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/*************************************************************************/
/* gd_mono_class.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/*************************************************************************/
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# ifndef GD_MONO_CLASS_H
# define GD_MONO_CLASS_H
# include <mono/metadata/debug-helpers.h>
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# include "core/map.h"
# include "core/ustring.h"
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# include "gd_mono_field.h"
# include "gd_mono_header.h"
# include "gd_mono_method.h"
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# include "gd_mono_property.h"
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# include "gd_mono_utils.h"
class GDMonoClass {
struct MethodKey {
struct Hasher {
static _FORCE_INLINE_ uint32_t hash ( const MethodKey & p_key ) {
uint32_t hash = 0 ;
GDMonoUtils : : hash_combine ( hash , p_key . name . hash ( ) ) ;
GDMonoUtils : : hash_combine ( hash , HashMapHasherDefault : : hash ( p_key . params_count ) ) ;
return hash ;
}
} ;
_FORCE_INLINE_ bool operator = = ( const MethodKey & p_a ) const {
return p_a . params_count = = params_count & & p_a . name = = name ;
}
MethodKey ( ) { }
MethodKey ( const StringName & p_name , int p_params_count ) {
name = p_name ;
params_count = p_params_count ;
}
StringName name ;
int params_count ;
} ;
StringName namespace_name ;
StringName class_name ;
MonoClass * mono_class ;
GDMonoAssembly * assembly ;
bool attrs_fetched ;
MonoCustomAttrInfo * attributes ;
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// This contains both the original method names and remapped method names from the native Godot identifiers to the C# functions.
// Most method-related functions refer to this and it's possible this is unintuitive for outside users; this may be a prime location for refactoring or renaming.
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bool methods_fetched ;
HashMap < MethodKey , GDMonoMethod * , MethodKey : : Hasher > methods ;
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bool method_list_fetched ;
Vector < GDMonoMethod * > method_list ;
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bool fields_fetched ;
Map < StringName , GDMonoField * > fields ;
Vector < GDMonoField * > fields_list ;
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bool properties_fetched ;
Map < StringName , GDMonoProperty * > properties ;
Vector < GDMonoProperty * > properties_list ;
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bool delegates_fetched ;
Map < StringName , GDMonoClass * > delegates ;
Vector < GDMonoClass * > delegates_list ;
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friend class GDMonoAssembly ;
GDMonoClass ( const StringName & p_namespace , const StringName & p_name , MonoClass * p_class , GDMonoAssembly * p_assembly ) ;
public :
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static String get_full_name ( MonoClass * p_mono_class ) ;
static MonoType * get_mono_type ( MonoClass * p_mono_class ) ;
String get_full_name ( ) const ;
MonoType * get_mono_type ( ) ;
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bool is_assignable_from ( GDMonoClass * p_from ) const ;
_FORCE_INLINE_ StringName get_namespace ( ) const { return namespace_name ; }
_FORCE_INLINE_ StringName get_name ( ) const { return class_name ; }
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_FORCE_INLINE_ MonoClass * get_mono_ptr ( ) const { return mono_class ; }
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_FORCE_INLINE_ const GDMonoAssembly * get_assembly ( ) const { return assembly ; }
GDMonoClass * get_parent_class ( ) ;
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# ifdef TOOLS_ENABLED
Vector < MonoClassField * > get_enum_fields ( ) ;
# endif
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GDMonoMethod * get_fetched_method_unknown_params ( const StringName & p_name ) ;
bool has_fetched_method_unknown_params ( const StringName & p_name ) ;
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bool has_attribute ( GDMonoClass * p_attr_class ) ;
MonoObject * get_attribute ( GDMonoClass * p_attr_class ) ;
void fetch_attributes ( ) ;
void fetch_methods_with_godot_api_checks ( GDMonoClass * p_native_base ) ;
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GDMonoMethod * get_method ( const StringName & p_name , int p_params_count = 0 ) ;
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GDMonoMethod * get_method ( MonoMethod * p_raw_method ) ;
GDMonoMethod * get_method ( MonoMethod * p_raw_method , const StringName & p_name ) ;
GDMonoMethod * get_method ( MonoMethod * p_raw_method , const StringName & p_name , int p_params_count ) ;
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GDMonoMethod * get_method_with_desc ( const String & p_description , bool p_include_namespace ) ;
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void * get_method_thunk ( const StringName & p_name , int p_params_count = 0 ) ;
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GDMonoField * get_field ( const StringName & p_name ) ;
const Vector < GDMonoField * > & get_all_fields ( ) ;
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GDMonoProperty * get_property ( const StringName & p_name ) ;
const Vector < GDMonoProperty * > & get_all_properties ( ) ;
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const Vector < GDMonoClass * > & get_all_delegates ( ) ;
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const Vector < GDMonoMethod * > & get_all_methods ( ) ;
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~ GDMonoClass ( ) ;
} ;
# endif // GD_MONO_CLASS_H