2022-07-20 06:28:22 +00:00
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#!/usr/bin/env python
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Import("env")
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from platform_methods import run_in_subprocess
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import platform_macos_builders
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files = [
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"os_macos.mm",
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"godot_application.mm",
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"godot_application_delegate.mm",
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"crash_handler_macos.mm",
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"macos_terminal_logger.mm",
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"display_server_macos.mm",
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2022-09-20 08:12:49 +00:00
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"godot_button_view.mm",
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2022-07-20 06:28:22 +00:00
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"godot_content_view.mm",
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"godot_window_delegate.mm",
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"godot_window.mm",
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"key_mapping_macos.mm",
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"godot_main_macos.mm",
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2022-08-31 08:11:52 +00:00
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"godot_menu_delegate.mm",
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"godot_menu_item.mm",
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2023-10-13 09:37:46 +00:00
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"godot_open_save_delegate.mm",
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2022-07-20 06:28:22 +00:00
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"dir_access_macos.mm",
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"tts_macos.mm",
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"joypad_macos.cpp",
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2023-12-19 17:57:56 +00:00
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"rendering_context_driver_vulkan_macos.mm",
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2021-11-12 12:49:49 +00:00
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"gl_manager_macos_angle.mm",
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2022-07-20 06:28:22 +00:00
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"gl_manager_macos_legacy.mm",
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]
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prog = env.add_program("#bin/godot", files)
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if env["debug_symbols"] and env["separate_debug_symbols"]:
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env.AddPostAction(prog, run_in_subprocess(platform_macos_builders.make_debug_macos))
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