godot/modules/gltf/doc_classes/GLTFBufferView.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="GLTFBufferView" inherits="Resource" version="3.5" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
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<brief_description>
</brief_description>
<description>
[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF loading and saving is [i]not[/i] available in exported projects. References to [GLTFBufferView] within a script will cause an error in an exported project.
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</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="buffer" type="int" setter="set_buffer" getter="get_buffer" default="-1">
</member>
<member name="byte_length" type="int" setter="set_byte_length" getter="get_byte_length" default="0">
</member>
<member name="byte_offset" type="int" setter="set_byte_offset" getter="get_byte_offset" default="0">
</member>
<member name="byte_stride" type="int" setter="set_byte_stride" getter="get_byte_stride" default="-1">
</member>
<member name="indices" type="bool" setter="set_indices" getter="get_indices" default="false">
</member>
</members>
<constants>
</constants>
</class>