godot/modules/denoise/config.py

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def can_build(env, platform):
# Thirdparty dependency OpenImage Denoise includes oneDNN library
# and the version we use only supports x86_64.
# It's also only relevant for tools build and desktop platforms,
# as doing lightmap generation and denoising on Android or HTML5
# would be a bit far-fetched.
desktop_platforms = ["linuxbsd", "macos", "windows"]
2021-11-01 20:23:18 +00:00
supported_arch = env["bits"] == "64"
if env["arch"] == "arm64":
supported_arch = False
if env["arch"].startswith("ppc"):
supported_arch = False
if env["arch"].startswith("rv"):
supported_arch = False
return env["tools"] and platform in desktop_platforms and supported_arch
def configure(env):
pass