2017-01-03 03:38:16 +00:00
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[Object]
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script/script = script
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[Node]
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pause/pause_mode = pause_mode
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[Control]
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anchor/left = anchor_left
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anchor/right = anchor_right
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anchor/bottom = anchor_bottom
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anchor/top = anchor_top
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focus_neighbour/left=focus_neighbour_left
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focus_neighbour/right=focus_neighbour_right
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focus_neighbour/bottom=focus_neighbour_bottom
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focus_neighbour/top=focus_neighbour_top
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focus/ignore_mouse = focus_ignore_mouse
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focus/stop_mouse = focus_stop_mouse
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size_flags/horizontal = size_flags_horizontal
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size_flags/vertical = size_flags_vertical
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size_flags/stretch_ratio = size_flags_stretch_ratio
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theme/theme = theme
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[CanvasItem]
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visibility/visible = visible
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visibility/behind_parent = show_behind_parent
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visibility/on_top = show_on_top
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visibility/light_mask = light_mask
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material/material = material
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material/use_parent = use_parent_material
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2017-01-04 04:16:14 +00:00
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[Resource]
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resource/path = resource_path
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resource/name = resource_name
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[Area2D]
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collision/layers = collision_layers
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collision/mask = collision_mask
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[Camera2D]
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limit/left = limit_left
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limit/right = limit_right
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limit/bottom = limit_bottom
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limit/top = limit_top
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limit/smoothed = limit_smoothed
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draw_margin/h_enabled = draw_margin_h_enabled
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draw_margin/v_enabled = draw_margin_v_enabled
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smoothing/enable = smoothing_enabled
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smoothing/speed = smoothing_speed
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drag_margin/left = drag_margin_left
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drag_margin/top = drag_margin_top
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drag_margin/right = drag_margin_right
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drag_margin/bottom = drag_margin_bottom
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[CollisionObject2D]
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input/pickable = input_pickable
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[Joint2D]
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bias/bias = bias
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collision/exclude_nodes = disable_collision
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[Light2D]
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range/height = range_height
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range/z_min = range_z_min
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range/z_max = range_z_max
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range/layer_max = range_layer_max
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range/item_cull_mask = range_item_cull_max
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shadow/enabled = shadow_enabled
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shadow/color = shadow_color
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shadow/buffer_size = shadow_buffer_size
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shadow/gradient_length = shadow_gradient_length
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shadow/filter = shadow_filter
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shadow/item_cull_mask = shadow_item_cull_mask
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[Node2D]
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transform/pos = position
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transform/rot = rotation
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transform/scale = scale
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z/z = z
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z/relative = z_as_relative
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[ParallaxBackground]
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scroll/offset = scroll_offset
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scroll/base_offset = scroll_base_offset
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scroll/base_scale = scroll_base_scale
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scroll/limit_begin = scroll_limit_begin
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scroll/limit_end = scroll_limit_end
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scroll/ignore_camera_zoom = scroll_ignore_camera_zoom
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[ParallaxLayer]
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motion/scale = motion_scale
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motion/offset = motion_offset
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motion/mirroring = motion_mirroring
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[PhysicsBody2D]
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2017-01-13 14:01:19 +00:00
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collision/layers = collision_layer
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2017-01-04 04:16:14 +00:00
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collision/mask = collision_mask
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[Polygon2D]
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texture/texture = texture
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texture/offset = texture_offset
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texture/rotation = texture_rotation
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texture/scale = texture_scale
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invert/enable = invert_enable
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invert/border = invert_border
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[SamplePlayer2D]
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config/polyphony = polyphony
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config/samples = samples
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config/pitch_random = random_pitch
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[SoundPlayer2D]
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params/volume_db = volume_db
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params/pitch_scale = pitch_scale
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params/attenuation/min_distance = attenuation_min_distance
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params/attenuation/max_distance = attenuation_max_distance
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params/attenuation/distance_exp = attenuation_distance_exp
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[TileMap]
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cell/size = cell_size
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cell/quadrant_size = cell_quadrant_size
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cell/half_offset = cell_half_offset
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cell/tile_origin = cell_tile_origin
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cell/y_sort = cell_y_sort
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collision/use_kinematic = collision_use_kinematic
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collision/friction = collision_friction
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collision/bounce = collision_bounce
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collision/layers = collision_layers
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collision/mask = collision_mask
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occluder/light_mask = occluder_light_mask
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[VisibilityEnabler2D]
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enabler/pause_animations = pause_animations
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enabler/freeze_bodies = freeze_bodies
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enabler/pause_particles = pause_particles
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enabler/pause_animated_sprites = pause_animated_sprites
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enabler/process_parent = process_parent
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enabler/fixed_process_parent = fixed_process_parent
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[YSort]
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sort/enabled = sort_enabled
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[Area]
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collision/layers = collision_layers
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collision/mask = collision_mask
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[CollisionObject]
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input/ray_pickable = input_ray_pickable
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input/capture_on_drag = input_capture_on_drag
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[Light]
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light/color = light_color
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light/energy = light_energy
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light/negative = light_negative
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light/specular = light_specular
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light/cull_mask = light_cull_mask
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shadow/enabled = shadow_enabled
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shadow/color = shadow_color
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shadow/bias = shadow_bias
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shadow/max_distance = shadow_max_distance
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editor/editor_only = editor_only
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[DirectionalLight]
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directional_shadow/mode = directional_shadow_mode
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directional_shadow/split_1 = directional_shadow_split_1
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directional_shadow/split_2 = directional_shadow_split_2
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directional_shadow/split_3 = directional_shadow_split_3
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directional_shadow/blend_splits = directional_shadow_blend_splits
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directional_shadow/normal_bias = directional_shadow_normal_bias
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directional_shadow/bias_split_scale = directional_shadow_bias_split_scale
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[OmniLight]
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omni/range = omni_range
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omni/attenuation = omni_attenuation
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omni/shadow_mode = omni_shadow_mode
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omni/shadow_detail = omni_shadow_detail
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[SpotLight]
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spot/range = spot_range
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spot/attenuation = spot_attenuation
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spot/angle = spot_angle
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spot/spot_attenuation = spot_angle_attenuation
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[MeshInstance]
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mesh/mesh = mesh
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mesh/skeleton = skeleton
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[PhysicsBody]
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2017-01-13 14:01:19 +00:00
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collision/layers = collision_layer
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2017-01-04 04:16:14 +00:00
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collision/mask = collision_mask
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[Quad]
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quad/axis = axis
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quad/size = size
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quad/offset = offset
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quad/centered = centered
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[Spatial]
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transform/local = transform
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transform/transiation = translation
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transform/rotation = rotation
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transform/scale = scale
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visibility/visible = visible
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[SpatialPlayer]
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params/volume_db = volume_db
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params/pitch_scale = pitch_scale
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params/attenuation/min_distance = attenuation_min_distance
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params/attenuation/max_distance = attenuation_max_distance
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params/attenuation/distance_exp = attenuation_distance_exp
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params/emission_cone/degrees = emission_cone_degrees
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params/emission_cone/attenuation_db = emission_cone_attenuation_db
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[SpatialSamplePlayer]
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config/polyphony = polyphony
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config/samples = samples
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[Sprite3D]
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flags/transparent = transparent
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flags/shaded = shaded
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flags/alpha_cut = alpha_cut
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[VehicleWheel]
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type/traction = use_as_traction
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type/steering = use_as_steering
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wheel/radius = wheel_radius
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wheel/rest_length = wheel_rest_length
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wheel/friction_slip = wheel_friction_sleep
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suspension/travel = suspension_travel
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suspension/stiffness = suspension_stiffness
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suspension/max_force = suspension_max_force
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damping/compression = damping_compression
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damping/relaxation = damping_relaxation
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[VehicleBody]
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motion/engine_force = engine_force
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motion/breake = breake
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motion/steering = steering
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body/mass = mass
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body/friction = friction
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[VisibilityEnabler]
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enabler/pause_animations = pause_animations
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enabler/freeze_bodies = freeze_bodies
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[GeometryInstance]
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geometry/material_override = material_override
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geometry/cast_shadow = cast_shadow
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geometry/extra_cull_margin = extra_cull_margin
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geometry/billboard = use_as_billboard
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geometry/billboard_y = use_as_y_billboard
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geometry/depth_scale = use_depth_scale
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geometry/visible_in_all_rooms = visible_in_all_rooms
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geometry/use_baked_light = use_in_baked_light
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[AnimationPlayer]
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playback/process_mode = playback_process_mode
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playback/default_blend_time = playback_default_blend_time
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root/root = root_node
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[AnimationTreePlayer]
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playback/process_mode = playback_process_mode
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[EventPlayer]
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stream/stream = stream
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stream/play = play
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stream/loop = loop
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stream/volume_db = volume_db
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stream/pitch_scale = pitch_scale
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stream/tempo_scale = tempo_scale
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stream/autoplay = autoplay
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stream/paused = paused
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[StreamPlayer]
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stream/stream = stream
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stream/play = play
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stream/loop = loop
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stream/volume_db = volume_db
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stream/autoplay = autoplay
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stream/paused = paused
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stream/loop_restart_time = loop_restart_time
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stream/buffering_ms = buffering_ms
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[SpatialStreamPlayer]
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stream/stream = stream
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stream/play = play
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stream/loop = loop
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stream/volume_db = volume_db
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stream/autoplay = autoplay
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stream/paused = paused
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stream/loop_restart_time = loop_restart_time
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stream/buffering_ms = buffering_ms
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[WindowDialog]
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window/title = window_title
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[AcceptDialog]
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dialog/text = dialog_text
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dialog/hide_on_ok = dialog_hide_on_ok
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[LineEdit]
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placeholder/text = placeholder_text
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placeholder/alpha = placeholder_alpha
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caret/caret_blink = caret_blink
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caret/caret_blink_speed = caret_blink_speed
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[Patch9Frame]
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patch_margin/left = patch_margin_left
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patch_margin/right = patch_margin_right
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patch_margin/top = patch_margin_top
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patch_margin/bottom = patch_margin_bottom
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[Popup]
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popup/exclusive = popup_exclusive
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[ProgressBar]
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percent/visible = percent_visible
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[Range]
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range/min = min_value
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range/max = max_value
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range/step = step
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range/page = page
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range/value = value
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range/exp_edit = exp_edit
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range/rounded = rounded
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[RigidBody2D]
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velocity/linear = linear_velocity
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velocity/angular = angular_velocity
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damp_override_linear = linear_damp
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damp_override_angular = angular_damp
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[RigidBody]
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velocity/linear = linear_velocity
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velocity/angular = angular_velocity
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damp_override_linear = linear_damp
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damp_override_angular = angular_damp
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[Tween]
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playback/process_mode = playback_process_mode
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[RichTextLabel]
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bbcode/enabled = bbcode_enabled
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bbcode/bbcode = bbcode_text
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[ScrollContainer]
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scroll/horizontal = scroll_horizontal
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scroll/vertical = scroll_vertical
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[SplitContainer]
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split/offset = split_offset
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split/collapsed = collapsed
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split/dragger_visibility = dragger_visibility
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[TextEdit]
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caret/block_caret = caret_block_mode
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caret/caret_blink = caret_blink
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caret/caret_blink_speed = caret_blink_speed
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[TextureButton]
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textures/normal = texture_normal
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textures/pressed = texture_pressed
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textures/hover = texture_hover
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textures/disabled = texture_disabled
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textures/focused = texture_focused
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textures/click_mask = texture_click_mask
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params/scale = texture_scale
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params/modulate = self_modulate
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[TextureProgress]
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texture/under = texture_under
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texture/over = texture_over
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texture/progress = texture_progress
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mode = fill_mode
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radial_fill/initial_angle = radial_initial_angle
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radial_fill/fill_degrees = radial_fill_degrees
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radial_fill/center_offset = radial_center_offset
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[VideoPlayer]
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stream/audio_track = audio_track
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stream/stream = stream
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stream/volume_db = volume_db
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stream/autoplay = stream_autoplay
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stream/paused = stream_paused
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[DynamicFont]
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font/size = size
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extra_spacing/top = extra_spacing_top
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extra_spacing/bottom = extra_spacing_bottom
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extra_spacing/char = extra_spacing_char
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extra_spacing/space = extra_spacing_space
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font/use_mipmaps = use_mipmaps
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font/use_filter = use_filter
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font/font=font_data
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[StyleBox]
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content_margin/left = content_margin_left
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content_margin/right = content_margin_right
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content_margin/bottom = content_margin_bottom
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content_margin/top = content_margin_top
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[StyleBoxTexture]
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margin/left = margin_left
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margin/top = margin_top
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margin/bottom = margin_bottom
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margin/right = margin_right
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expand_margin/left = expand_margin_left
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expand_margin/top = expand_margin_top
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expand_margin/bottom = expand_margin_bottom
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expand_margin/right = expand_margin_right
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modulate/color = modulate_color
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2017-01-08 15:31:14 +00:00
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[AnimatedSprite]
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modulate = self_modulate
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[Sprite]
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modulate = self_modulate
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[Patch9Frame]
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modulate = self_modulate
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2017-01-12 21:27:27 +00:00
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[TextureRect]
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2017-01-08 15:31:14 +00:00
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modulate = self_modulate
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2017-01-04 04:16:14 +00:00
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