godot/modules/webxr/webxr_interface_js.h

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/*************************************************************************/
/* webxr_interface_js.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef WEBXR_INTERFACE_JS_H
#define WEBXR_INTERFACE_JS_H
#ifdef JAVASCRIPT_ENABLED
#include "webxr_interface.h"
/**
@author David Snopek <david.snopek@snopekgames.com>
The WebXR interface is a VR/AR interface that can be used on the web.
*/
class WebXRInterfaceJS : public WebXRInterface {
GDCLASS(WebXRInterfaceJS, WebXRInterface);
private:
bool initialized;
String session_mode;
String required_features;
String optional_features;
String requested_reference_space_types;
String reference_space_type;
bool controllers_state[2];
Size2 render_targetsize;
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Transform _js_matrix_to_transform(float *p_js_matrix);
void _update_tracker(int p_controller_id);
public:
virtual void is_session_supported(const String &p_session_mode);
virtual void set_session_mode(String p_session_mode);
virtual String get_session_mode() const;
virtual void set_required_features(String p_required_features);
virtual String get_required_features() const;
virtual void set_optional_features(String p_optional_features);
virtual String get_optional_features() const;
virtual void set_requested_reference_space_types(String p_requested_reference_space_types);
virtual String get_requested_reference_space_types() const;
void _set_reference_space_type(String p_reference_space_type);
virtual String get_reference_space_type() const;
virtual Ref<ARVRPositionalTracker> get_controller(int p_controller_id) const;
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virtual String get_visibility_state() const;
virtual PoolVector3Array get_bounds_geometry() const;
virtual StringName get_name() const;
virtual int get_capabilities() const;
virtual bool is_initialized() const;
virtual bool initialize();
virtual void uninitialize();
virtual Size2 get_render_targetsize();
virtual bool is_stereo();
virtual Transform get_transform_for_eye(ARVRInterface::Eyes p_eye, const Transform &p_cam_transform);
virtual CameraMatrix get_projection_for_eye(ARVRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far);
virtual void commit_for_eye(ARVRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect);
virtual void process();
virtual void notification(int p_what);
void _on_controller_changed();
WebXRInterfaceJS();
~WebXRInterfaceJS();
};
#endif // JAVASCRIPT_ENABLED
#endif // WEBXR_INTERFACE_JS_H