godot/doc/classes/BoxContainer.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="BoxContainer" inherits="Container" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Base class for box containers.
</brief_description>
<description>
Arranges child [Control] nodes vertically or horizontally, and rearranges them automatically when their minimum size changes.
</description>
<tutorials>
<link title="GUI containers">$DOCS_URL/tutorials/ui/gui_containers.html</link>
</tutorials>
<methods>
<method name="add_spacer">
<return type="Control" />
<argument index="0" name="begin" type="bool" />
<description>
Adds a [Control] node to the box as a spacer. If [code]begin[/code] is [code]true[/code], it will insert the [Control] node in front of all other children.
</description>
</method>
</methods>
<members>
<member name="alignment" type="int" setter="set_alignment" getter="get_alignment" enum="BoxContainer.AlignmentMode" default="0">
The alignment of the container's children (must be one of [constant ALIGNMENT_BEGIN], [constant ALIGNMENT_CENTER], or [constant ALIGNMENT_END]).
</member>
</members>
<constants>
<constant name="ALIGNMENT_BEGIN" value="0" enum="AlignmentMode">
</constant>
<constant name="ALIGNMENT_CENTER" value="1" enum="AlignmentMode">
</constant>
<constant name="ALIGNMENT_END" value="2" enum="AlignmentMode">
</constant>
</constants>
</class>