2017-09-12 20:42:36 +00:00
<?xml version="1.0" encoding="UTF-8" ?>
2019-04-01 10:33:56 +00:00
<class name= "InputEventJoypadMotion" inherits= "InputEvent" category= "Core" version= "3.2" >
2017-09-12 20:42:36 +00:00
<brief_description >
2018-02-17 01:59:44 +00:00
Input event type for gamepad joysticks and other motions. For buttons see [code]InputEventJoypadButton[/code].
2017-09-12 20:42:36 +00:00
</brief_description>
<description >
2019-03-29 22:37:35 +00:00
Stores information about joystick motions. One [InputEventJoypadMotion] represents one axis at a time.
2017-09-12 20:42:36 +00:00
</description>
<tutorials >
2018-11-05 07:46:27 +00:00
<link > https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link>
2017-09-12 20:42:36 +00:00
</tutorials>
<demos >
</demos>
<methods >
</methods>
<members >
2017-09-13 06:49:40 +00:00
<member name= "axis" type= "int" setter= "set_axis" getter= "get_axis" >
2019-03-27 19:01:16 +00:00
Axis identifier. Use one of the [enum JoystickList] axis constants.
2017-09-12 20:42:36 +00:00
</member>
2017-09-13 06:49:40 +00:00
<member name= "axis_value" type= "float" setter= "set_axis_value" getter= "get_axis_value" >
2017-10-15 22:07:13 +00:00
Current position of the joystick on the given axis. The value ranges from [code]-1.0[/code] to [code]1.0[/code]. A value of [code]0[/code] means the axis is in its resting position.
2017-09-12 20:42:36 +00:00
</member>
</members>
<constants >
</constants>
</class>