godot/thirdparty/spirv-reflect/patches/1-specialization-constants....

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diff --git a/thirdparty/spirv-reflect/spirv_reflect.c b/thirdparty/spirv-reflect/spirv_reflect.c
index b4f6bc17c2..c96dd85439 100644
--- a/thirdparty/spirv-reflect/spirv_reflect.c
+++ b/thirdparty/spirv-reflect/spirv_reflect.c
@@ -1571,6 +1571,10 @@ static SpvReflectResult ParseDecorations(SpvReflectPrvParser* p_parser, SpvRefle
} break;
case SpvDecorationSpecId: {
+// -- GODOT begin --
+ uint32_t word_offset = p_node->word_offset + member_offset+ 3;
+ CHECKED_READU32(p_parser, word_offset, p_target_decorations->spec_id);
+// -- GODOT end --
spec_constant_count++;
} break;
@@ -1692,21 +1696,45 @@ static SpvReflectResult ParseDecorations(SpvReflectPrvParser* p_parser, SpvRefle
}
for (uint32_t i = 0; i < p_parser->node_count; ++i) {
SpvReflectPrvNode* p_node = &(p_parser->nodes[i]);
- if (p_node->op == SpvOpDecorate) {
- uint32_t decoration = (uint32_t)INVALID_VALUE;
- CHECKED_READU32(p_parser, p_node->word_offset + 2, decoration);
- if (decoration == SpvDecorationSpecId) {
- const uint32_t count = p_module->spec_constant_count;
- CHECKED_READU32(p_parser, p_node->word_offset + 1, p_module->spec_constants[count].spirv_id);
- CHECKED_READU32(p_parser, p_node->word_offset + 3, p_module->spec_constants[count].constant_id);
- // If being used for a OpSpecConstantComposite (ex. LocalSizeId), there won't be a name
- SpvReflectPrvNode* target_node = FindNode(p_parser, p_module->spec_constants[count].spirv_id);
- if (IsNotNull(target_node)) {
- p_module->spec_constants[count].name = target_node->name;
+// -- GODOT begin --
+ const uint32_t count = p_module->spec_constant_count;
+ switch(p_node->op) {
+ default: continue;
+ case SpvOpSpecConstantTrue: {
+ p_module->spec_constants[count].constant_type = SPV_REFLECT_SPECIALIZATION_CONSTANT_BOOL;
+ p_module->spec_constants[count].default_value.int_bool_value = 1;
+ } break;
+ case SpvOpSpecConstantFalse: {
+ p_module->spec_constants[count].constant_type = SPV_REFLECT_SPECIALIZATION_CONSTANT_BOOL;
+ p_module->spec_constants[count].default_value.int_bool_value = 0;
+ } break;
+ case SpvOpSpecConstant: {
+ SpvReflectResult result = SPV_REFLECT_RESULT_SUCCESS;
+ uint32_t element_type_id = (uint32_t)INVALID_VALUE;
+ uint32_t default_value = 0;
+ CHECKED_READU32(p_parser, p_node->word_offset + 1, element_type_id);
+ CHECKED_READU32(p_parser, p_node->word_offset + 3, default_value);
+
2021-08-14 12:51:21 +00:00
+ SpvReflectPrvNode* p_next_node = FindNode(p_parser, element_type_id);
+
+ if (p_next_node->op == SpvOpTypeInt) {
+ p_module->spec_constants[count].constant_type = SPV_REFLECT_SPECIALIZATION_CONSTANT_INT;
+ } else if (p_next_node->op == SpvOpTypeFloat) {
+ p_module->spec_constants[count].constant_type = SPV_REFLECT_SPECIALIZATION_CONSTANT_FLOAT;
+ } else {
+ return SPV_REFLECT_RESULT_ERROR_PARSE_FAILED;
}
- p_module->spec_constant_count++;
- }
+
+ p_module->spec_constants[count].default_value.int_bool_value = default_value; //bits are the same for int and float
+ } break;
}
+
+ p_module->spec_constants[count].name = p_node->name;
+ p_module->spec_constants[count].constant_id = p_node->decorations.spec_id;
+ p_module->spec_constants[count].spirv_id = p_node->result_id;
+
+ p_module->spec_constant_count++;
+// -- GODOT end --
}
return SPV_REFLECT_RESULT_SUCCESS;
diff --git a/thirdparty/spirv-reflect/spirv_reflect.h b/thirdparty/spirv-reflect/spirv_reflect.h
index 9a42f14eed..4ea0319c5e 100644
--- a/thirdparty/spirv-reflect/spirv_reflect.h
+++ b/thirdparty/spirv-reflect/spirv_reflect.h
@@ -568,6 +568,17 @@ typedef struct SpvReflectCapability {
} SpvReflectCapability;
+// -- GODOT begin --
+/*! @enum SpvReflectSpecializationConstantType
+
+*/
+typedef enum SpvReflectSpecializationConstantType {
+ SPV_REFLECT_SPECIALIZATION_CONSTANT_BOOL = 0,
+ SPV_REFLECT_SPECIALIZATION_CONSTANT_INT = 1,
+ SPV_REFLECT_SPECIALIZATION_CONSTANT_FLOAT = 2,
+} SpvReflectSpecializationConstantType;
+// -- GODOT end --
+
/*! @struct SpvReflectSpecId
*/
@@ -575,6 +586,13 @@ typedef struct SpvReflectSpecializationConstant {
uint32_t spirv_id;
uint32_t constant_id;
const char* name;
+// -- GODOT begin --
+ SpvReflectSpecializationConstantType constant_type;
+ union {
+ float float_value;
+ uint32_t int_bool_value;
+ } default_value;
+// -- GODOT end --
} SpvReflectSpecializationConstant;
/*! @struct SpvReflectShaderModule