godot/scene/resources/tile_set.cpp

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/*************************************************************************/
/* tile_set.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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#include "tile_set.h"
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#include "array.h"
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bool TileSet::_set(const StringName &p_name, const Variant &p_value) {
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String n = p_name;
int slash = n.find("/");
if (slash == -1)
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return false;
int id = String::to_int(n.c_str(), slash);
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if (!tile_map.has(id))
create_tile(id);
String what = n.substr(slash + 1, n.length());
if (what == "name")
tile_set_name(id, p_value);
else if (what == "texture")
tile_set_texture(id, p_value);
else if (what == "normal_map")
tile_set_normal_map(id, p_value);
else if (what == "tex_offset")
tile_set_texture_offset(id, p_value);
else if (what == "material")
tile_set_material(id, p_value);
else if (what == "modulate")
tile_set_modulate(id, p_value);
else if (what == "region")
tile_set_region(id, p_value);
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else if (what == "tile_mode")
tile_set_tile_mode(id, (TileMode)((int)p_value));
else if (what == "is_autotile") {
// backward compatibility for Godot 3.0.x
// autotile used to be a bool, it's now an enum
bool is_autotile = p_value;
if (is_autotile)
tile_set_tile_mode(id, AUTO_TILE);
} else if (what.left(9) == "autotile/") {
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what = what.right(9);
if (what == "bitmask_mode")
autotile_set_bitmask_mode(id, (BitmaskMode)((int)p_value));
else if (what == "icon_coordinate")
autotile_set_icon_coordinate(id, p_value);
else if (what == "tile_size")
autotile_set_size(id, p_value);
else if (what == "spacing")
autotile_set_spacing(id, p_value);
else if (what == "bitmask_flags") {
tile_map[id].autotile_data.flags.clear();
if (p_value.is_array()) {
Array p = p_value;
Vector2 last_coord;
while (p.size() > 0) {
if (p[0].get_type() == Variant::VECTOR2) {
last_coord = p[0];
} else if (p[0].get_type() == Variant::INT) {
autotile_set_bitmask(id, last_coord, p[0]);
}
p.pop_front();
}
}
} else if (what == "occluder_map") {
tile_map[id].autotile_data.occluder_map.clear();
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Array p = p_value;
Vector2 last_coord;
while (p.size() > 0) {
if (p[0].get_type() == Variant::VECTOR2) {
last_coord = p[0];
} else if (p[0].get_type() == Variant::OBJECT) {
autotile_set_light_occluder(id, p[0], last_coord);
}
p.pop_front();
}
} else if (what == "navpoly_map") {
tile_map[id].autotile_data.navpoly_map.clear();
Array p = p_value;
Vector2 last_coord;
while (p.size() > 0) {
if (p[0].get_type() == Variant::VECTOR2) {
last_coord = p[0];
} else if (p[0].get_type() == Variant::OBJECT) {
autotile_set_navigation_polygon(id, p[0], last_coord);
}
p.pop_front();
}
} else if (what == "priority_map") {
tile_map[id].autotile_data.priority_map.clear();
Array p = p_value;
Vector3 val;
Vector2 v;
int priority;
while (p.size() > 0) {
val = p[0];
if (val.z > 1) {
v.x = val.x;
v.y = val.y;
priority = (int)val.z;
tile_map[id].autotile_data.priority_map[v] = priority;
}
p.pop_front();
}
}
} else if (what == "shape")
tile_set_shape(id, 0, p_value);
else if (what == "shape_offset")
tile_set_shape_offset(id, 0, p_value);
else if (what == "shape_transform")
tile_set_shape_transform(id, 0, p_value);
else if (what == "shape_one_way")
tile_set_shape_one_way(id, 0, p_value);
else if (what == "shapes")
_tile_set_shapes(id, p_value);
else if (what == "occluder")
tile_set_light_occluder(id, p_value);
else if (what == "occluder_offset")
tile_set_occluder_offset(id, p_value);
else if (what == "navigation")
tile_set_navigation_polygon(id, p_value);
else if (what == "navigation_offset")
tile_set_navigation_polygon_offset(id, p_value);
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else if (what == "z_index")
tile_set_z_index(id, p_value);
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else
return false;
return true;
}
bool TileSet::_get(const StringName &p_name, Variant &r_ret) const {
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String n = p_name;
int slash = n.find("/");
if (slash == -1)
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return false;
int id = String::to_int(n.c_str(), slash);
ERR_FAIL_COND_V(!tile_map.has(id), false);
String what = n.substr(slash + 1, n.length());
if (what == "name")
r_ret = tile_get_name(id);
else if (what == "texture")
r_ret = tile_get_texture(id);
else if (what == "normal_map")
r_ret = tile_get_normal_map(id);
else if (what == "tex_offset")
r_ret = tile_get_texture_offset(id);
else if (what == "material")
r_ret = tile_get_material(id);
else if (what == "modulate")
r_ret = tile_get_modulate(id);
else if (what == "region")
r_ret = tile_get_region(id);
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else if (what == "tile_mode")
r_ret = tile_get_tile_mode(id);
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else if (what.left(9) == "autotile/") {
what = what.right(9);
if (what == "bitmask_mode")
r_ret = autotile_get_bitmask_mode(id);
else if (what == "icon_coordinate")
r_ret = autotile_get_icon_coordinate(id);
else if (what == "tile_size")
r_ret = autotile_get_size(id);
else if (what == "spacing")
r_ret = autotile_get_spacing(id);
else if (what == "bitmask_flags") {
Array p;
for (Map<Vector2, uint16_t>::Element *E = tile_map[id].autotile_data.flags.front(); E; E = E->next()) {
p.push_back(E->key());
p.push_back(E->value());
}
r_ret = p;
} else if (what == "occluder_map") {
Array p;
for (Map<Vector2, Ref<OccluderPolygon2D> >::Element *E = tile_map[id].autotile_data.occluder_map.front(); E; E = E->next()) {
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p.push_back(E->key());
p.push_back(E->value());
}
r_ret = p;
} else if (what == "navpoly_map") {
Array p;
for (Map<Vector2, Ref<NavigationPolygon> >::Element *E = tile_map[id].autotile_data.navpoly_map.front(); E; E = E->next()) {
p.push_back(E->key());
p.push_back(E->value());
}
r_ret = p;
} else if (what == "priority_map") {
Array p;
Vector3 v;
for (Map<Vector2, int>::Element *E = tile_map[id].autotile_data.priority_map.front(); E; E = E->next()) {
if (E->value() > 1) {
//Don't save default value
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v.x = E->key().x;
v.y = E->key().y;
v.z = E->value();
p.push_back(v);
}
}
r_ret = p;
}
} else if (what == "shape")
r_ret = tile_get_shape(id, 0);
else if (what == "shape_offset")
r_ret = tile_get_shape_offset(id, 0);
else if (what == "shape_transform")
r_ret = tile_get_shape_transform(id, 0);
else if (what == "shape_one_way")
r_ret = tile_get_shape_one_way(id, 0);
else if (what == "shapes")
r_ret = _tile_get_shapes(id);
else if (what == "occluder")
r_ret = tile_get_light_occluder(id);
else if (what == "occluder_offset")
r_ret = tile_get_occluder_offset(id);
else if (what == "navigation")
r_ret = tile_get_navigation_polygon(id);
else if (what == "navigation_offset")
r_ret = tile_get_navigation_polygon_offset(id);
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else if (what == "z_index")
r_ret = tile_get_z_index(id);
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else
return false;
return true;
}
void TileSet::_get_property_list(List<PropertyInfo> *p_list) const {
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for (Map<int, TileData>::Element *E = tile_map.front(); E; E = E->next()) {
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int id = E->key();
String pre = itos(id) + "/";
p_list->push_back(PropertyInfo(Variant::STRING, pre + "name"));
p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"));
p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture"));
p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "tex_offset"));
p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial"));
p_list->push_back(PropertyInfo(Variant::COLOR, pre + "modulate"));
p_list->push_back(PropertyInfo(Variant::RECT2, pre + "region"));
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p_list->push_back(PropertyInfo(Variant::INT, pre + "tile_mode", PROPERTY_HINT_ENUM, "SINGLE_TILE,AUTO_TILE,ATLAS_TILE"));
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if (tile_get_tile_mode(id) == AUTO_TILE) {
p_list->push_back(PropertyInfo(Variant::INT, pre + "autotile/bitmask_mode", PROPERTY_HINT_ENUM, "2X2,3X3 (minimal),3X3", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
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p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/bitmask_flags", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "autotile/icon_coordinate", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "autotile/tile_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
p_list->push_back(PropertyInfo(Variant::INT, pre + "autotile/spacing", PROPERTY_HINT_RANGE, "0,256,1", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/occluder_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/navpoly_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/priority_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
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} else if (tile_get_tile_mode(id) == ATLAS_TILE) {
p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "autotile/icon_coordinate", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "autotile/tile_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
p_list->push_back(PropertyInfo(Variant::INT, pre + "autotile/spacing", PROPERTY_HINT_RANGE, "0,256,1", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/occluder_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/navpoly_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
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}
p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "occluder_offset"));
p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "occluder", PROPERTY_HINT_RESOURCE_TYPE, "OccluderPolygon2D"));
p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "navigation_offset"));
p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "navigation", PROPERTY_HINT_RESOURCE_TYPE, "NavigationPolygon"));
p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "shape_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "shape_transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D", PROPERTY_USAGE_EDITOR));
p_list->push_back(PropertyInfo(Variant::BOOL, pre + "shape_one_way", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "shapes", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
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p_list->push_back(PropertyInfo(Variant::INT, pre + "z_index", PROPERTY_HINT_RANGE, itos(VS::CANVAS_ITEM_Z_MIN) + "," + itos(VS::CANVAS_ITEM_Z_MAX) + ",1"));
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}
}
void TileSet::create_tile(int p_id) {
ERR_FAIL_COND(tile_map.has(p_id));
tile_map[p_id] = TileData();
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tile_map[p_id].autotile_data = AutotileData();
_change_notify("");
emit_changed();
}
void TileSet::autotile_set_bitmask_mode(int p_id, BitmaskMode p_mode) {
ERR_FAIL_COND(!tile_map.has(p_id));
tile_map[p_id].autotile_data.bitmask_mode = p_mode;
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_change_notify("");
emit_changed();
}
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TileSet::BitmaskMode TileSet::autotile_get_bitmask_mode(int p_id) const {
ERR_FAIL_COND_V(!tile_map.has(p_id), BITMASK_2X2);
return tile_map[p_id].autotile_data.bitmask_mode;
}
void TileSet::tile_set_texture(int p_id, const Ref<Texture> &p_texture) {
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ERR_FAIL_COND(!tile_map.has(p_id));
tile_map[p_id].texture = p_texture;
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emit_changed();
_change_notify("texture");
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}
Ref<Texture> TileSet::tile_get_texture(int p_id) const {
ERR_FAIL_COND_V(!tile_map.has(p_id), Ref<Texture>());
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return tile_map[p_id].texture;
}
void TileSet::tile_set_normal_map(int p_id, const Ref<Texture> &p_normal_map) {
ERR_FAIL_COND(!tile_map.has(p_id));
tile_map[p_id].normal_map = p_normal_map;
emit_changed();
}
Ref<Texture> TileSet::tile_get_normal_map(int p_id) const {
ERR_FAIL_COND_V(!tile_map.has(p_id), Ref<Texture>());
return tile_map[p_id].normal_map;
}
void TileSet::tile_set_material(int p_id, const Ref<ShaderMaterial> &p_material) {
ERR_FAIL_COND(!tile_map.has(p_id));
tile_map[p_id].material = p_material;
emit_changed();
}
Ref<ShaderMaterial> TileSet::tile_get_material(int p_id) const {
ERR_FAIL_COND_V(!tile_map.has(p_id), Ref<ShaderMaterial>());
return tile_map[p_id].material;
}
void TileSet::tile_set_modulate(int p_id, const Color &p_modulate) {
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ERR_FAIL_COND(!tile_map.has(p_id));
tile_map[p_id].modulate = p_modulate;
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emit_changed();
_change_notify("modulate");
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}
Color TileSet::tile_get_modulate(int p_id) const {
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ERR_FAIL_COND_V(!tile_map.has(p_id), Color(1, 1, 1));
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return tile_map[p_id].modulate;
}
void TileSet::tile_set_texture_offset(int p_id, const Vector2 &p_offset) {
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ERR_FAIL_COND(!tile_map.has(p_id));
tile_map[p_id].offset = p_offset;
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emit_changed();
}
Vector2 TileSet::tile_get_texture_offset(int p_id) const {
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ERR_FAIL_COND_V(!tile_map.has(p_id), Vector2());
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return tile_map[p_id].offset;
}
void TileSet::tile_set_region(int p_id, const Rect2 &p_region) {
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ERR_FAIL_COND(!tile_map.has(p_id));
tile_map[p_id].region = p_region;
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emit_changed();
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_change_notify("region");
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}
Rect2 TileSet::tile_get_region(int p_id) const {
ERR_FAIL_COND_V(!tile_map.has(p_id), Rect2());
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return tile_map[p_id].region;
}
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void TileSet::tile_set_tile_mode(int p_id, TileMode p_tile_mode) {
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ERR_FAIL_COND(!tile_map.has(p_id));
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tile_map[p_id].tile_mode = p_tile_mode;
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emit_changed();
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_change_notify("tile_mode");
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}
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TileSet::TileMode TileSet::tile_get_tile_mode(int p_id) const {
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ERR_FAIL_COND_V(!tile_map.has(p_id), SINGLE_TILE);
return tile_map[p_id].tile_mode;
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}
void TileSet::autotile_set_icon_coordinate(int p_id, Vector2 coord) {
ERR_FAIL_COND(!tile_map.has(p_id));
tile_map[p_id].autotile_data.icon_coord = coord;
emit_changed();
}
Vector2 TileSet::autotile_get_icon_coordinate(int p_id) const {
ERR_FAIL_COND_V(!tile_map.has(p_id), Vector2());
return tile_map[p_id].autotile_data.icon_coord;
}
void TileSet::autotile_set_spacing(int p_id, int p_spacing) {
ERR_FAIL_COND(!tile_map.has(p_id));
ERR_FAIL_COND(p_spacing < 0);
tile_map[p_id].autotile_data.spacing = p_spacing;
emit_changed();
}
int TileSet::autotile_get_spacing(int p_id) const {
ERR_FAIL_COND_V(!tile_map.has(p_id), 0);
return tile_map[p_id].autotile_data.spacing;
}
void TileSet::autotile_set_size(int p_id, Size2 p_size) {
ERR_FAIL_COND(!tile_map.has(p_id));
ERR_FAIL_COND(p_size.x <= 0 || p_size.y <= 0);
tile_map[p_id].autotile_data.size = p_size;
}
Size2 TileSet::autotile_get_size(int p_id) const {
ERR_FAIL_COND_V(!tile_map.has(p_id), Size2());
return tile_map[p_id].autotile_data.size;
}
void TileSet::autotile_clear_bitmask_map(int p_id) {
ERR_FAIL_COND(!tile_map.has(p_id));
tile_map[p_id].autotile_data.flags.clear();
}
void TileSet::autotile_set_subtile_priority(int p_id, const Vector2 &p_coord, int p_priority) {
ERR_FAIL_COND(!tile_map.has(p_id));
ERR_FAIL_COND(p_priority <= 0);
tile_map[p_id].autotile_data.priority_map[p_coord] = p_priority;
}
int TileSet::autotile_get_subtile_priority(int p_id, const Vector2 &p_coord) {
ERR_FAIL_COND_V(!tile_map.has(p_id), 1);
if (tile_map[p_id].autotile_data.priority_map.has(p_coord)) {
return tile_map[p_id].autotile_data.priority_map[p_coord];
}
//When not custom priority set return the default value
return 1;
}
const Map<Vector2, int> &TileSet::autotile_get_priority_map(int p_id) const {
static Map<Vector2, int> dummy;
ERR_FAIL_COND_V(!tile_map.has(p_id), dummy);
return tile_map[p_id].autotile_data.priority_map;
}
void TileSet::autotile_set_bitmask(int p_id, Vector2 p_coord, uint16_t p_flag) {
ERR_FAIL_COND(!tile_map.has(p_id));
if (p_flag == 0) {
if (tile_map[p_id].autotile_data.flags.has(p_coord))
tile_map[p_id].autotile_data.flags.erase(p_coord);
} else {
tile_map[p_id].autotile_data.flags[p_coord] = p_flag;
}
}
uint16_t TileSet::autotile_get_bitmask(int p_id, Vector2 p_coord) {
ERR_FAIL_COND_V(!tile_map.has(p_id), 0);
if (!tile_map[p_id].autotile_data.flags.has(p_coord)) {
return 0;
}
return tile_map[p_id].autotile_data.flags[p_coord];
}
const Map<Vector2, uint16_t> &TileSet::autotile_get_bitmask_map(int p_id) {
static Map<Vector2, uint16_t> dummy;
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static Map<Vector2, uint16_t> dummy_atlas;
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ERR_FAIL_COND_V(!tile_map.has(p_id), dummy);
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if (tile_get_tile_mode(p_id) == ATLAS_TILE) {
dummy_atlas = Map<Vector2, uint16_t>();
Rect2 region = tile_get_region(p_id);
Size2 size = autotile_get_size(p_id);
float spacing = autotile_get_spacing(p_id);
for (int x = 0; x < (region.size.x / (size.x + spacing)); x++) {
for (int y = 0; y < (region.size.y / (size.y + spacing)); y++) {
dummy_atlas.insert(Vector2(x, y), 0);
}
}
return dummy_atlas;
} else
return tile_map[p_id].autotile_data.flags;
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}
Vector2 TileSet::autotile_get_subtile_for_bitmask(int p_id, uint16_t p_bitmask, const Node *p_tilemap_node, const Vector2 &p_tile_location) {
ERR_FAIL_COND_V(!tile_map.has(p_id), Vector2());
//First try to forward selection to script
if (p_tilemap_node->get_class_name() == "TileMap") {
if (get_script_instance() != NULL) {
if (get_script_instance()->has_method("_forward_subtile_selection")) {
Variant ret = get_script_instance()->call("_forward_subtile_selection", p_id, p_bitmask, p_tilemap_node, p_tile_location);
if (ret.get_type() == Variant::VECTOR2) {
return ret;
}
}
}
}
List<Vector2> coords;
uint16_t mask;
for (Map<Vector2, uint16_t>::Element *E = tile_map[p_id].autotile_data.flags.front(); E; E = E->next()) {
mask = E->get();
if (tile_map[p_id].autotile_data.bitmask_mode == BITMASK_2X2) {
mask &= (BIND_BOTTOMLEFT | BIND_BOTTOMRIGHT | BIND_TOPLEFT | BIND_TOPRIGHT);
}
if (mask == p_bitmask) {
for (int i = 0; i < autotile_get_subtile_priority(p_id, E->key()); i++) {
coords.push_back(E->key());
}
}
}
if (coords.size() == 0) {
return autotile_get_icon_coordinate(p_id);
} else {
return coords[Math::random(0, (int)coords.size())];
}
}
void TileSet::tile_set_name(int p_id, const String &p_name) {
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ERR_FAIL_COND(!tile_map.has(p_id));
tile_map[p_id].name = p_name;
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emit_changed();
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_change_notify("name");
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}
String TileSet::tile_get_name(int p_id) const {
ERR_FAIL_COND_V(!tile_map.has(p_id), String());
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return tile_map[p_id].name;
}
void TileSet::tile_clear_shapes(int p_id) {
tile_map[p_id].shapes_data.clear();
}
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void TileSet::tile_add_shape(int p_id, const Ref<Shape2D> &p_shape, const Transform2D &p_transform, bool p_one_way, const Vector2 &p_autotile_coord) {
ERR_FAIL_COND(!tile_map.has(p_id));
ShapeData new_data = ShapeData();
new_data.shape = p_shape;
new_data.shape_transform = p_transform;
new_data.one_way_collision = p_one_way;
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new_data.autotile_coord = p_autotile_coord;
tile_map[p_id].shapes_data.push_back(new_data);
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}
int TileSet::tile_get_shape_count(int p_id) const {
ERR_FAIL_COND_V(!tile_map.has(p_id), 0);
return tile_map[p_id].shapes_data.size();
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}
void TileSet::tile_set_shape(int p_id, int p_shape_id, const Ref<Shape2D> &p_shape) {
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ERR_FAIL_COND(!tile_map.has(p_id));
if (tile_map[p_id].shapes_data.size() <= p_shape_id)
tile_map[p_id].shapes_data.resize(p_shape_id + 1);
tile_map[p_id].shapes_data.write[p_shape_id].shape = p_shape;
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emit_changed();
}
Ref<Shape2D> TileSet::tile_get_shape(int p_id, int p_shape_id) const {
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ERR_FAIL_COND_V(!tile_map.has(p_id), Ref<Shape2D>());
if (tile_map[p_id].shapes_data.size() > p_shape_id)
return tile_map[p_id].shapes_data[p_shape_id].shape;
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return Ref<Shape2D>();
}
void TileSet::tile_set_shape_transform(int p_id, int p_shape_id, const Transform2D &p_offset) {
ERR_FAIL_COND(!tile_map.has(p_id));
if (tile_map[p_id].shapes_data.size() <= p_shape_id)
tile_map[p_id].shapes_data.resize(p_shape_id + 1);
tile_map[p_id].shapes_data.write[p_shape_id].shape_transform = p_offset;
emit_changed();
}
Transform2D TileSet::tile_get_shape_transform(int p_id, int p_shape_id) const {
ERR_FAIL_COND_V(!tile_map.has(p_id), Transform2D());
if (tile_map[p_id].shapes_data.size() > p_shape_id)
return tile_map[p_id].shapes_data[p_shape_id].shape_transform;
return Transform2D();
}
void TileSet::tile_set_shape_offset(int p_id, int p_shape_id, const Vector2 &p_offset) {
Transform2D transform = tile_get_shape_transform(p_id, p_shape_id);
transform.set_origin(p_offset);
tile_set_shape_transform(p_id, p_shape_id, transform);
}
Vector2 TileSet::tile_get_shape_offset(int p_id, int p_shape_id) const {
return tile_get_shape_transform(p_id, p_shape_id).get_origin();
}
void TileSet::tile_set_shape_one_way(int p_id, int p_shape_id, const bool p_one_way) {
ERR_FAIL_COND(!tile_map.has(p_id));
if (tile_map[p_id].shapes_data.size() <= p_shape_id)
tile_map[p_id].shapes_data.resize(p_shape_id + 1);
tile_map[p_id].shapes_data.write[p_shape_id].one_way_collision = p_one_way;
emit_changed();
}
bool TileSet::tile_get_shape_one_way(int p_id, int p_shape_id) const {
ERR_FAIL_COND_V(!tile_map.has(p_id), false);
if (tile_map[p_id].shapes_data.size() > p_shape_id)
return tile_map[p_id].shapes_data[p_shape_id].one_way_collision;
return false;
}
void TileSet::tile_set_light_occluder(int p_id, const Ref<OccluderPolygon2D> &p_light_occluder) {
ERR_FAIL_COND(!tile_map.has(p_id));
tile_map[p_id].occluder = p_light_occluder;
}
Ref<OccluderPolygon2D> TileSet::tile_get_light_occluder(int p_id) const {
ERR_FAIL_COND_V(!tile_map.has(p_id), Ref<OccluderPolygon2D>());
return tile_map[p_id].occluder;
}
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void TileSet::autotile_set_light_occluder(int p_id, const Ref<OccluderPolygon2D> &p_light_occluder, const Vector2 &p_coord) {
ERR_FAIL_COND(!tile_map.has(p_id));
if (p_light_occluder.is_null()) {
if (tile_map[p_id].autotile_data.occluder_map.has(p_coord)) {
tile_map[p_id].autotile_data.occluder_map.erase(p_coord);
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}
} else {
tile_map[p_id].autotile_data.occluder_map[p_coord] = p_light_occluder;
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}
}
Ref<OccluderPolygon2D> TileSet::autotile_get_light_occluder(int p_id, const Vector2 &p_coord) const {
ERR_FAIL_COND_V(!tile_map.has(p_id), Ref<OccluderPolygon2D>());
if (!tile_map[p_id].autotile_data.occluder_map.has(p_coord)) {
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return Ref<OccluderPolygon2D>();
} else {
return tile_map[p_id].autotile_data.occluder_map[p_coord];
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}
}
void TileSet::tile_set_navigation_polygon_offset(int p_id, const Vector2 &p_offset) {
ERR_FAIL_COND(!tile_map.has(p_id));
tile_map[p_id].navigation_polygon_offset = p_offset;
}
Vector2 TileSet::tile_get_navigation_polygon_offset(int p_id) const {
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ERR_FAIL_COND_V(!tile_map.has(p_id), Vector2());
return tile_map[p_id].navigation_polygon_offset;
}
void TileSet::tile_set_navigation_polygon(int p_id, const Ref<NavigationPolygon> &p_navigation_polygon) {
ERR_FAIL_COND(!tile_map.has(p_id));
tile_map[p_id].navigation_polygon = p_navigation_polygon;
}
Ref<NavigationPolygon> TileSet::tile_get_navigation_polygon(int p_id) const {
ERR_FAIL_COND_V(!tile_map.has(p_id), Ref<NavigationPolygon>());
return tile_map[p_id].navigation_polygon;
}
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const Map<Vector2, Ref<OccluderPolygon2D> > &TileSet::autotile_get_light_oclusion_map(int p_id) const {
static Map<Vector2, Ref<OccluderPolygon2D> > dummy;
ERR_FAIL_COND_V(!tile_map.has(p_id), dummy);
return tile_map[p_id].autotile_data.occluder_map;
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}
void TileSet::autotile_set_navigation_polygon(int p_id, const Ref<NavigationPolygon> &p_navigation_polygon, const Vector2 &p_coord) {
ERR_FAIL_COND(!tile_map.has(p_id));
if (p_navigation_polygon.is_null()) {
if (tile_map[p_id].autotile_data.navpoly_map.has(p_coord)) {
tile_map[p_id].autotile_data.navpoly_map.erase(p_coord);
}
} else {
tile_map[p_id].autotile_data.navpoly_map[p_coord] = p_navigation_polygon;
}
}
Ref<NavigationPolygon> TileSet::autotile_get_navigation_polygon(int p_id, const Vector2 &p_coord) const {
ERR_FAIL_COND_V(!tile_map.has(p_id), Ref<NavigationPolygon>());
if (!tile_map[p_id].autotile_data.navpoly_map.has(p_coord)) {
return Ref<NavigationPolygon>();
} else {
return tile_map[p_id].autotile_data.navpoly_map[p_coord];
}
}
const Map<Vector2, Ref<NavigationPolygon> > &TileSet::autotile_get_navigation_map(int p_id) const {
static Map<Vector2, Ref<NavigationPolygon> > dummy;
ERR_FAIL_COND_V(!tile_map.has(p_id), dummy);
return tile_map[p_id].autotile_data.navpoly_map;
}
void TileSet::tile_set_occluder_offset(int p_id, const Vector2 &p_offset) {
ERR_FAIL_COND(!tile_map.has(p_id));
tile_map[p_id].occluder_offset = p_offset;
}
Vector2 TileSet::tile_get_occluder_offset(int p_id) const {
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ERR_FAIL_COND_V(!tile_map.has(p_id), Vector2());
return tile_map[p_id].occluder_offset;
}
void TileSet::tile_set_shapes(int p_id, const Vector<ShapeData> &p_shapes) {
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ERR_FAIL_COND(!tile_map.has(p_id));
tile_map[p_id].shapes_data = p_shapes;
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emit_changed();
}
Vector<TileSet::ShapeData> TileSet::tile_get_shapes(int p_id) const {
ERR_FAIL_COND_V(!tile_map.has(p_id), Vector<ShapeData>());
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return tile_map[p_id].shapes_data;
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}
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int TileSet::tile_get_z_index(int p_id) const {
ERR_FAIL_COND_V(!tile_map.has(p_id), 0);
return tile_map[p_id].z_index;
}
void TileSet::tile_set_z_index(int p_id, int p_z_index) {
ERR_FAIL_COND(!tile_map.has(p_id));
tile_map[p_id].z_index = p_z_index;
emit_changed();
}
void TileSet::_tile_set_shapes(int p_id, const Array &p_shapes) {
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ERR_FAIL_COND(!tile_map.has(p_id));
Vector<ShapeData> shapes_data;
Transform2D default_transform = tile_get_shape_transform(p_id, 0);
bool default_one_way = tile_get_shape_one_way(p_id, 0);
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Vector2 default_autotile_coord = Vector2();
for (int i = 0; i < p_shapes.size(); i++) {
ShapeData s = ShapeData();
if (p_shapes[i].get_type() == Variant::OBJECT) {
Ref<Shape2D> shape = p_shapes[i];
if (shape.is_null()) continue;
s.shape = shape;
s.shape_transform = default_transform;
s.one_way_collision = default_one_way;
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s.autotile_coord = default_autotile_coord;
} else if (p_shapes[i].get_type() == Variant::DICTIONARY) {
Dictionary d = p_shapes[i];
if (d.has("shape") && d["shape"].get_type() == Variant::OBJECT)
s.shape = d["shape"];
else
continue;
if (d.has("shape_transform") && d["shape_transform"].get_type() == Variant::TRANSFORM2D)
s.shape_transform = d["shape_transform"];
else if (d.has("shape_offset") && d["shape_offset"].get_type() == Variant::VECTOR2)
s.shape_transform = Transform2D(0, (Vector2)d["shape_offset"]);
else
s.shape_transform = default_transform;
if (d.has("one_way") && d["one_way"].get_type() == Variant::BOOL)
s.one_way_collision = d["one_way"];
else
s.one_way_collision = default_one_way;
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if (d.has("autotile_coord") && d["autotile_coord"].get_type() == Variant::VECTOR2)
s.autotile_coord = d["autotile_coord"];
else
s.autotile_coord = default_autotile_coord;
} else {
ERR_EXPLAIN("Expected an array of objects or dictionaries for tile_set_shapes");
ERR_CONTINUE(true);
}
shapes_data.push_back(s);
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}
tile_map[p_id].shapes_data = shapes_data;
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}
Array TileSet::_tile_get_shapes(int p_id) const {
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ERR_FAIL_COND_V(!tile_map.has(p_id), Array());
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Array arr;
Vector<ShapeData> data = tile_map[p_id].shapes_data;
for (int i = 0; i < data.size(); i++) {
Dictionary shape_data;
shape_data["shape"] = data[i].shape;
shape_data["shape_transform"] = data[i].shape_transform;
shape_data["one_way"] = data[i].one_way_collision;
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shape_data["autotile_coord"] = data[i].autotile_coord;
arr.push_back(shape_data);
}
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return arr;
}
Array TileSet::_get_tiles_ids() const {
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Array arr;
for (Map<int, TileData>::Element *E = tile_map.front(); E; E = E->next()) {
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arr.push_back(E->key());
}
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return arr;
}
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void TileSet::get_tile_list(List<int> *p_tiles) const {
for (Map<int, TileData>::Element *E = tile_map.front(); E; E = E->next()) {
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p_tiles->push_back(E->key());
}
}
bool TileSet::has_tile(int p_id) const {
return tile_map.has(p_id);
}
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bool TileSet::is_tile_bound(int p_drawn_id, int p_neighbor_id) {
if (p_drawn_id == p_neighbor_id) {
return true;
} else if (get_script_instance() != NULL) {
if (get_script_instance()->has_method("_is_tile_bound")) {
Variant ret = get_script_instance()->call("_is_tile_bound", p_drawn_id, p_neighbor_id);
if (ret.get_type() == Variant::BOOL) {
return ret;
}
}
}
return false;
}
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void TileSet::remove_tile(int p_id) {
ERR_FAIL_COND(!tile_map.has(p_id));
tile_map.erase(p_id);
_change_notify("");
emit_changed();
}
int TileSet::get_last_unused_tile_id() const {
if (tile_map.size())
return tile_map.back()->key() + 1;
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else
return 0;
}
int TileSet::find_tile_by_name(const String &p_name) const {
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for (Map<int, TileData>::Element *E = tile_map.front(); E; E = E->next()) {
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if (p_name == E->get().name)
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return E->key();
}
return -1;
}
void TileSet::clear() {
tile_map.clear();
_change_notify("");
emit_changed();
}
void TileSet::_bind_methods() {
ClassDB::bind_method(D_METHOD("create_tile", "id"), &TileSet::create_tile);
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ClassDB::bind_method(D_METHOD("autotile_set_bitmask_mode", "id", "mode"), &TileSet::autotile_set_bitmask_mode);
ClassDB::bind_method(D_METHOD("autotile_get_bitmask_mode", "id"), &TileSet::autotile_get_bitmask_mode);
ClassDB::bind_method(D_METHOD("autotile_set_size", "id", "size"), &TileSet::autotile_set_size);
ClassDB::bind_method(D_METHOD("autotile_get_size", "id"), &TileSet::autotile_get_size);
ClassDB::bind_method(D_METHOD("tile_set_name", "id", "name"), &TileSet::tile_set_name);
ClassDB::bind_method(D_METHOD("tile_get_name", "id"), &TileSet::tile_get_name);
ClassDB::bind_method(D_METHOD("tile_set_texture", "id", "texture"), &TileSet::tile_set_texture);
ClassDB::bind_method(D_METHOD("tile_get_texture", "id"), &TileSet::tile_get_texture);
ClassDB::bind_method(D_METHOD("tile_set_normal_map", "id", "normal_map"), &TileSet::tile_set_normal_map);
ClassDB::bind_method(D_METHOD("tile_get_normal_map", "id"), &TileSet::tile_get_normal_map);
ClassDB::bind_method(D_METHOD("tile_set_material", "id", "material"), &TileSet::tile_set_material);
ClassDB::bind_method(D_METHOD("tile_get_material", "id"), &TileSet::tile_get_material);
ClassDB::bind_method(D_METHOD("tile_set_modulate", "id", "color"), &TileSet::tile_set_modulate);
ClassDB::bind_method(D_METHOD("tile_get_modulate", "id"), &TileSet::tile_get_modulate);
ClassDB::bind_method(D_METHOD("tile_set_texture_offset", "id", "texture_offset"), &TileSet::tile_set_texture_offset);
ClassDB::bind_method(D_METHOD("tile_get_texture_offset", "id"), &TileSet::tile_get_texture_offset);
ClassDB::bind_method(D_METHOD("tile_set_region", "id", "region"), &TileSet::tile_set_region);
ClassDB::bind_method(D_METHOD("tile_get_region", "id"), &TileSet::tile_get_region);
ClassDB::bind_method(D_METHOD("tile_set_shape", "id", "shape_id", "shape"), &TileSet::tile_set_shape);
ClassDB::bind_method(D_METHOD("tile_get_shape", "id", "shape_id"), &TileSet::tile_get_shape);
ClassDB::bind_method(D_METHOD("tile_set_shape_offset", "id", "shape_id", "shape_offset"), &TileSet::tile_set_shape_offset);
ClassDB::bind_method(D_METHOD("tile_get_shape_offset", "id", "shape_id"), &TileSet::tile_get_shape_offset);
ClassDB::bind_method(D_METHOD("tile_set_shape_transform", "id", "shape_id", "shape_transform"), &TileSet::tile_set_shape_transform);
ClassDB::bind_method(D_METHOD("tile_get_shape_transform", "id", "shape_id"), &TileSet::tile_get_shape_transform);
ClassDB::bind_method(D_METHOD("tile_set_shape_one_way", "id", "shape_id", "one_way"), &TileSet::tile_set_shape_one_way);
ClassDB::bind_method(D_METHOD("tile_get_shape_one_way", "id", "shape_id"), &TileSet::tile_get_shape_one_way);
ClassDB::bind_method(D_METHOD("tile_add_shape", "id", "shape", "shape_transform", "one_way", "autotile_coord"), &TileSet::tile_add_shape, DEFVAL(false), DEFVAL(Vector2()));
ClassDB::bind_method(D_METHOD("tile_get_shape_count", "id"), &TileSet::tile_get_shape_count);
ClassDB::bind_method(D_METHOD("tile_set_shapes", "id", "shapes"), &TileSet::_tile_set_shapes);
ClassDB::bind_method(D_METHOD("tile_get_shapes", "id"), &TileSet::_tile_get_shapes);
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ClassDB::bind_method(D_METHOD("tile_set_tile_mode", "id", "tilemode"), &TileSet::tile_set_tile_mode);
ClassDB::bind_method(D_METHOD("tile_get_tile_mode", "id"), &TileSet::tile_get_tile_mode);
ClassDB::bind_method(D_METHOD("tile_set_navigation_polygon", "id", "navigation_polygon"), &TileSet::tile_set_navigation_polygon);
ClassDB::bind_method(D_METHOD("tile_get_navigation_polygon", "id"), &TileSet::tile_get_navigation_polygon);
ClassDB::bind_method(D_METHOD("tile_set_navigation_polygon_offset", "id", "navigation_polygon_offset"), &TileSet::tile_set_navigation_polygon_offset);
ClassDB::bind_method(D_METHOD("tile_get_navigation_polygon_offset", "id"), &TileSet::tile_get_navigation_polygon_offset);
ClassDB::bind_method(D_METHOD("tile_set_light_occluder", "id", "light_occluder"), &TileSet::tile_set_light_occluder);
ClassDB::bind_method(D_METHOD("tile_get_light_occluder", "id"), &TileSet::tile_get_light_occluder);
ClassDB::bind_method(D_METHOD("tile_set_occluder_offset", "id", "occluder_offset"), &TileSet::tile_set_occluder_offset);
ClassDB::bind_method(D_METHOD("tile_get_occluder_offset", "id"), &TileSet::tile_get_occluder_offset);
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ClassDB::bind_method(D_METHOD("tile_set_z_index", "id", "z_index"), &TileSet::tile_set_z_index);
ClassDB::bind_method(D_METHOD("tile_get_z_index", "id"), &TileSet::tile_get_z_index);
ClassDB::bind_method(D_METHOD("remove_tile", "id"), &TileSet::remove_tile);
ClassDB::bind_method(D_METHOD("clear"), &TileSet::clear);
ClassDB::bind_method(D_METHOD("get_last_unused_tile_id"), &TileSet::get_last_unused_tile_id);
ClassDB::bind_method(D_METHOD("find_tile_by_name", "name"), &TileSet::find_tile_by_name);
ClassDB::bind_method(D_METHOD("get_tiles_ids"), &TileSet::_get_tiles_ids);
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BIND_VMETHOD(MethodInfo(Variant::BOOL, "_is_tile_bound", PropertyInfo(Variant::INT, "drawn_id"), PropertyInfo(Variant::INT, "neighbor_id")));
BIND_VMETHOD(MethodInfo(Variant::VECTOR2, "_forward_subtile_selection", PropertyInfo(Variant::INT, "autotile_id"), PropertyInfo(Variant::INT, "bitmask"), PropertyInfo(Variant::OBJECT, "tilemap", PROPERTY_HINT_NONE, "TileMap"), PropertyInfo(Variant::VECTOR2, "tile_location")));
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BIND_ENUM_CONSTANT(BITMASK_2X2);
BIND_ENUM_CONSTANT(BITMASK_3X3_MINIMAL);
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BIND_ENUM_CONSTANT(BITMASK_3X3);
BIND_ENUM_CONSTANT(BIND_TOPLEFT);
BIND_ENUM_CONSTANT(BIND_TOP);
BIND_ENUM_CONSTANT(BIND_TOPRIGHT);
BIND_ENUM_CONSTANT(BIND_LEFT);
BIND_ENUM_CONSTANT(BIND_RIGHT);
BIND_ENUM_CONSTANT(BIND_BOTTOMLEFT);
BIND_ENUM_CONSTANT(BIND_BOTTOM);
BIND_ENUM_CONSTANT(BIND_BOTTOMRIGHT);
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BIND_ENUM_CONSTANT(SINGLE_TILE);
BIND_ENUM_CONSTANT(AUTO_TILE);
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BIND_ENUM_CONSTANT(ATLAS_TILE);
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}
TileSet::TileSet() {
}