godot/core/os/main_loop.cpp

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/*************************************************************************/
/* main_loop.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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#include "main_loop.h"
#include "core/object/script_language.h"
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void MainLoop::_bind_methods() {
BIND_VMETHOD(MethodInfo("_initialize"));
BIND_VMETHOD(MethodInfo(Variant::BOOL, "_physics_process", PropertyInfo(Variant::FLOAT, "delta")));
BIND_VMETHOD(MethodInfo(Variant::BOOL, "_process", PropertyInfo(Variant::FLOAT, "delta")));
BIND_VMETHOD(MethodInfo("_finalize"));
BIND_CONSTANT(NOTIFICATION_OS_MEMORY_WARNING);
BIND_CONSTANT(NOTIFICATION_TRANSLATION_CHANGED);
BIND_CONSTANT(NOTIFICATION_WM_ABOUT);
BIND_CONSTANT(NOTIFICATION_CRASH);
BIND_CONSTANT(NOTIFICATION_OS_IME_UPDATE);
BIND_CONSTANT(NOTIFICATION_APPLICATION_RESUMED);
BIND_CONSTANT(NOTIFICATION_APPLICATION_PAUSED);
BIND_CONSTANT(NOTIFICATION_APPLICATION_FOCUS_IN);
BIND_CONSTANT(NOTIFICATION_APPLICATION_FOCUS_OUT);
BIND_CONSTANT(NOTIFICATION_TEXT_SERVER_CHANGED);
ADD_SIGNAL(MethodInfo("on_request_permissions_result", PropertyInfo(Variant::STRING, "permission"), PropertyInfo(Variant::BOOL, "granted")));
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};
void MainLoop::set_initialize_script(const Ref<Script> &p_initialize_script) {
initialize_script = p_initialize_script;
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}
void MainLoop::initialize() {
if (initialize_script.is_valid()) {
set_script(initialize_script);
}
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if (get_script_instance()) {
get_script_instance()->call("_initialize");
}
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}
bool MainLoop::physics_process(float p_time) {
if (get_script_instance()) {
return get_script_instance()->call("_physics_process", p_time);
}
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return false;
}
bool MainLoop::process(float p_time) {
if (get_script_instance()) {
return get_script_instance()->call("_process", p_time);
}
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return false;
}
void MainLoop::finalize() {
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if (get_script_instance()) {
get_script_instance()->call("_finalize");
set_script(Variant()); //clear script
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}
}