2019-11-05 11:01:00 +00:00
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/*************************************************************************/
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/* rasterizer_effects_rd.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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2020-02-11 13:01:43 +00:00
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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2019-11-05 11:01:00 +00:00
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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2019-08-18 22:40:52 +00:00
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#ifndef RASTERIZER_EFFECTS_RD_H
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#define RASTERIZER_EFFECTS_RD_H
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2019-07-27 13:23:24 +00:00
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2019-08-26 20:43:58 +00:00
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#include "core/math/camera_matrix.h"
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2020-03-27 18:21:27 +00:00
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#include "servers/rendering/rasterizer_rd/render_pipeline_vertex_format_cache_rd.h"
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#include "servers/rendering/rasterizer_rd/shaders/bokeh_dof.glsl.gen.h"
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#include "servers/rendering/rasterizer_rd/shaders/copy.glsl.gen.h"
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2020-04-11 17:43:12 +00:00
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#include "servers/rendering/rasterizer_rd/shaders/copy_to_fb.glsl.gen.h"
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#include "servers/rendering/rasterizer_rd/shaders/cube_to_dp.glsl.gen.h"
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2020-03-27 18:21:27 +00:00
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#include "servers/rendering/rasterizer_rd/shaders/cubemap_downsampler.glsl.gen.h"
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#include "servers/rendering/rasterizer_rd/shaders/cubemap_filter.glsl.gen.h"
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#include "servers/rendering/rasterizer_rd/shaders/cubemap_roughness.glsl.gen.h"
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#include "servers/rendering/rasterizer_rd/shaders/luminance_reduce.glsl.gen.h"
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2020-06-25 13:33:28 +00:00
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#include "servers/rendering/rasterizer_rd/shaders/resolve.glsl.gen.h"
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2020-03-27 18:21:27 +00:00
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#include "servers/rendering/rasterizer_rd/shaders/roughness_limiter.glsl.gen.h"
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2020-04-02 02:24:52 +00:00
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#include "servers/rendering/rasterizer_rd/shaders/screen_space_reflection.glsl.gen.h"
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#include "servers/rendering/rasterizer_rd/shaders/screen_space_reflection_filter.glsl.gen.h"
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#include "servers/rendering/rasterizer_rd/shaders/screen_space_reflection_scale.glsl.gen.h"
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2020-08-13 01:21:01 +00:00
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#include "servers/rendering/rasterizer_rd/shaders/shadow_reduce.glsl.gen.h"
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2020-08-19 13:38:24 +00:00
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#include "servers/rendering/rasterizer_rd/shaders/sort.glsl.gen.h"
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2020-04-02 02:24:52 +00:00
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#include "servers/rendering/rasterizer_rd/shaders/specular_merge.glsl.gen.h"
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2020-09-15 06:47:07 +00:00
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#include "servers/rendering/rasterizer_rd/shaders/ssao_downsample1.glsl.gen.h"
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#include "servers/rendering/rasterizer_rd/shaders/ssao_downsample2.glsl.gen.h"
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#include "servers/rendering/rasterizer_rd/shaders/ssao_render.glsl.gen.h"
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#include "servers/rendering/rasterizer_rd/shaders/ssao_upsample.glsl.gen.h"
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2020-04-04 02:42:26 +00:00
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#include "servers/rendering/rasterizer_rd/shaders/subsurface_scattering.glsl.gen.h"
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2020-03-27 18:21:27 +00:00
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#include "servers/rendering/rasterizer_rd/shaders/tonemap.glsl.gen.h"
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#include "servers/rendering_server.h"
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2019-07-27 13:23:24 +00:00
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2019-08-18 22:40:52 +00:00
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class RasterizerEffectsRD {
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2020-04-11 17:43:12 +00:00
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enum CopyMode {
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COPY_MODE_GAUSSIAN_COPY,
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COPY_MODE_GAUSSIAN_COPY_8BIT,
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COPY_MODE_GAUSSIAN_GLOW,
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COPY_MODE_GAUSSIAN_GLOW_AUTO_EXPOSURE,
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COPY_MODE_SIMPLY_COPY,
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COPY_MODE_SIMPLY_COPY_8BIT,
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COPY_MODE_SIMPLY_COPY_DEPTH,
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COPY_MODE_MIPMAP,
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COPY_MODE_LINEARIZE_DEPTH,
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2020-05-01 12:34:23 +00:00
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COPY_MODE_CUBE_TO_PANORAMA,
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COPY_MODE_CUBE_ARRAY_TO_PANORAMA,
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2020-04-11 17:43:12 +00:00
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COPY_MODE_MAX,
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2019-07-27 13:23:24 +00:00
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};
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enum {
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2020-04-11 17:43:12 +00:00
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COPY_FLAG_HORIZONTAL = (1 << 0),
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COPY_FLAG_USE_COPY_SECTION = (1 << 1),
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COPY_FLAG_USE_ORTHOGONAL_PROJECTION = (1 << 2),
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COPY_FLAG_DOF_NEAR_FIRST_TAP = (1 << 3),
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COPY_FLAG_GLOW_FIRST_PASS = (1 << 4),
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COPY_FLAG_FLIP_Y = (1 << 5),
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COPY_FLAG_FORCE_LUMINANCE = (1 << 6),
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2020-09-01 06:04:45 +00:00
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COPY_FLAG_ALL_SOURCE = (1 << 7),
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COPY_FLAG_HIGH_QUALITY_GLOW = (1 << 8)
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2019-07-27 13:23:24 +00:00
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};
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2020-04-11 17:43:12 +00:00
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struct CopyPushConstant {
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int32_t section[4];
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int32_t target[2];
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2019-07-27 13:23:24 +00:00
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uint32_t flags;
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uint32_t pad;
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2020-04-11 17:43:12 +00:00
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// Glow.
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2019-07-27 13:23:24 +00:00
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float glow_strength;
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float glow_bloom;
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float glow_hdr_threshold;
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float glow_hdr_scale;
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2020-04-11 17:43:12 +00:00
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2019-07-27 13:23:24 +00:00
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float glow_exposure;
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float glow_white;
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float glow_luminance_cap;
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float glow_auto_exposure_grey;
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2020-04-11 17:43:12 +00:00
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// DOF.
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2019-07-27 13:23:24 +00:00
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float camera_z_far;
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float camera_z_near;
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2020-04-11 17:43:12 +00:00
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uint32_t pad2[2];
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};
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struct Copy {
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CopyPushConstant push_constant;
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CopyShaderRD shader;
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RID shader_version;
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RID pipelines[COPY_MODE_MAX];
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} copy;
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2020-04-14 03:05:21 +00:00
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enum CopyToFBMode {
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COPY_TO_FB_COPY,
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2020-04-14 20:05:45 +00:00
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COPY_TO_FB_COPY_PANORAMA_TO_DP,
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2020-06-25 13:33:28 +00:00
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COPY_TO_FB_COPY2,
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2020-04-14 03:05:21 +00:00
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COPY_TO_FB_MAX,
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};
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2020-04-11 17:43:12 +00:00
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struct CopyToFbPushConstant {
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float section[4];
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float pixel_size[2];
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uint32_t flip_y;
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uint32_t use_section;
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2020-04-14 03:05:21 +00:00
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2020-04-11 17:43:12 +00:00
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uint32_t force_luminance;
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2020-04-14 03:05:21 +00:00
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uint32_t alpha_to_zero;
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2020-06-25 13:33:28 +00:00
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uint32_t srgb;
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uint32_t pad;
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2019-07-27 13:23:24 +00:00
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};
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2020-04-11 17:43:12 +00:00
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struct CopyToFb {
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CopyToFbPushConstant push_constant;
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CopyToFbShaderRD shader;
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2019-07-27 13:23:24 +00:00
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RID shader_version;
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2020-04-14 03:05:21 +00:00
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RenderPipelineVertexFormatCacheRD pipelines[COPY_TO_FB_MAX];
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2019-07-27 13:23:24 +00:00
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2020-04-11 17:43:12 +00:00
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} copy_to_fb;
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2019-07-27 13:23:24 +00:00
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2019-08-26 20:43:58 +00:00
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struct CubemapRoughnessPushConstant {
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uint32_t face_id;
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uint32_t sample_count;
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float roughness;
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uint32_t use_direct_write;
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2020-03-01 01:16:50 +00:00
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float face_size;
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float pad[3];
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2019-08-26 20:43:58 +00:00
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};
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struct CubemapRoughness {
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CubemapRoughnessPushConstant push_constant;
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CubemapRoughnessShaderRD shader;
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RID shader_version;
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2020-03-20 00:32:19 +00:00
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RID pipeline;
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2019-08-26 20:43:58 +00:00
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} roughness;
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2019-08-27 18:27:35 +00:00
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enum TonemapMode {
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TONEMAP_MODE_NORMAL,
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TONEMAP_MODE_BICUBIC_GLOW_FILTER,
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TONEMAP_MODE_MAX
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};
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struct TonemapPushConstant {
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float bcs[3];
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uint32_t use_bcs;
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uint32_t use_glow;
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uint32_t use_auto_exposure;
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uint32_t use_color_correction;
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uint32_t tonemapper;
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uint32_t glow_texture_size[2];
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float glow_intensity;
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2020-09-19 22:02:32 +00:00
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uint32_t pad3;
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2019-08-27 18:27:35 +00:00
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uint32_t glow_mode;
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2020-09-19 22:02:32 +00:00
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float glow_levels[7];
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2019-08-27 18:27:35 +00:00
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float exposure;
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float white;
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float auto_exposure_grey;
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2020-09-19 22:02:32 +00:00
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uint32_t pad2;
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2020-04-12 04:49:10 +00:00
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float pixel_size[2];
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uint32_t use_fxaa;
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uint32_t pad;
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2019-08-27 18:27:35 +00:00
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};
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2020-04-11 17:43:12 +00:00
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/* tonemap actually writes to a framebuffer, which is
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* better to do using the raster pipeline rather than
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* comptute, as that framebuffer might be in different formats
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*/
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2019-08-27 18:27:35 +00:00
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struct Tonemap {
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TonemapPushConstant push_constant;
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TonemapShaderRD shader;
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RID shader_version;
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RenderPipelineVertexFormatCacheRD pipelines[TONEMAP_MODE_MAX];
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} tonemap;
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2020-01-12 01:26:52 +00:00
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enum LuminanceReduceMode {
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LUMINANCE_REDUCE_READ,
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LUMINANCE_REDUCE,
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LUMINANCE_REDUCE_WRITE,
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LUMINANCE_REDUCE_MAX
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};
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struct LuminanceReducePushConstant {
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int32_t source_size[2];
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float max_luminance;
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float min_luminance;
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float exposure_adjust;
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float pad[3];
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};
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struct LuminanceReduce {
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LuminanceReducePushConstant push_constant;
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LuminanceReduceShaderRD shader;
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RID shader_version;
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RID pipelines[LUMINANCE_REDUCE_MAX];
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} luminance_reduce;
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2019-09-07 01:51:27 +00:00
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struct CopyToDPPushConstant {
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2020-04-11 17:43:12 +00:00
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int32_t screen_size[2];
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int32_t dest_offset[2];
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2019-09-07 01:51:27 +00:00
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float bias;
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float z_far;
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float z_near;
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uint32_t z_flip;
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};
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2020-04-11 17:43:12 +00:00
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struct CoptToDP {
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CubeToDpShaderRD shader;
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2019-09-07 01:51:27 +00:00
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RID shader_version;
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2020-04-11 17:43:12 +00:00
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RID pipeline;
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} cube_to_dp;
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2019-09-07 01:51:27 +00:00
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2020-01-13 18:37:24 +00:00
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struct BokehPushConstant {
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uint32_t size[2];
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float z_far;
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float z_near;
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uint32_t orthogonal;
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float blur_size;
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float blur_scale;
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2020-01-16 00:23:21 +00:00
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uint32_t steps;
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2020-01-13 18:37:24 +00:00
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uint32_t blur_near_active;
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float blur_near_begin;
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float blur_near_end;
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uint32_t blur_far_active;
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2020-01-16 00:23:21 +00:00
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2020-01-13 18:37:24 +00:00
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float blur_far_begin;
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float blur_far_end;
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2020-01-16 00:23:21 +00:00
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uint32_t second_pass;
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uint32_t half_size;
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uint32_t use_jitter;
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float jitter_seed;
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uint32_t pad[2];
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2020-01-13 18:37:24 +00:00
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};
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enum BokehMode {
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BOKEH_GEN_BLUR_SIZE,
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2020-01-16 00:23:21 +00:00
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BOKEH_GEN_BOKEH_BOX,
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BOKEH_GEN_BOKEH_HEXAGONAL,
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BOKEH_GEN_BOKEH_CIRCULAR,
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2020-01-13 18:37:24 +00:00
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BOKEH_COMPOSITE,
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BOKEH_MAX
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};
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struct Bokeh {
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BokehPushConstant push_constant;
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BokehDofShaderRD shader;
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RID shader_version;
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RID pipelines[BOKEH_MAX];
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} bokeh;
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2020-01-25 10:18:55 +00:00
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enum SSAOMode {
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2020-09-15 06:47:07 +00:00
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SSAO_DOWNSAMPLE1,
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SSAO_DOWNSAMPLE2,
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SSAO_RENDER1,
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SSAO_RENDER2,
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2020-01-25 10:18:55 +00:00
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SSAO_BLUR_UPSCALE,
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2020-09-15 06:47:07 +00:00
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SSAO_BLUR_UPSCALE_MIN,
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SSAO_BLUR_UPSCALE_BLEND,
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SSAO_BLUR_UPSCALE_MIN_BLEND,
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2020-01-25 10:18:55 +00:00
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SSAO_MAX
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};
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2020-09-15 06:47:07 +00:00
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struct SSAODownsample1PushConstant {
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2020-01-25 10:18:55 +00:00
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float z_far;
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float z_near;
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uint32_t orthogonal;
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uint32_t pad;
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};
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2020-09-15 06:47:07 +00:00
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struct SSAORenderPushConstant {
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float inv_thickness_table[12];
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float sample_weight_table[12];
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float texel_size[2];
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float rejection_fadeoff;
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float intensity;
|
2020-01-25 10:18:55 +00:00
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};
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2020-09-15 06:47:07 +00:00
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struct SSAOUpsamplePushConstant {
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float inv_low_resolution[2];
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float inv_high_resolution[2];
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float noise_filter_strength;
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float step_size;
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float blur_tolerance;
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float upsample_tolerance;
|
2020-01-25 10:18:55 +00:00
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};
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struct SSAO {
|
2020-09-15 06:47:07 +00:00
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SSAODownsample1PushConstant downsample1_push_constant;
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SsaoDownsample1ShaderRD downsample1_shader;
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RID downsample1_shader_version;
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SsaoDownsample2ShaderRD downsample2_shader;
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RID downsample2_shader_version;
|
2020-01-25 10:18:55 +00:00
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2020-09-15 06:47:07 +00:00
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SSAORenderPushConstant ssao_render_push_constant;
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SsaoRenderShaderRD ssao_render_shader;
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RID ssao_render_shader_version;
|
2020-01-25 10:18:55 +00:00
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|
2020-09-15 06:47:07 +00:00
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SSAOUpsamplePushConstant upsample_push_constant;
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SsaoUpsampleShaderRD upsample_shader;
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RID upsample_shader_version;
|
2020-01-25 10:18:55 +00:00
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RID pipelines[SSAO_MAX];
|
2020-09-15 06:47:07 +00:00
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RID render_sampler;
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Map<RID, RID> render_uniform_set_cache;
|
2020-01-25 10:18:55 +00:00
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} ssao;
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|
2020-01-26 23:09:40 +00:00
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struct RoughnessLimiterPushConstant {
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int32_t screen_size[2];
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float curve;
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uint32_t pad;
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};
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struct RoughnessLimiter {
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RoughnessLimiterPushConstant push_constant;
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RoughnessLimiterShaderRD shader;
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RID shader_version;
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RID pipeline;
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} roughness_limiter;
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|
2020-02-20 23:27:34 +00:00
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struct CubemapDownsamplerPushConstant {
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uint32_t face_size;
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float pad[3];
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};
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struct CubemapDownsampler {
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CubemapDownsamplerPushConstant push_constant;
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CubemapDownsamplerShaderRD shader;
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RID shader_version;
|
2020-03-20 00:32:19 +00:00
|
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RID pipeline;
|
2020-02-20 23:27:34 +00:00
|
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|
} cubemap_downsampler;
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enum CubemapFilterMode {
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FILTER_MODE_HIGH_QUALITY,
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FILTER_MODE_LOW_QUALITY,
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FILTER_MODE_HIGH_QUALITY_ARRAY,
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FILTER_MODE_LOW_QUALITY_ARRAY,
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FILTER_MODE_MAX,
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};
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|
struct CubemapFilter {
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CubemapFilterShaderRD shader;
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RID shader_version;
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RID pipelines[FILTER_MODE_MAX];
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RID uniform_set;
|
2020-02-28 17:06:22 +00:00
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|
RID image_uniform_set;
|
2020-02-20 23:27:34 +00:00
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|
RID coefficient_buffer;
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|
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bool use_high_quality;
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|
} filter;
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|
2020-03-20 00:32:19 +00:00
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|
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struct SkyPushConstant {
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|
|
float orientation[12];
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float proj[4];
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float position[3];
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float multiplier;
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|
float time;
|
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|
float pad[3];
|
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|
|
};
|
|
|
|
|
2020-04-02 02:24:52 +00:00
|
|
|
enum SpecularMergeMode {
|
|
|
|
SPECULAR_MERGE_ADD,
|
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|
SPECULAR_MERGE_SSR,
|
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|
SPECULAR_MERGE_ADDITIVE_ADD,
|
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|
SPECULAR_MERGE_ADDITIVE_SSR,
|
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|
|
SPECULAR_MERGE_MAX
|
|
|
|
};
|
|
|
|
|
2020-04-11 17:43:12 +00:00
|
|
|
/* Specular merge must be done using raster, rather than compute
|
|
|
|
* because it must continue the existing color buffer
|
|
|
|
*/
|
|
|
|
|
2020-04-02 02:24:52 +00:00
|
|
|
struct SpecularMerge {
|
|
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|
SpecularMergeShaderRD shader;
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|
|
RID shader_version;
|
|
|
|
RenderPipelineVertexFormatCacheRD pipelines[SPECULAR_MERGE_MAX];
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|
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|
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|
|
} specular_merge;
|
|
|
|
|
|
|
|
enum ScreenSpaceReflectionMode {
|
|
|
|
SCREEN_SPACE_REFLECTION_NORMAL,
|
|
|
|
SCREEN_SPACE_REFLECTION_ROUGH,
|
|
|
|
SCREEN_SPACE_REFLECTION_MAX,
|
|
|
|
};
|
|
|
|
|
|
|
|
struct ScreenSpaceReflectionPushConstant {
|
|
|
|
float proj_info[4];
|
|
|
|
|
|
|
|
int32_t screen_size[2];
|
|
|
|
float camera_z_near;
|
|
|
|
float camera_z_far;
|
|
|
|
|
|
|
|
int32_t num_steps;
|
|
|
|
float depth_tolerance;
|
|
|
|
float distance_fade;
|
|
|
|
float curve_fade_in;
|
|
|
|
|
|
|
|
uint32_t orthogonal;
|
|
|
|
float filter_mipmap_levels;
|
|
|
|
uint32_t use_half_res;
|
|
|
|
uint8_t metallic_mask[4];
|
|
|
|
|
|
|
|
float projection[16];
|
|
|
|
};
|
|
|
|
|
|
|
|
struct ScreenSpaceReflection {
|
|
|
|
ScreenSpaceReflectionPushConstant push_constant;
|
|
|
|
ScreenSpaceReflectionShaderRD shader;
|
|
|
|
RID shader_version;
|
|
|
|
RID pipelines[SCREEN_SPACE_REFLECTION_MAX];
|
|
|
|
|
|
|
|
} ssr;
|
|
|
|
|
|
|
|
struct ScreenSpaceReflectionFilterPushConstant {
|
|
|
|
float proj_info[4];
|
|
|
|
|
|
|
|
uint32_t orthogonal;
|
|
|
|
float edge_tolerance;
|
|
|
|
int32_t increment;
|
|
|
|
uint32_t pad;
|
|
|
|
|
|
|
|
int32_t screen_size[2];
|
|
|
|
uint32_t vertical;
|
|
|
|
uint32_t steps;
|
|
|
|
};
|
|
|
|
enum {
|
|
|
|
SCREEN_SPACE_REFLECTION_FILTER_HORIZONTAL,
|
|
|
|
SCREEN_SPACE_REFLECTION_FILTER_VERTICAL,
|
|
|
|
SCREEN_SPACE_REFLECTION_FILTER_MAX,
|
|
|
|
};
|
|
|
|
|
|
|
|
struct ScreenSpaceReflectionFilter {
|
|
|
|
ScreenSpaceReflectionFilterPushConstant push_constant;
|
|
|
|
ScreenSpaceReflectionFilterShaderRD shader;
|
|
|
|
RID shader_version;
|
|
|
|
RID pipelines[SCREEN_SPACE_REFLECTION_FILTER_MAX];
|
|
|
|
} ssr_filter;
|
|
|
|
|
|
|
|
struct ScreenSpaceReflectionScalePushConstant {
|
|
|
|
int32_t screen_size[2];
|
|
|
|
float camera_z_near;
|
|
|
|
float camera_z_far;
|
|
|
|
|
|
|
|
uint32_t orthogonal;
|
|
|
|
uint32_t filter;
|
|
|
|
uint32_t pad[2];
|
|
|
|
};
|
|
|
|
|
|
|
|
struct ScreenSpaceReflectionScale {
|
|
|
|
ScreenSpaceReflectionScalePushConstant push_constant;
|
|
|
|
ScreenSpaceReflectionScaleShaderRD shader;
|
|
|
|
RID shader_version;
|
|
|
|
RID pipeline;
|
|
|
|
} ssr_scale;
|
|
|
|
|
2020-04-04 02:42:26 +00:00
|
|
|
struct SubSurfaceScatteringPushConstant {
|
|
|
|
int32_t screen_size[2];
|
|
|
|
float camera_z_far;
|
|
|
|
float camera_z_near;
|
|
|
|
|
|
|
|
uint32_t vertical;
|
|
|
|
uint32_t orthogonal;
|
|
|
|
float unit_size;
|
|
|
|
float scale;
|
|
|
|
|
|
|
|
float depth_scale;
|
|
|
|
uint32_t pad[3];
|
|
|
|
};
|
|
|
|
|
|
|
|
struct SubSurfaceScattering {
|
|
|
|
SubSurfaceScatteringPushConstant push_constant;
|
|
|
|
SubsurfaceScatteringShaderRD shader;
|
|
|
|
RID shader_version;
|
|
|
|
RID pipelines[3]; //3 quality levels
|
|
|
|
} sss;
|
|
|
|
|
2020-06-25 13:33:28 +00:00
|
|
|
struct ResolvePushConstant {
|
|
|
|
int32_t screen_size[2];
|
|
|
|
int32_t samples;
|
|
|
|
uint32_t pad;
|
|
|
|
};
|
|
|
|
|
|
|
|
enum ResolveMode {
|
|
|
|
RESOLVE_MODE_GI,
|
|
|
|
RESOLVE_MODE_GI_GIPROBE,
|
|
|
|
RESOLVE_MODE_MAX
|
|
|
|
};
|
|
|
|
|
|
|
|
struct Resolve {
|
|
|
|
ResolvePushConstant push_constant;
|
|
|
|
ResolveShaderRD shader;
|
|
|
|
RID shader_version;
|
|
|
|
RID pipelines[RESOLVE_MODE_MAX]; //3 quality levels
|
|
|
|
} resolve;
|
|
|
|
|
2020-08-13 01:21:01 +00:00
|
|
|
enum ShadowReduceMode {
|
|
|
|
SHADOW_REDUCE_REDUCE,
|
|
|
|
SHADOW_REDUCE_FILTER,
|
|
|
|
SHADOW_REDUCE_MAX
|
|
|
|
};
|
|
|
|
|
|
|
|
struct ShadowReduce {
|
|
|
|
ShadowReduceShaderRD shader;
|
|
|
|
RID shader_version;
|
2020-08-19 13:38:24 +00:00
|
|
|
RID pipelines[SHADOW_REDUCE_MAX];
|
2020-08-13 01:21:01 +00:00
|
|
|
} shadow_reduce;
|
|
|
|
|
2020-08-19 13:38:24 +00:00
|
|
|
enum SortMode {
|
|
|
|
SORT_MODE_BLOCK,
|
|
|
|
SORT_MODE_STEP,
|
|
|
|
SORT_MODE_INNER,
|
|
|
|
SORT_MODE_MAX
|
|
|
|
};
|
|
|
|
|
|
|
|
struct Sort {
|
|
|
|
struct PushConstant {
|
|
|
|
uint32_t total_elements;
|
|
|
|
uint32_t pad[3];
|
|
|
|
int32_t job_params[4];
|
|
|
|
};
|
|
|
|
|
|
|
|
SortShaderRD shader;
|
|
|
|
RID shader_version;
|
|
|
|
RID pipelines[SORT_MODE_MAX];
|
|
|
|
} sort;
|
|
|
|
|
2019-07-27 13:23:24 +00:00
|
|
|
RID default_sampler;
|
2020-01-10 00:40:26 +00:00
|
|
|
RID default_mipmap_sampler;
|
2019-07-27 13:23:24 +00:00
|
|
|
RID index_buffer;
|
|
|
|
RID index_array;
|
|
|
|
|
|
|
|
Map<RID, RID> texture_to_uniform_set_cache;
|
|
|
|
|
2020-01-12 01:26:52 +00:00
|
|
|
Map<RID, RID> image_to_uniform_set_cache;
|
2020-04-02 02:24:52 +00:00
|
|
|
|
|
|
|
struct TexturePair {
|
|
|
|
RID texture1;
|
|
|
|
RID texture2;
|
|
|
|
_FORCE_INLINE_ bool operator<(const TexturePair &p_pair) const {
|
|
|
|
if (texture1 == p_pair.texture1) {
|
|
|
|
return texture2 < p_pair.texture2;
|
|
|
|
} else {
|
|
|
|
return texture1 < p_pair.texture1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
2020-01-12 01:26:52 +00:00
|
|
|
Map<RID, RID> texture_to_compute_uniform_set_cache;
|
2020-04-02 02:24:52 +00:00
|
|
|
Map<TexturePair, RID> texture_pair_to_compute_uniform_set_cache;
|
|
|
|
Map<TexturePair, RID> image_pair_to_compute_uniform_set_cache;
|
2020-01-12 01:26:52 +00:00
|
|
|
|
|
|
|
RID _get_uniform_set_from_image(RID p_texture);
|
2020-01-10 00:40:26 +00:00
|
|
|
RID _get_uniform_set_from_texture(RID p_texture, bool p_use_mipmaps = false);
|
2020-01-12 01:26:52 +00:00
|
|
|
RID _get_compute_uniform_set_from_texture(RID p_texture, bool p_use_mipmaps = false);
|
2020-04-02 02:24:52 +00:00
|
|
|
RID _get_compute_uniform_set_from_texture_pair(RID p_texture, RID p_texture2, bool p_use_mipmaps = false);
|
|
|
|
RID _get_compute_uniform_set_from_image_pair(RID p_texture, RID p_texture2);
|
2019-07-27 13:23:24 +00:00
|
|
|
|
|
|
|
public:
|
2020-06-25 13:33:28 +00:00
|
|
|
void copy_to_fb_rect(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2i &p_rect, bool p_flip_y = false, bool p_force_luminance = false, bool p_alpha_to_zero = false, bool p_srgb = false, RID p_secondary = RID());
|
2020-04-11 17:43:12 +00:00
|
|
|
void copy_to_rect(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, bool p_flip_y = false, bool p_force_luminance = false, bool p_all_source = false, bool p_8_bit_dst = false);
|
2020-05-01 12:34:23 +00:00
|
|
|
void copy_cubemap_to_panorama(RID p_source_cube, RID p_dest_panorama, const Size2i &p_panorama_size, float p_lod, bool p_is_array);
|
2020-04-11 17:43:12 +00:00
|
|
|
void copy_depth_to_rect(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2i &p_rect, bool p_flip_y = false);
|
|
|
|
void copy_depth_to_rect_and_linearize(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, bool p_flip_y, float p_z_near, float p_z_far);
|
2020-04-14 20:05:45 +00:00
|
|
|
void copy_to_atlas_fb(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2 &p_uv_rect, RD::DrawListID p_draw_list, bool p_flip_y = false, bool p_panorama = false);
|
2020-04-11 17:43:12 +00:00
|
|
|
void gaussian_blur(RID p_source_rd_texture, RID p_texture, RID p_back_texture, const Rect2i &p_region, bool p_8bit_dst = false);
|
2020-09-19 22:02:32 +00:00
|
|
|
void gaussian_glow(RID p_source_rd_texture, RID p_back_texture, const Size2i &p_size, float p_strength = 1.0, bool p_high_quality = false, bool p_first_pass = false, float p_luminance_cap = 16.0, float p_exposure = 1.0, float p_bloom = 0.0, float p_hdr_bleed_treshold = 1.0, float p_hdr_bleed_scale = 1.0, RID p_auto_exposure = RID(), float p_auto_exposure_grey = 1.0);
|
2020-01-10 00:40:26 +00:00
|
|
|
|
2020-03-20 00:32:19 +00:00
|
|
|
void cubemap_roughness(RID p_source_rd_texture, RID p_dest_framebuffer, uint32_t p_face_id, uint32_t p_sample_count, float p_roughness, float p_size);
|
2020-04-11 17:43:12 +00:00
|
|
|
void make_mipmap(RID p_source_rd_texture, RID p_dest_texture, const Size2i &p_size);
|
|
|
|
void copy_cubemap_to_dp(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, float p_z_near, float p_z_far, float p_bias, bool p_dp_flip);
|
2020-01-12 01:26:52 +00:00
|
|
|
void luminance_reduction(RID p_source_texture, const Size2i p_source_size, const Vector<RID> p_reduce, RID p_prev_luminance, float p_min_luminance, float p_max_luminance, float p_adjust, bool p_set = false);
|
2020-03-27 18:21:27 +00:00
|
|
|
void bokeh_dof(RID p_base_texture, RID p_depth_texture, const Size2i &p_base_texture_size, RID p_secondary_texture, RID p_bokeh_texture1, RID p_bokeh_texture2, bool p_dof_far, float p_dof_far_begin, float p_dof_far_size, bool p_dof_near, float p_dof_near_begin, float p_dof_near_size, float p_bokeh_size, RS::DOFBokehShape p_bokeh_shape, RS::DOFBlurQuality p_quality, bool p_use_jitter, float p_cam_znear, float p_cam_zfar, bool p_cam_orthogonal);
|
2019-07-27 13:23:24 +00:00
|
|
|
|
2019-08-27 18:27:35 +00:00
|
|
|
struct TonemapSettings {
|
|
|
|
bool use_glow = false;
|
|
|
|
enum GlowMode {
|
|
|
|
GLOW_MODE_ADD,
|
|
|
|
GLOW_MODE_SCREEN,
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GLOW_MODE_SOFTLIGHT,
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2020-01-10 00:40:26 +00:00
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GLOW_MODE_REPLACE,
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GLOW_MODE_MIX
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2019-08-27 18:27:35 +00:00
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};
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GlowMode glow_mode = GLOW_MODE_ADD;
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float glow_intensity = 1.0;
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2020-09-19 22:02:32 +00:00
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float glow_levels[7] = { 0.0, 0.0, 1.0, 0.0, 1.0, 0.0, 0.0 };
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2019-08-27 18:27:35 +00:00
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Vector2i glow_texture_size;
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bool glow_use_bicubic_upscale = false;
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RID glow_texture;
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2020-03-27 18:21:27 +00:00
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RS::EnvironmentToneMapper tonemap_mode = RS::ENV_TONE_MAPPER_LINEAR;
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2019-08-27 18:27:35 +00:00
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float exposure = 1.0;
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float white = 1.0;
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bool use_auto_exposure = false;
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float auto_exposure_grey = 0.5;
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RID exposure_texture;
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bool use_bcs = false;
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float brightness = 1.0;
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float contrast = 1.0;
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float saturation = 1.0;
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bool use_color_correction = false;
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RID color_correction_texture;
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2020-04-12 04:49:10 +00:00
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bool use_fxaa = false;
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Vector2i texture_size;
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2019-08-27 18:27:35 +00:00
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};
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void tonemapper(RID p_source_color, RID p_dst_framebuffer, const TonemapSettings &p_settings);
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2020-09-15 06:47:07 +00:00
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_FORCE_INLINE_ void _compute_ssao(RD::ComputeListID p_compute_list, RID p_destination, RID p_depth_buffer, const float p_tan_half_fov_h, int p_width, int p_height, int p_depth, float p_rejection_radius, float p_intensity, bool p_full_samples);
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_FORCE_INLINE_ void _upsample_ssao(RD::ComputeListID p_compute_list, RID p_destination, RID p_hi_res_depth, RID p_lo_res_depth, RID p_interleaved_ao, RID p_high_quality_ao, RID p_hi_res_ao, int p_low_width, int p_low_height, int p_high_width, int p_high_high, int p_screen_width, float p_noise_tolerance, float p_blur_tolerance, float p_upscale_tolerance);
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void generate_ssao(RID p_depth_buffer, const Size2i &p_depth_buffer_size, const Vector<RID> &depth_mipmaps, RID p_linear_z, const Vector<RID> &p_tiled_depth_mipmaps, const Vector<RID> &p_ao_slices, const Vector<RID> &p_high_quality_ao_slices, const Vector<RID> &p_filtered_ao_slices, RID p_ao_full, const CameraMatrix &p_projection, float p_noise_tolerance, float p_blur_tolerance, float p_upsample_tolerance, float p_rejection_radius, float p_intensity, int p_levels, RS::EnvironmentSSAOQuality p_quality, bool p_full_samples);
|
2020-01-25 10:18:55 +00:00
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|
2020-01-26 23:09:40 +00:00
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void roughness_limit(RID p_source_normal, RID p_roughness, const Size2i &p_size, float p_curve);
|
2020-03-20 00:32:19 +00:00
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|
void cubemap_downsample(RID p_source_cubemap, RID p_dest_cubemap, const Size2i &p_size);
|
2020-02-20 23:27:34 +00:00
|
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|
void cubemap_filter(RID p_source_cubemap, Vector<RID> p_dest_cubemap, bool p_use_array);
|
2020-08-18 04:12:51 +00:00
|
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|
void render_sky(RD::DrawListID p_list, float p_time, RID p_fb, RID p_samplers, RID p_fog, RenderPipelineVertexFormatCacheRD *p_pipeline, RID p_uniform_set, RID p_texture_set, const CameraMatrix &p_camera, const Basis &p_orientation, float p_multiplier, const Vector3 &p_position);
|
2020-01-26 23:09:40 +00:00
|
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|
2020-06-25 13:33:28 +00:00
|
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|
void screen_space_reflection(RID p_diffuse, RID p_normal_roughness, RS::EnvironmentSSRRoughnessQuality p_roughness_quality, RID p_blur_radius, RID p_blur_radius2, RID p_metallic, const Color &p_metallic_mask, RID p_depth, RID p_scale_depth, RID p_scale_normal, RID p_output, RID p_output_blur, const Size2i &p_screen_size, int p_max_steps, float p_fade_in, float p_fade_out, float p_tolerance, const CameraMatrix &p_camera);
|
2020-04-02 02:24:52 +00:00
|
|
|
void merge_specular(RID p_dest_framebuffer, RID p_specular, RID p_base, RID p_reflection);
|
2020-04-04 02:42:26 +00:00
|
|
|
void sub_surface_scattering(RID p_diffuse, RID p_diffuse2, RID p_depth, const CameraMatrix &p_camera, const Size2i &p_screen_size, float p_scale, float p_depth_scale, RS::SubSurfaceScatteringQuality p_quality);
|
2020-04-02 02:24:52 +00:00
|
|
|
|
2020-06-25 13:33:28 +00:00
|
|
|
void resolve_gi(RID p_source_depth, RID p_source_normal_roughness, RID p_source_giprobe, RID p_dest_depth, RID p_dest_normal_roughness, RID p_dest_giprobe, Vector2i p_screen_size, int p_samples);
|
|
|
|
|
2020-08-13 01:21:01 +00:00
|
|
|
void reduce_shadow(RID p_source_shadow, RID p_dest_shadow, const Size2i &p_source_size, const Rect2i &p_source_rect, int p_shrink_limit, RenderingDevice::ComputeListID compute_list);
|
|
|
|
void filter_shadow(RID p_shadow, RID p_backing_shadow, const Size2i &p_source_size, const Rect2i &p_source_rect, RS::EnvVolumetricFogShadowFilter p_filter, RenderingDevice::ComputeListID compute_list, bool p_vertical = true, bool p_horizontal = true);
|
|
|
|
|
2020-08-19 13:38:24 +00:00
|
|
|
void sort_buffer(RID p_uniform_set, int p_size);
|
|
|
|
|
2019-08-18 22:40:52 +00:00
|
|
|
RasterizerEffectsRD();
|
|
|
|
~RasterizerEffectsRD();
|
2019-07-27 13:23:24 +00:00
|
|
|
};
|
|
|
|
|
2019-09-15 09:58:38 +00:00
|
|
|
#endif // !RASTERIZER_EFFECTS_RD_H
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