godot/modules/mono/editor/script_templates/SCsub

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#!/usr/bin/env python
Import("env")
import editor.template_builders as build_template_cs
env["BUILDERS"]["MakeCSharpTemplateBuilder"] = Builder(
action=env.Run(build_template_cs.make_templates, "Generating C# templates header."),
suffix=".h",
src_suffix=".cs",
)
# Template files
templates_sources = Glob("*/*.cs")
env.Alias("editor_template_cs", [env.MakeCSharpTemplateBuilder("templates.gen.h", templates_sources)])