox(SNAME("panel"), SNAME("Tree")));
|
2022-08-29 09:04:31 +00:00
|
|
|
restart_icon->set_texture(get_theme_icon(SNAME("StatusWarning"), SNAME("EditorIcons")));
|
|
|
|
restart_label->add_theme_color_override("font_color", get_theme_color(SNAME("warning_color"), SNAME("Editor")));
|
|
|
|
|
|
|
|
type_box->clear();
|
|
|
|
for (int i = 0; i < Variant::VARIANT_MAX; i++) {
|
|
|
|
if (i == Variant::NIL || i == Variant::OBJECT || i == Variant::CALLABLE || i == Variant::SIGNAL || i == Variant::RID) {
|
|
|
|
// These types can't be serialized properly, so skip them.
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
String type = Variant::get_type_name(Variant::Type(i));
|
|
|
|
type_box->add_icon_item(get_theme_icon(type, SNAME("EditorIcons")), type, i);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2022-12-21 11:48:59 +00:00
|
|
|
void ProjectSettingsEditor::_input_filter_focused() {
|
|
|
|
set_close_on_escape(false);
|
|
|
|
}
|
|
|
|
|
|
|
|
void ProjectSettingsEditor::_input_filter_unfocused() {
|
|
|
|
set_close_on_escape(true);
|
|
|
|
}
|
|
|
|
|
2020-07-15 16:33:34 +00:00
|
|
|
void ProjectSettingsEditor::_notification(int p_what) {
|
|
|
|
switch (p_what) {
|
|
|
|
case NOTIFICATION_VISIBILITY_CHANGED: {
|
|
|
|
if (!is_visible()) {
|
|
|
|
EditorSettings::get_singleton()->set_project_metadata("dialog_bounds", "project_settings", Rect2(get_position(), get_size()));
|
|
|
|
}
|
|
|
|
} break;
|
2022-02-16 14:17:55 +00:00
|
|
|
|
2020-07-15 16:33:34 +00:00
|
|
|
case NOTIFICATION_ENTER_TREE: {
|
2022-01-31 23:19:01 +00:00
|
|
|
general_settings_inspector->edit(ps);
|
2020-10-01 13:04:57 +00:00
|
|
|
_update_action_map_editor();
|
2022-08-29 09:04:31 +00:00
|
|
|
_update_theme();
|
2020-07-15 16:33:34 +00:00
|
|
|
} break;
|
2022-02-16 14:17:55 +00:00
|
|
|
|
2022-01-25 00:16:05 +00:00
|
|
|
case NOTIFICATION_THEME_CHANGED: {
|
2022-08-29 09:04:31 +00:00
|
|
|
_update_theme();
|
2022-01-25 00:16:05 +00:00
|
|
|
} break;
|
2020-07-15 16:33:34 +00:00
|
|
|
}
|
|
|
|
}
|
2018-07-19 21:58:15 +00:00
|
|
|
|
2020-07-15 16:33:34 +00:00
|
|
|
void ProjectSettingsEditor::_bind_methods() {
|
|
|
|
ClassDB::bind_method(D_METHOD("queue_save"), &ProjectSettingsEditor::queue_save);
|
2020-10-01 13:04:57 +00:00
|
|
|
|
|
|
|
ClassDB::bind_method(D_METHOD("_update_action_map_editor"), &ProjectSettingsEditor::_update_action_map_editor);
|
2014-02-10 01:10:30 +00:00
|
|
|
}
|
|
|
|
|
2017-07-19 20:00:46 +00:00
|
|
|
ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
|
2014-02-10 01:10:30 +00:00
|
|
|
singleton = this;
|
2017-05-01 15:44:52 +00:00
|
|
|
set_title(TTR("Project Settings (project.godot)"));
|
2023-03-19 16:26:22 +00:00
|
|
|
set_clamp_to_embedder(true);
|
2020-03-06 17:00:16 +00:00
|
|
|
|
2020-07-15 16:33:34 +00:00
|
|
|
ps = ProjectSettings::get_singleton();
|
2014-02-10 01:10:30 +00:00
|
|
|
data = p_data;
|
|
|
|
|
2016-03-12 13:44:12 +00:00
|
|
|
tab_container = memnew(TabContainer);
|
2019-01-26 18:41:36 +00:00
|
|
|
tab_container->set_use_hidden_tabs_for_min_size(true);
|
2022-05-27 02:12:09 +00:00
|
|
|
tab_container->set_theme_type_variation("TabContainerOdd");
|
2014-02-10 01:10:30 +00:00
|
|
|
add_child(tab_container);
|
|
|
|
|
2022-10-06 10:51:30 +00:00
|
|
|
general_editor = memnew(VBoxContainer);
|
2020-07-15 16:33:34 +00:00
|
|
|
general_editor->set_name(TTR("General"));
|
2021-11-25 02:58:47 +00:00
|
|
|
general_editor->set_alignment(BoxContainer::ALIGNMENT_BEGIN);
|
2020-07-15 16:33:34 +00:00
|
|
|
general_editor->set_v_size_flags(Control::SIZE_EXPAND_FILL);
|
|
|
|
tab_container->add_child(general_editor);
|
|
|
|
|
2021-05-03 17:07:24 +00:00
|
|
|
HBoxContainer *search_bar = memnew(HBoxContainer);
|
|
|
|
general_editor->add_child(search_bar);
|
2020-07-15 16:33:34 +00:00
|
|
|
|
2021-05-03 17:07:24 +00:00
|
|
|
search_box = memnew(LineEdit);
|
|
|
|
search_box->set_placeholder(TTR("Filter Settings"));
|
2022-01-16 07:59:02 +00:00
|
|
|
search_box->set_clear_button_enabled(true);
|
2021-05-03 17:07:24 +00:00
|
|
|
search_box->set_h_size_flags(Control::SIZE_EXPAND_FILL);
|
|
|
|
search_bar->add_child(search_box);
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2021-05-03 17:07:24 +00:00
|
|
|
advanced = memnew(CheckButton);
|
|
|
|
advanced->set_text(TTR("Advanced Settings"));
|
|
|
|
advanced->connect("toggled", callable_mp(this, &ProjectSettingsEditor::_advanced_toggled));
|
|
|
|
search_bar->add_child(advanced);
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2021-05-24 19:16:02 +00:00
|
|
|
custom_properties = memnew(HBoxContainer);
|
|
|
|
general_editor->add_child(custom_properties);
|
2016-01-23 19:05:27 +00:00
|
|
|
|
2021-05-03 17:07:24 +00:00
|
|
|
property_box = memnew(LineEdit);
|
2022-05-27 04:02:48 +00:00
|
|
|
property_box->set_placeholder(TTR("Select a Setting or Type its Name"));
|
2021-05-03 17:07:24 +00:00
|
|
|
property_box->set_h_size_flags(Control::SIZE_EXPAND_FILL);
|
|
|
|
property_box->connect("text_changed", callable_mp(this, &ProjectSettingsEditor::_property_box_changed));
|
2021-05-24 19:16:02 +00:00
|
|
|
custom_properties->add_child(property_box);
|
2021-05-03 17:07:24 +00:00
|
|
|
|
|
|
|
feature_box = memnew(OptionButton);
|
|
|
|
feature_box->set_custom_minimum_size(Size2(120, 0) * EDSCALE);
|
|
|
|
feature_box->connect("item_selected", callable_mp(this, &ProjectSettingsEditor::_feature_selected));
|
2021-05-24 19:16:02 +00:00
|
|
|
custom_properties->add_child(feature_box);
|
2021-05-03 17:07:24 +00:00
|
|
|
|
|
|
|
type_box = memnew(OptionButton);
|
|
|
|
type_box->set_custom_minimum_size(Size2(120, 0) * EDSCALE);
|
2021-05-24 19:16:02 +00:00
|
|
|
custom_properties->add_child(type_box);
|
2021-05-03 17:07:24 +00:00
|
|
|
|
|
|
|
add_button = memnew(Button);
|
|
|
|
add_button->set_text(TTR("Add"));
|
|
|
|
add_button->set_disabled(true);
|
|
|
|
add_button->connect("pressed", callable_mp(this, &ProjectSettingsEditor::_add_setting));
|
2021-05-24 19:16:02 +00:00
|
|
|
custom_properties->add_child(add_button);
|
2015-11-21 16:42:15 +00:00
|
|
|
|
2021-05-03 17:07:24 +00:00
|
|
|
del_button = memnew(Button);
|
|
|
|
del_button->set_text(TTR("Delete"));
|
|
|
|
del_button->set_disabled(true);
|
|
|
|
del_button->connect("pressed", callable_mp(this, &ProjectSettingsEditor::_delete_setting));
|
2021-05-24 19:16:02 +00:00
|
|
|
custom_properties->add_child(del_button);
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2022-01-31 23:19:01 +00:00
|
|
|
general_settings_inspector = memnew(SectionedInspector);
|
|
|
|
general_settings_inspector->set_v_size_flags(Control::SIZE_EXPAND_FILL);
|
|
|
|
general_settings_inspector->register_search_box(search_box);
|
2022-03-17 17:16:25 +00:00
|
|
|
general_settings_inspector->get_inspector()->set_use_filter(true);
|
2022-01-31 23:19:01 +00:00
|
|
|
general_settings_inspector->get_inspector()->connect("property_selected", callable_mp(this, &ProjectSettingsEditor::_setting_selected));
|
|
|
|
general_settings_inspector->get_inspector()->connect("property_edited", callable_mp(this, &ProjectSettingsEditor::_setting_edited));
|
|
|
|
general_settings_inspector->get_inspector()->connect("restart_requested", callable_mp(this, &ProjectSettingsEditor::_editor_restart_request));
|
|
|
|
general_editor->add_child(general_settings_inspector);
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2018-07-19 21:58:15 +00:00
|
|
|
restart_container = memnew(PanelContainer);
|
2020-07-15 16:33:34 +00:00
|
|
|
general_editor->add_child(restart_container);
|
2020-07-10 22:52:52 +00:00
|
|
|
|
2018-07-19 21:58:15 +00:00
|
|
|
HBoxContainer *restart_hb = memnew(HBoxContainer);
|
2020-07-10 22:52:52 +00:00
|
|
|
restart_container->hide();
|
2018-07-19 21:58:15 +00:00
|
|
|
restart_container->add_child(restart_hb);
|
2020-07-10 22:52:52 +00:00
|
|
|
|
2018-07-19 21:58:15 +00:00
|
|
|
restart_icon = memnew(TextureRect);
|
2020-03-06 17:00:16 +00:00
|
|
|
restart_icon->set_v_size_flags(Control::SIZE_SHRINK_CENTER);
|
2018-07-19 21:58:15 +00:00
|
|
|
restart_hb->add_child(restart_icon);
|
2020-07-10 22:52:52 +00:00
|
|
|
|
2018-07-19 21:58:15 +00:00
|
|
|
restart_label = memnew(Label);
|
2020-06-18 22:43:57 +00:00
|
|
|
restart_label->set_text(TTR("Changed settings will be applied to the editor after restarting."));
|
2018-07-19 21:58:15 +00:00
|
|
|
restart_hb->add_child(restart_label);
|
|
|
|
restart_hb->add_spacer();
|
2020-07-10 22:52:52 +00:00
|
|
|
|
2018-07-19 21:58:15 +00:00
|
|
|
Button *restart_button = memnew(Button);
|
2020-02-21 17:28:45 +00:00
|
|
|
restart_button->connect("pressed", callable_mp(this, &ProjectSettingsEditor::_editor_restart));
|
2018-07-19 21:58:15 +00:00
|
|
|
restart_hb->add_child(restart_button);
|
|
|
|
restart_button->set_text(TTR("Save & Restart"));
|
2020-07-10 22:52:52 +00:00
|
|
|
|
2020-06-19 18:49:04 +00:00
|
|
|
restart_close_button = memnew(Button);
|
|
|
|
restart_close_button->set_flat(true);
|
2020-02-21 17:28:45 +00:00
|
|
|
restart_close_button->connect("pressed", callable_mp(this, &ProjectSettingsEditor::_editor_restart_close));
|
2018-07-19 21:58:15 +00:00
|
|
|
restart_hb->add_child(restart_close_button);
|
|
|
|
|
2022-01-31 23:19:01 +00:00
|
|
|
action_map_editor = memnew(ActionMapEditor);
|
|
|
|
action_map_editor->set_name(TTR("Input Map"));
|
|
|
|
action_map_editor->connect("action_added", callable_mp(this, &ProjectSettingsEditor::_action_added));
|
|
|
|
action_map_editor->connect("action_edited", callable_mp(this, &ProjectSettingsEditor::_action_edited));
|
|
|
|
action_map_editor->connect("action_removed", callable_mp(this, &ProjectSettingsEditor::_action_removed));
|
|
|
|
action_map_editor->connect("action_renamed", callable_mp(this, &ProjectSettingsEditor::_action_renamed));
|
|
|
|
action_map_editor->connect("action_reordered", callable_mp(this, &ProjectSettingsEditor::_action_reordered));
|
2022-12-21 11:48:59 +00:00
|
|
|
action_map_editor->connect(SNAME("filter_focused"), callable_mp(this, &ProjectSettingsEditor::_input_filter_focused));
|
|
|
|
action_map_editor->connect(SNAME("filter_unfocused"), callable_mp(this, &ProjectSettingsEditor::_input_filter_unfocused));
|
2022-01-31 23:19:01 +00:00
|
|
|
tab_container->add_child(action_map_editor);
|
2017-10-17 15:27:54 +00:00
|
|
|
|
2020-07-10 22:52:52 +00:00
|
|
|
localization_editor = memnew(LocalizationEditor);
|
|
|
|
localization_editor->set_name(TTR("Localization"));
|
2020-07-15 16:33:34 +00:00
|
|
|
localization_editor->connect("localization_changed", callable_mp(this, &ProjectSettingsEditor::queue_save));
|
2020-07-10 22:52:52 +00:00
|
|
|
tab_container->add_child(localization_editor);
|
2020-06-19 09:56:24 +00:00
|
|
|
|
2017-12-07 23:49:44 +00:00
|
|
|
autoload_settings = memnew(EditorAutoloadSettings);
|
2022-03-09 07:03:03 +00:00
|
|
|
autoload_settings->set_name(TTR("Autoload"));
|
2020-07-15 16:33:34 +00:00
|
|
|
autoload_settings->connect("autoload_changed", callable_mp(this, &ProjectSettingsEditor::queue_save));
|
2020-07-10 22:52:52 +00:00
|
|
|
tab_container->add_child(autoload_settings);
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2022-04-03 16:56:43 +00:00
|
|
|
shaders_global_shader_uniforms_editor = memnew(ShaderGlobalsEditor);
|
|
|
|
shaders_global_shader_uniforms_editor->set_name(TTR("Shader Globals"));
|
|
|
|
shaders_global_shader_uniforms_editor->connect("globals_changed", callable_mp(this, &ProjectSettingsEditor::queue_save));
|
|
|
|
tab_container->add_child(shaders_global_shader_uniforms_editor);
|
2020-04-17 02:52:00 +00:00
|
|
|
|
2017-12-07 23:49:44 +00:00
|
|
|
plugin_settings = memnew(EditorPluginSettings);
|
|
|
|
plugin_settings->set_name(TTR("Plugins"));
|
|
|
|
tab_container->add_child(plugin_settings);
|
2016-02-28 02:10:44 +00:00
|
|
|
|
2014-02-10 01:10:30 +00:00
|
|
|
timer = memnew(Timer);
|
2018-07-03 17:33:06 +00:00
|
|
|
timer->set_wait_time(1.5);
|
2020-07-15 16:33:34 +00:00
|
|
|
timer->connect("timeout", callable_mp(ps, &ProjectSettings::save));
|
2014-02-10 01:10:30 +00:00
|
|
|
timer->set_one_shot(true);
|
|
|
|
add_child(timer);
|
2020-07-15 16:33:34 +00:00
|
|
|
|
2022-07-08 00:31:19 +00:00
|
|
|
set_ok_button_text(TTR("Close"));
|
2020-07-15 16:33:34 +00:00
|
|
|
set_hide_on_ok(true);
|
2021-02-17 16:44:49 +00:00
|
|
|
|
|
|
|
bool use_advanced = EditorSettings::get_singleton()->get_project_metadata("project_settings", "advanced_mode", false);
|
|
|
|
|
|
|
|
if (use_advanced) {
|
|
|
|
advanced->set_pressed(true);
|
|
|
|
}
|
|
|
|
|
2021-05-24 19:16:02 +00:00
|
|
|
_update_advanced(use_advanced);
|
2022-01-31 23:19:01 +00:00
|
|
|
general_settings_inspector->set_restrict_to_basic_settings(!use_advanced);
|
2021-02-23 17:17:42 +00:00
|
|
|
|
|
|
|
import_defaults_editor = memnew(ImportDefaultsEditor);
|
|
|
|
import_defaults_editor->set_name(TTR("Import Defaults"));
|
|
|
|
tab_container->add_child(import_defaults_editor);
|
|
|
|
import_defaults_editor->connect("project_settings_changed", callable_mp(this, &ProjectSettingsEditor::queue_save));
|
Implement Running Godot as Movie Writer
* Allows running the game in "movie writer" mode.
* It ensures entirely stable framerate, so your run can be saved stable and with proper sound (which is impossible if your CPU/GPU can't sustain doing this in real-time).
* If disabling vsync, it can save movies faster than the game is run, but if you want to control the interaction it can get difficult.
* Implements a simple, default MJPEG writer.
This new features has two main use cases, which have high demand:
* Saving game videos in high quality and ensuring the frame rate is *completely* stable, always.
* Using Godot as a tool to make movies and animations (which is ideal if you want interaction, or creating them procedurally. No other software is as good for this).
**Note**: This feature **IS NOT** for capturing real-time footage. Use something like OBS, SimpleScreenRecorder or FRAPS to achieve that, as they do a much better job at intercepting the compositor than Godot can probably do using Vulkan or OpenGL natively. If your game runs near real-time when capturing, you can still use this feature but it will play no sound (sound will be saved directly).
Usage:
$ godot --write-movie movie.avi [scene_file.tscn]
Missing:
* Options for configuring video writing via GLOBAL_DEF
* UI Menu for launching with this mode from the editor.
* Add to list of command line options.
* Add a feature tag to override configurations when movie writing (fantastic for saving videos with highest quality settings).
2022-06-16 22:55:19 +00:00
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MovieWriter::set_extensions_hint(); // ensure extensions are properly displayed.
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2014-02-10 01:10:30 +00:00
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}
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