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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "EditorInterface" inherits= "Node" category= "Core" version= "3.2" >
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<brief_description >
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Godot editor's interface.
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</brief_description>
<description >
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EditorInterface gives you control over Godot editor's window. It allows customizing the window, saving and (re-)loading scenes, rendering mesh previews, inspecting and editing resources and objects, and provides access to [EditorSettings], [EditorFileSystem], [EditorResourcePreview], [ScriptEditor], the editor viewport, and information about scenes.
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</description>
<tutorials >
</tutorials>
<methods >
<method name= "edit_resource" >
<return type= "void" >
</return>
<argument index= "0" name= "resource" type= "Resource" >
</argument>
<description >
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Edits the given [Resource].
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</description>
</method>
<method name= "get_base_control" >
<return type= "Control" >
</return>
<description >
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Returns the main container of Godot editor's window. You can use it, for example, to retrieve the size of the container and place your controls accordingly.
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</description>
</method>
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<method name= "get_current_path" qualifiers= "const" >
<return type= "String" >
</return>
<description >
</description>
</method>
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<method name= "get_edited_scene_root" >
<return type= "Node" >
</return>
<description >
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Returns the edited (current) scene's root [Node].
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</description>
</method>
<method name= "get_editor_settings" >
<return type= "EditorSettings" >
</return>
<description >
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Returns the [EditorSettings].
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</description>
</method>
<method name= "get_editor_viewport" >
<return type= "Control" >
</return>
<description >
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Returns the editor [Viewport].
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</description>
</method>
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<method name= "get_inspector" qualifiers= "const" >
<return type= "EditorInspector" >
</return>
<description >
</description>
</method>
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<method name= "get_open_scenes" qualifiers= "const" >
<return type= "Array" >
</return>
<description >
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Returns an [Array] with the file paths of the currently opened scenes.
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</description>
</method>
<method name= "get_resource_filesystem" >
<return type= "EditorFileSystem" >
</return>
<description >
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Returns the [EditorFileSystem].
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</description>
</method>
<method name= "get_resource_previewer" >
<return type= "EditorResourcePreview" >
</return>
<description >
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Returns the [EditorResourcePreview].
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</description>
</method>
<method name= "get_script_editor" >
<return type= "ScriptEditor" >
</return>
<description >
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Returns the [ScriptEditor].
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</description>
</method>
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<method name= "get_selected_path" qualifiers= "const" >
<return type= "String" >
</return>
<description >
</description>
</method>
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<method name= "get_selection" >
<return type= "EditorSelection" >
</return>
<description >
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Returns the [EditorSelection].
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</description>
</method>
<method name= "inspect_object" >
<return type= "void" >
</return>
<argument index= "0" name= "object" type= "Object" >
</argument>
<argument index= "1" name= "for_property" type= "String" default= """" >
</argument>
<description >
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Shows the given property on the given [code]object[/code] in the Editor's Inspector dock.
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</description>
</method>
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<method name= "is_plugin_enabled" qualifiers= "const" >
<return type= "bool" >
</return>
<argument index= "0" name= "plugin" type= "String" >
</argument>
<description >
Returns the enabled status of a plugin. The plugin name is the same as its directory name.
</description>
</method>
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<method name= "make_mesh_previews" >
<return type= "Array" >
</return>
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<argument index= "0" name= "meshes" type= "Array" >
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</argument>
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<argument index= "1" name= "preview_size" type= "int" >
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</argument>
<description >
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Returns mesh previews rendered at the given size as an [Array] of [Texture]s.
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</description>
</method>
<method name= "open_scene_from_path" >
<return type= "void" >
</return>
<argument index= "0" name= "scene_filepath" type= "String" >
</argument>
<description >
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Opens the scene at the given path.
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</description>
</method>
<method name= "reload_scene_from_path" >
<return type= "void" >
</return>
<argument index= "0" name= "scene_filepath" type= "String" >
</argument>
<description >
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Reloads the scene at the given path.
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</description>
</method>
<method name= "save_scene" >
<return type= "int" enum= "Error" >
</return>
<description >
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Saves the scene. Returns either [code]OK[/code] or [code]ERR_CANT_CREATE[/code] (see [@GlobalScope] constants).
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</description>
</method>
<method name= "save_scene_as" >
<return type= "void" >
</return>
<argument index= "0" name= "path" type= "String" >
</argument>
<argument index= "1" name= "with_preview" type= "bool" default= "true" >
</argument>
<description >
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Saves the scene as a file at [code]path[/code].
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</description>
</method>
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<method name= "select_file" >
<return type= "void" >
</return>
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<argument index= "0" name= "file" type= "String" >
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</argument>
<description >
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Selects the file, with the path provided by [code]file[/code], in the FileSystem dock.
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</description>
</method>
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<method name= "set_distraction_free_mode" >
<return type= "void" >
</return>
<argument index= "0" name= "enter" type= "bool" >
</argument>
<description >
</description>
</method>
<method name= "set_main_screen_editor" >
<return type= "void" >
</return>
<argument index= "0" name= "name" type= "String" >
</argument>
<description >
</description>
</method>
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<method name= "set_plugin_enabled" >
<return type= "void" >
</return>
<argument index= "0" name= "plugin" type= "String" >
</argument>
<argument index= "1" name= "enabled" type= "bool" >
</argument>
<description >
Sets the enabled status of a plugin. The plugin name is the same as its directory name.
</description>
</method>
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</methods>
<constants >
</constants>
</class>