godot/platform/javascript/detect.py

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import os
import sys
import string
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def is_active():
return True
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def get_name():
return "JavaScript"
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def can_build():
import os
if (not os.environ.has_key("EMSCRIPTEN_ROOT")):
return False
return True
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def get_opts():
return [
['wasm', 'Compile to WebAssembly', 'no'],
['javascript_eval', 'Enable JavaScript eval interface', 'yes'],
]
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def get_flags():
return [
('tools', 'no'),
('module_etc1_enabled', 'no'),
('module_mpc_enabled', 'no'),
('module_theora_enabled', 'no'),
]
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def configure(env):
env['ENV'] = os.environ
env.use_windows_spawn_fix('javascript')
env.Append(CPPPATH=['#platform/javascript'])
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em_path = os.environ["EMSCRIPTEN_ROOT"]
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env['ENV']['PATH'] = em_path + ":" + env['ENV']['PATH']
env['CC'] = em_path + '/emcc'
env['CXX'] = em_path + '/emcc'
#env['AR'] = em_path+"/emar"
env['AR'] = em_path + "/emcc"
env['ARFLAGS'] = "-o"
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# env['RANLIB'] = em_path+"/emranlib"
env['RANLIB'] = em_path + "/emcc"
env['OBJSUFFIX'] = '.bc'
env['LIBSUFFIX'] = '.bc'
env['CCCOM'] = "$CC -o $TARGET $CFLAGS $CCFLAGS $_CCCOMCOM $SOURCES"
env['CXXCOM'] = "$CC -o $TARGET $CFLAGS $CCFLAGS $_CCCOMCOM $SOURCES"
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# env.Append(LIBS=['c','m','stdc++','log','GLESv1_CM','GLESv2'])
# env["LINKFLAGS"]= string.split(" -g --sysroot="+ld_sysroot+" -Wl,--no-undefined -Wl,-z,noexecstack ")
if (env["target"] == "release"):
env.Append(CCFLAGS=['-O2'])
elif (env["target"] == "release_debug"):
env.Append(CCFLAGS=['-O2', '-DDEBUG_ENABLED'])
elif (env["target"] == "debug"):
env.Append(CCFLAGS=['-D_DEBUG', '-Wall', '-O2', '-DDEBUG_ENABLED'])
#env.Append(CCFLAGS=['-D_DEBUG', '-Wall', '-g4', '-DDEBUG_ENABLED'])
env.Append(CPPFLAGS=['-DDEBUG_MEMORY_ALLOC'])
# TODO: Move that to opus module's config
if("module_opus_enabled" in env and env["module_opus_enabled"] != "no"):
env.opus_fixed_point = "yes"
# These flags help keep the file size down
env.Append(CPPFLAGS=["-fno-exceptions", '-DNO_SAFE_CAST', '-fno-rtti'])
env.Append(CPPFLAGS=['-DJAVASCRIPT_ENABLED', '-DUNIX_ENABLED', '-DPTHREAD_NO_RENAME', '-DNO_FCNTL', '-DMPC_FIXED_POINT', '-DTYPED_METHOD_BIND', '-DNO_THREADS'])
env.Append(CPPFLAGS=['-DGLES2_ENABLED'])
env.Append(CPPFLAGS=['-DGLES_NO_CLIENT_ARRAYS'])
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# env.Append(CPPFLAGS=['-DANDROID_ENABLED', '-DUNIX_ENABLED','-DMPC_FIXED_POINT'])
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if env['wasm'] == 'yes':
env.Append(LINKFLAGS=['-s', 'BINARYEN=1'])
# Maximum memory size is baked into the WebAssembly binary during
# compilation, so we need to enable memory growth to allow setting
# TOTAL_MEMORY at runtime. The value set at runtime must be higher than
# what is set during compilation, check TOTAL_MEMORY in Emscripten's
# src/settings.js for the default.
env.Append(LINKFLAGS=['-s', 'ALLOW_MEMORY_GROWTH=1'])
env["PROGSUFFIX"] += ".webassembly"
else:
env.Append(CPPFLAGS=['-s', 'ASM_JS=1'])
env.Append(LINKFLAGS=['-s', 'ASM_JS=1'])
env.Append(LINKFLAGS=['--separate-asm'])
if env['javascript_eval'] == 'yes':
env.Append(CPPFLAGS=['-DJAVASCRIPT_EVAL_ENABLED'])
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env.Append(LINKFLAGS=['-O2'])
# env.Append(LINKFLAGS=['-g4'])
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# print "CCCOM is:", env.subst('$CCCOM')
# print "P: ", env['p'], " Platofrm: ", env['platform']
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import methods
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env.Append(BUILDERS={'GLSL120': env.Builder(action=methods.build_legacygl_headers, suffix='glsl.h', src_suffix='.glsl')})
env.Append(BUILDERS={'GLSL': env.Builder(action=methods.build_glsl_headers, suffix='glsl.h', src_suffix='.glsl')})
env.Append(BUILDERS={'GLSL120GLES': env.Builder(action=methods.build_gles2_headers, suffix='glsl.h', src_suffix='.glsl')})
#env.Append( BUILDERS = { 'HLSL9' : env.Builder(action = methods.build_hlsl_dx9_headers, suffix = 'hlsl.h',src_suffix = '.hlsl') } )