godot/platform/ios/godot_ios.mm

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/*************************************************************************/
/* godot_ios.mm */
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/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "core/string/ustring.h"
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#include "main/main.h"
#include "os_ios.h"
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#include <stdio.h>
#include <string.h>
#include <unistd.h>
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static OS_IOS *os = nullptr;
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int add_path(int, char **);
int add_cmdline(int, char **);
int ios_main(int, char **, String);
int add_path(int p_argc, char **p_args) {
NSString *str = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"godot_path"];
if (!str) {
return p_argc;
}
p_args[p_argc++] = (char *)"--path";
p_args[p_argc++] = (char *)[str cStringUsingEncoding:NSUTF8StringEncoding];
p_args[p_argc] = nullptr;
return p_argc;
}
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int add_cmdline(int p_argc, char **p_args) {
NSArray *arr = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"godot_cmdline"];
if (!arr) {
return p_argc;
}
for (NSUInteger i = 0; i < [arr count]; i++) {
NSString *str = [arr objectAtIndex:i];
if (!str) {
continue;
}
p_args[p_argc++] = (char *)[str cStringUsingEncoding:NSUTF8StringEncoding];
}
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p_args[p_argc] = nullptr;
return p_argc;
}
int ios_main(int argc, char **argv, String data_dir, String cache_dir) {
size_t len = strlen(argv[0]);
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while (len--) {
if (argv[0][len] == '/') {
break;
}
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}
if (len >= 0) {
char path[512];
memcpy(path, argv[0], len > sizeof(path) ? sizeof(path) : len);
path[len] = 0;
printf("Path: %s\n", path);
chdir(path);
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}
printf("godot_ios %s\n", argv[0]);
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char cwd[512];
getcwd(cwd, sizeof(cwd));
printf("cwd %s\n", cwd);
os = new OS_IOS(data_dir, cache_dir);
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// We must override main when testing is enabled
TEST_MAIN_OVERRIDE
char *fargv[64];
for (int i = 0; i < argc; i++) {
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fargv[i] = argv[i];
}
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fargv[argc] = nullptr;
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argc = add_path(argc, fargv);
argc = add_cmdline(argc, fargv);
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printf("os created\n");
Error err = Main::setup(fargv[0], argc - 1, &fargv[1], false);
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printf("setup %i\n", err);
if (err == ERR_HELP) { // Returned by --help and --version, so success.
return 0;
} else if (err != OK) {
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return 255;
}
os->initialize_modules();
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return 0;
}
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void ios_finish() {
printf("ios_finish\n");
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Main::cleanup();
delete os;
}