godot/editor/scene_tree_dock.cpp

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/*************************************************************************/
/* scene_tree_dock.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "scene_tree_dock.h"
#include "animation_editor.h"
#include "core/io/resource_saver.h"
#include "editor/plugins/animation_player_editor_plugin.h"
#include "editor/plugins/canvas_item_editor_plugin.h"
#include "editor/plugins/script_editor_plugin.h"
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#include "editor_node.h"
#include "editor_settings.h"
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#include "globals.h"
#include "multi_node_edit.h"
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#include "os/keyboard.h"
#include "scene/main/viewport.h"
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#include "scene/resources/packed_scene.h"
#include "script_editor_debugger.h"
void SceneTreeDock::_unhandled_key_input(InputEvent p_event) {
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if (get_viewport()->get_modal_stack_top())
return; //ignore because of modal window
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if (!p_event.key.pressed || p_event.key.echo)
return;
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if (ED_IS_SHORTCUT("scene_tree/add_child_node", p_event)) {
_tool_selected(TOOL_NEW);
} else if (ED_IS_SHORTCUT("scene_tree/instance_scene", p_event)) {
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_tool_selected(TOOL_INSTANCE);
} else if (ED_IS_SHORTCUT("scene_tree/change_node_type", p_event)) {
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_tool_selected(TOOL_REPLACE);
} else if (ED_IS_SHORTCUT("scene_tree/duplicate", p_event)) {
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_tool_selected(TOOL_DUPLICATE);
} else if (ED_IS_SHORTCUT("scene_tree/attach_script", p_event)) {
_tool_selected(TOOL_ATTACH_SCRIPT);
} else if(ED_IS_SHORTCUT("scene_tree/clear_script", p_event)) {
_tool_selected(TOOL_CLEAR_SCRIPT);
} else if (ED_IS_SHORTCUT("scene_tree/move_up", p_event)) {
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_tool_selected(TOOL_MOVE_UP);
} else if (ED_IS_SHORTCUT("scene_tree/move_down", p_event)) {
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_tool_selected(TOOL_MOVE_DOWN);
} else if (ED_IS_SHORTCUT("scene_tree/reparent", p_event)) {
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_tool_selected(TOOL_REPARENT);
} else if (ED_IS_SHORTCUT("scene_tree/merge_from_scene", p_event)) {
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_tool_selected(TOOL_MERGE_FROM_SCENE);
} else if (ED_IS_SHORTCUT("scene_tree/save_branch_as_scene", p_event)) {
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_tool_selected(TOOL_NEW_SCENE_FROM);
} else if (ED_IS_SHORTCUT("scene_tree/delete_no_confirm", p_event)) {
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_tool_selected(TOOL_ERASE, true);
} else if (ED_IS_SHORTCUT("scene_tree/copy_node_path", p_event)) {
_tool_selected(TOOL_COPY_NODE_PATH);
} else if (ED_IS_SHORTCUT("scene_tree/delete", p_event)) {
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_tool_selected(TOOL_ERASE);
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}
}
void SceneTreeDock::instance(const String &p_file) {
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Node *parent = scene_tree->get_selected();
if (!parent || !edited_scene) {
current_option = -1;
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//accept->get_cancel()->hide();
accept->get_ok()->set_text(TTR("OK :("));
accept->set_text(TTR("No parent to instance a child at."));
accept->popup_centered_minsize();
return;
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};
ERR_FAIL_COND(!parent);
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Vector<String> scenes;
scenes.push_back(p_file);
_perform_instance_scenes(scenes, parent, -1);
}
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void SceneTreeDock::instance_scenes(const Vector<String> &p_files, Node *p_parent) {
Node *parent = p_parent;
if (!parent) {
parent = scene_tree->get_selected();
}
if (!parent || !edited_scene) {
accept->get_ok()->set_text(TTR("OK"));
accept->set_text(TTR("No parent to instance the scenes at."));
accept->popup_centered_minsize();
return;
};
_perform_instance_scenes(p_files, parent, -1);
}
void SceneTreeDock::_perform_instance_scenes(const Vector<String> &p_files, Node *parent, int p_pos) {
ERR_FAIL_COND(!parent);
Vector<Node *> instances;
bool error = false;
for (int i = 0; i < p_files.size(); i++) {
Ref<PackedScene> sdata = ResourceLoader::load(p_files[i]);
if (!sdata.is_valid()) {
current_option = -1;
//accept->get_cancel()->hide();
accept->get_ok()->set_text(TTR("Ugh"));
accept->set_text(vformat(TTR("Error loading scene from %s"), p_files[i]));
accept->popup_centered_minsize();
error = true;
break;
}
Node *instanced_scene = sdata->instance(true);
if (!instanced_scene) {
current_option = -1;
//accept->get_cancel()->hide();
accept->get_ok()->set_text(TTR("Ugh"));
accept->set_text(vformat(TTR("Error instancing scene from %s"), p_files[i]));
accept->popup_centered_minsize();
error = true;
break;
}
if (edited_scene->get_filename() != "") {
if (_cyclical_dependency_exists(edited_scene->get_filename(), instanced_scene)) {
accept->get_ok()->set_text(TTR("Ok"));
accept->set_text(vformat(TTR("Cannot instance the scene '%s' because the current scene exists within one of its nodes."), p_files[i]));
accept->popup_centered_minsize();
error = true;
break;
}
}
instanced_scene->set_filename(Globals::get_singleton()->localize_path(p_files[i]));
instances.push_back(instanced_scene);
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}
if (error) {
for (int i = 0; i < instances.size(); i++) {
memdelete(instances[i]);
}
return;
}
//instanced_scene->generate_instance_state();
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editor_data->get_undo_redo().create_action(TTR("Instance Scene(s)"));
for (int i = 0; i < instances.size(); i++) {
Node *instanced_scene = instances[i];
editor_data->get_undo_redo().add_do_method(parent, "add_child", instanced_scene);
if (p_pos >= 0) {
editor_data->get_undo_redo().add_do_method(parent, "move_child", instanced_scene, p_pos + i);
}
editor_data->get_undo_redo().add_do_method(instanced_scene, "set_owner", edited_scene);
editor_data->get_undo_redo().add_do_method(editor_selection, "clear");
editor_data->get_undo_redo().add_do_method(editor_selection, "add_node", instanced_scene);
editor_data->get_undo_redo().add_do_reference(instanced_scene);
editor_data->get_undo_redo().add_undo_method(parent, "remove_child", instanced_scene);
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String new_name = parent->validate_child_name(instanced_scene->get_name());
ScriptEditorDebugger *sed = ScriptEditor::get_singleton()->get_debugger();
editor_data->get_undo_redo().add_do_method(sed, "live_debug_instance_node", edited_scene->get_path_to(parent), p_files[i], new_name);
editor_data->get_undo_redo().add_undo_method(sed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(parent)) + "/" + new_name));
}
editor_data->get_undo_redo().commit_action();
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}
void SceneTreeDock::_replace_with_branch_scene(const String &p_file, Node *base) {
Ref<PackedScene> sdata = ResourceLoader::load(p_file);
if (!sdata.is_valid()) {
accept->get_ok()->set_text(TTR("Ugh"));
accept->set_text(vformat(TTR("Error loading scene from %s"), p_file));
accept->popup_centered_minsize();
return;
}
Node *instanced_scene = sdata->instance(true);
if (!instanced_scene) {
accept->get_ok()->set_text(TTR("Ugh"));
accept->set_text(vformat(TTR("Error instancing scene from %s"), p_file));
accept->popup_centered_minsize();
return;
}
Node *parent = base->get_parent();
int pos = base->get_index();
memdelete(base);
parent->add_child(instanced_scene);
parent->move_child(instanced_scene, pos);
instanced_scene->set_owner(edited_scene);
editor_selection->clear();
editor_selection->add_node(instanced_scene);
scene_tree->set_selected(instanced_scene);
}
bool SceneTreeDock::_cyclical_dependency_exists(const String &p_target_scene_path, Node *p_desired_node) {
int childCount = p_desired_node->get_child_count();
if (p_desired_node->get_filename() == p_target_scene_path) {
return true;
}
for (int i = 0; i < childCount; i++) {
Node *child = p_desired_node->get_child(i);
if (_cyclical_dependency_exists(p_target_scene_path, child)) {
return true;
}
}
return false;
}
static String _get_name_num_separator() {
switch (EditorSettings::get_singleton()->get("scenetree_editor/duplicate_node_name_num_separator").operator int()) {
case 0: return "";
case 1: return " ";
case 2: return "_";
case 3: return "-";
}
return " ";
}
void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
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current_option = p_tool;
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switch (p_tool) {
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case TOOL_NEW: {
//if (!_validate_no_foreign())
// break;
create_dialog->popup(true);
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} break;
case TOOL_INSTANCE: {
Node *scene = edited_scene;
if (!scene) {
EditorNode::get_singleton()->new_inherited_scene();
/* should be legal now
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current_option=-1;
//confirmation->get_cancel()->hide();
accept->get_ok()->set_text("I see..");
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accept->set_text("This operation can't be done without a tree root.");
accept->popup_centered_minsize();
*/
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break;
}
//if (!_validate_no_foreign())
// break;
file->set_mode(EditorFileDialog::MODE_OPEN_FILE);
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List<String> extensions;
ResourceLoader::get_recognized_extensions_for_type("PackedScene", &extensions);
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file->clear_filters();
for (int i = 0; i < extensions.size(); i++) {
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file->add_filter("*." + extensions[i] + " ; " + extensions[i].to_upper());
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}
//file->set_current_path(current_path);
file->popup_centered_ratio();
} break;
case TOOL_REPLACE: {
create_dialog->popup(false);
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} break;
case TOOL_CONNECT: {
Node *current = scene_tree->get_selected();
if (!current)
break;
//if (!_validate_no_foreign())
// break;
//connect_dialog->popup_centered_ratio();
//connect_dialog->set_node(current);
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} break;
case TOOL_GROUP: {
Node *current = scene_tree->get_selected();
if (!current)
break;
//if (!_validate_no_foreign())
// break;
//groups_editor->set_current(current);
//groups_editor->popup_centered_ratio();
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} break;
case TOOL_ATTACH_SCRIPT: {
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Node *selected = scene_tree->get_selected();
if (!selected)
break;
//if (!_validate_no_foreign())
// break;
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Ref<Script> existing = selected->get_script();
if (existing.is_valid())
editor->push_item(existing.ptr());
else {
String path = selected->get_filename();
script_create_dialog->config(selected->get_type(), path);
script_create_dialog->popup_centered(Size2(300, 290));
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//script_create_dialog->popup_centered_minsize();
}
} break;
case TOOL_CLEAR_SCRIPT: {
Node *selected = scene_tree->get_selected();
if(!selected)
break;
Ref<Script> existing = selected->get_script();
if(existing.is_valid()) {
const RefPtr empty;
selected->set_script(empty);
}
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} break;
case TOOL_MOVE_UP:
case TOOL_MOVE_DOWN: {
if (!scene_tree->get_selected())
break;
if (scene_tree->get_selected() == edited_scene) {
current_option = -1;
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//accept->get_cancel()->hide();
accept->get_ok()->set_text(TTR("I see.."));
accept->set_text(TTR("This operation can't be done on the tree root."));
accept->popup_centered_minsize();
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break;
}
if (!_validate_no_foreign())
break;
bool MOVING_DOWN = (p_tool == TOOL_MOVE_DOWN);
bool MOVING_UP = !MOVING_DOWN;
Node *common_parent = scene_tree->get_selected()->get_parent();
List<Node *> selection = editor_selection->get_selected_node_list();
selection.sort_custom<Node::Comparator>(); // sort by index
if (MOVING_DOWN)
selection.invert();
int lowest_id = common_parent->get_child_count() - 1;
int highest_id = 0;
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
int index = E->get()->get_index();
if (index > highest_id) highest_id = index;
if (index < lowest_id) lowest_id = index;
if (E->get()->get_parent() != common_parent)
common_parent = NULL;
}
if (!common_parent || (MOVING_DOWN && highest_id >= common_parent->get_child_count() - MOVING_DOWN) || (MOVING_UP && lowest_id == 0))
break; // one or more nodes can not be moved
if (selection.size() == 1) editor_data->get_undo_redo().create_action(TTR("Move Node In Parent"));
if (selection.size() > 1) editor_data->get_undo_redo().create_action(TTR("Move Nodes In Parent"));
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for (int i = 0; i < selection.size(); i++) {
Node *top_node = selection[i];
Node *bottom_node = selection[selection.size() - 1 - i];
ERR_FAIL_COND(!top_node->get_parent());
ERR_FAIL_COND(!bottom_node->get_parent());
int bottom_node_pos = bottom_node->get_index();
int top_node_pos_next = top_node->get_index() + (MOVING_DOWN ? 1 : -1);
editor_data->get_undo_redo().add_do_method(top_node->get_parent(), "move_child", top_node, top_node_pos_next);
editor_data->get_undo_redo().add_undo_method(bottom_node->get_parent(), "move_child", bottom_node, bottom_node_pos);
}
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editor_data->get_undo_redo().commit_action();
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} break;
case TOOL_DUPLICATE: {
if (!edited_scene)
break;
if (editor_selection->is_selected(edited_scene)) {
current_option = -1;
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//accept->get_cancel()->hide();
accept->get_ok()->set_text(TTR("I see.."));
accept->set_text(TTR("This operation can't be done on the tree root."));
accept->popup_centered_minsize();
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break;
}
if (!_validate_no_foreign())
break;
List<Node *> selection = editor_selection->get_selected_node_list();
if (selection.size() == 0)
break;
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List<Node *> reselect;
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editor_data->get_undo_redo().create_action(TTR("Duplicate Node(s)"));
editor_data->get_undo_redo().add_do_method(editor_selection, "clear");
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Node *dupsingle = NULL;
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for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
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Node *node = E->get();
Node *parent = node->get_parent();
List<Node *> owned;
node->get_owned_by(node->get_owner(), &owned);
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Map<Node *, Node *> duplimap;
Node *dup = _duplicate(node, duplimap);
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ERR_CONTINUE(!dup);
if (selection.size() == 1)
dupsingle = dup;
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String name = node->get_name();
String nums;
for (int i = name.length() - 1; i >= 0; i--) {
CharType n = name[i];
if (n >= '0' && n <= '9') {
nums = String::chr(name[i]) + nums;
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} else {
break;
}
}
int num = nums.to_int();
if (num < 1)
num = 1;
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else
num++;
String nnsep = _get_name_num_separator();
name = name.substr(0, name.length() - nums.length()).strip_edges();
if (name.substr(name.length() - nnsep.length(), nnsep.length()) == nnsep) {
name = name.substr(0, name.length() - nnsep.length());
}
String attempt = (name + nnsep + itos(num)).strip_edges();
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while (parent->has_node(attempt)) {
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num++;
attempt = (name + nnsep + itos(num)).strip_edges();
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}
dup->set_name(attempt);
editor_data->get_undo_redo().add_do_method(parent, "_add_child_below_node", node, dup);
for (List<Node *>::Element *F = owned.front(); F; F = F->next()) {
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if (!duplimap.has(F->get())) {
continue;
}
Node *d = duplimap[F->get()];
editor_data->get_undo_redo().add_do_method(d, "set_owner", node->get_owner());
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}
editor_data->get_undo_redo().add_do_method(editor_selection, "add_node", dup);
editor_data->get_undo_redo().add_undo_method(parent, "remove_child", dup);
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editor_data->get_undo_redo().add_do_reference(dup);
ScriptEditorDebugger *sed = ScriptEditor::get_singleton()->get_debugger();
editor_data->get_undo_redo().add_do_method(sed, "live_debug_duplicate_node", edited_scene->get_path_to(node), attempt);
editor_data->get_undo_redo().add_undo_method(sed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(parent)) + "/" + attempt));
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//parent->add_child(dup);
//reselect.push_back(dup);
}
editor_data->get_undo_redo().commit_action();
if (dupsingle)
editor->push_item(dupsingle);
} break;
case TOOL_REPARENT: {
if (!scene_tree->get_selected())
break;
if (editor_selection->is_selected(edited_scene)) {
current_option = -1;
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//confirmation->get_cancel()->hide();
accept->get_ok()->set_text(TTR("I see.."));
accept->set_text(TTR("This operation can't be done on the tree root."));
accept->popup_centered_minsize();
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break;
}
if (!_validate_no_foreign())
break;
List<Node *> nodes = editor_selection->get_selected_node_list();
Set<Node *> nodeset;
for (List<Node *>::Element *E = nodes.front(); E; E = E->next()) {
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nodeset.insert(E->get());
}
reparent_dialog->popup_centered_ratio();
reparent_dialog->set_current(nodeset);
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} break;
case TOOL_MULTI_EDIT: {
Node *root = EditorNode::get_singleton()->get_edited_scene();
if (!root)
break;
Ref<MultiNodeEdit> mne = memnew(MultiNodeEdit);
for (const Map<Node *, Object *>::Element *E = EditorNode::get_singleton()->get_editor_selection()->get_selection().front(); E; E = E->next()) {
mne->add_node(root->get_path_to(E->key()));
}
EditorNode::get_singleton()->push_item(mne.ptr());
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} break;
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case TOOL_ERASE: {
List<Node *> remove_list = editor_selection->get_selected_node_list();
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if (remove_list.empty())
return;
if (!_validate_no_foreign())
break;
if (p_confirm_override) {
_delete_confirm();
// hack, force 2d editor viewport to refresh after deletion
if (CanvasItemEditor *editor = CanvasItemEditor::get_singleton())
editor->get_viewport_control()->update();
} else {
delete_dialog->set_text(TTR("Delete Node(s)?"));
delete_dialog->popup_centered_minsize();
}
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} break;
case TOOL_MERGE_FROM_SCENE: {
EditorNode::get_singleton()->merge_from_scene();
} break;
case TOOL_NEW_SCENE_FROM: {
Node *scene = editor_data->get_edited_scene_root();
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if (!scene) {
accept->get_ok()->set_text(TTR("I see.."));
accept->set_text(TTR("This operation can't be done without a scene."));
accept->popup_centered_minsize();
break;
}
List<Node *> selection = editor_selection->get_selected_node_list();
if (selection.size() != 1) {
accept->get_ok()->set_text(TTR("I see.."));
accept->set_text(TTR("This operation requires a single selected node."));
accept->popup_centered_minsize();
break;
}
Node *tocopy = selection.front()->get();
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if (tocopy == scene) {
accept->get_ok()->set_text(TTR("I see.."));
accept->set_text(TTR("Can not perform with the root node."));
accept->popup_centered_minsize();
break;
}
if (tocopy != editor_data->get_edited_scene_root() && tocopy->get_filename() != "") {
accept->get_ok()->set_text(TTR("I see.."));
accept->set_text(TTR("This operation can't be done on instanced scenes."));
accept->popup_centered_minsize();
break;
}
new_scene_from_dialog->set_mode(EditorFileDialog::MODE_SAVE_FILE);
List<String> extensions;
Ref<PackedScene> sd = memnew(PackedScene);
ResourceSaver::get_recognized_extensions(sd, &extensions);
new_scene_from_dialog->clear_filters();
for (int i = 0; i < extensions.size(); i++) {
new_scene_from_dialog->add_filter("*." + extensions[i] + " ; " + extensions[i].to_upper());
}
String existing;
if (extensions.size()) {
String root_name(tocopy->get_name());
existing = root_name + "." + extensions.front()->get().to_lower();
}
new_scene_from_dialog->set_current_path(existing);
new_scene_from_dialog->popup_centered_ratio();
new_scene_from_dialog->set_title(TTR("Save New Scene As.."));
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} break;
case TOOL_COPY_NODE_PATH: {
List<Node *> selection = editor_selection->get_selected_node_list();
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if (List<Node *>::Element *e = selection.front()) {
if (Node *node = e->get()) {
Node *root = EditorNode::get_singleton()->get_edited_scene();
NodePath path = root->get_path().rel_path_to(node->get_path());
OS::get_singleton()->set_clipboard(path);
}
}
} break;
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}
}
void SceneTreeDock::_notification(int p_what) {
switch (p_what) {
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case NOTIFICATION_READY: {
if (!first_enter)
break;
first_enter = false;
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CanvasItemEditorPlugin *canvas_item_plugin = editor_data->get_editor("2D")->cast_to<CanvasItemEditorPlugin>();
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if (canvas_item_plugin) {
canvas_item_plugin->get_canvas_item_editor()->connect("item_lock_status_changed", scene_tree, "_update_tree");
canvas_item_plugin->get_canvas_item_editor()->connect("item_group_status_changed", scene_tree, "_update_tree");
scene_tree->connect("node_changed", canvas_item_plugin->get_canvas_item_editor()->get_viewport_control(), "update");
}
button_add->set_icon(get_icon("Add", "EditorIcons"));
button_instance->set_icon(get_icon("Instance", "EditorIcons"));
button_create_script->set_icon(get_icon("ScriptCreate","EditorIcons"));
button_clear_script->set_icon(get_icon("Remove", "EditorIcons"));
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filter_icon->set_texture(get_icon("Zoom", "EditorIcons"));
EditorNode::get_singleton()->get_editor_selection()->connect("selection_changed", this, "_selection_changed");
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} break;
}
}
void SceneTreeDock::_load_request(const String &p_path) {
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editor->open_request(p_path);
}
void SceneTreeDock::_script_open_request(const Ref<Script> &p_script) {
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editor->edit_resource(p_script);
}
void SceneTreeDock::_node_selected() {
Node *node = scene_tree->get_selected();
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if (!node) {
editor->push_item(NULL);
return;
}
editor->push_item(node);
}
void SceneTreeDock::_node_renamed() {
_node_selected();
}
Node *SceneTreeDock::_duplicate(Node *p_node, Map<Node *, Node *> &duplimap) {
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Node *node = NULL;
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if (p_node->get_filename() != "") { //an instance
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Ref<PackedScene> sd = ResourceLoader::load(p_node->get_filename());
ERR_FAIL_COND_V(!sd.is_valid(), NULL);
node = sd->instance(true);
ERR_FAIL_COND_V(!node, NULL);
node->set_scene_instance_load_placeholder(p_node->get_scene_instance_load_placeholder());
//node->generate_instance_state();
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} else {
Object *obj = ObjectTypeDB::instance(p_node->get_type());
ERR_FAIL_COND_V(!obj, NULL);
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node = obj->cast_to<Node>();
if (!node)
memdelete(obj);
ERR_FAIL_COND_V(!node, NULL);
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}
List<PropertyInfo> plist;
p_node->get_property_list(&plist);
for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
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if (!(E->get().usage & PROPERTY_USAGE_STORAGE))
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continue;
String name = E->get().name;
node->set(name, p_node->get(name));
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}
List<Node::GroupInfo> group_info;
p_node->get_groups(&group_info);
for (List<Node::GroupInfo>::Element *E = group_info.front(); E; E = E->next()) {
if (E->get().persistent)
node->add_to_group(E->get().name, true);
}
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node->set_name(p_node->get_name());
duplimap[p_node] = node;
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for (int i = 0; i < p_node->get_child_count(); i++) {
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Node *child = p_node->get_child(i);
if (p_node->get_owner() != child->get_owner())
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continue; //don't bother with not in-scene nodes.
Node *dup = _duplicate(child, duplimap);
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if (!dup) {
memdelete(node);
return NULL;
}
node->add_child(dup);
}
return node;
}
void SceneTreeDock::_set_owners(Node *p_owner, const Array &p_nodes) {
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for (int i = 0; i < p_nodes.size(); i++) {
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Object *obj = p_nodes[i];
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if (!obj)
continue;
Node *n = obj->cast_to<Node>();
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if (!n)
continue;
n->set_owner(p_owner);
}
}
void SceneTreeDock::_fill_path_renames(Vector<StringName> base_path, Vector<StringName> new_base_path, Node *p_node, List<Pair<NodePath, NodePath> > *p_renames) {
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base_path.push_back(p_node->get_name());
if (new_base_path.size())
new_base_path.push_back(p_node->get_name());
NodePath from(base_path, true);
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NodePath to;
if (new_base_path.size())
to = NodePath(new_base_path, true);
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Pair<NodePath, NodePath> npp;
npp.first = from;
npp.second = to;
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p_renames->push_back(npp);
for (int i = 0; i < p_node->get_child_count(); i++) {
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_fill_path_renames(base_path, new_base_path, p_node->get_child(i), p_renames);
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}
}
void SceneTreeDock::fill_path_renames(Node *p_node, Node *p_new_parent, List<Pair<NodePath, NodePath> > *p_renames) {
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if (!bool(EDITOR_DEF("animation/autorename_animation_tracks", true)))
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return;
Vector<StringName> base_path;
Node *n = p_node->get_parent();
while (n) {
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base_path.push_back(n->get_name());
n = n->get_parent();
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}
base_path.invert();
Vector<StringName> new_base_path;
if (p_new_parent) {
n = p_new_parent;
while (n) {
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new_base_path.push_back(n->get_name());
n = n->get_parent();
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}
new_base_path.invert();
}
_fill_path_renames(base_path, new_base_path, p_node, p_renames);
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}
void SceneTreeDock::perform_node_renames(Node *p_base, List<Pair<NodePath, NodePath> > *p_renames, Map<Ref<Animation>, Set<int> > *r_rem_anims) {
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Map<Ref<Animation>, Set<int> > rem_anims;
if (!r_rem_anims)
r_rem_anims = &rem_anims;
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if (!bool(EDITOR_DEF("animation/autorename_animation_tracks", true)))
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return;
if (!p_base) {
p_base = edited_scene;
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}
if (!p_base)
return;
if (p_base->cast_to<AnimationPlayer>()) {
AnimationPlayer *ap = p_base->cast_to<AnimationPlayer>();
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List<StringName> anims;
ap->get_animation_list(&anims);
Node *root = ap->get_node(ap->get_root());
if (root) {
NodePath root_path = root->get_path();
NodePath new_root_path = root_path;
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for (List<Pair<NodePath, NodePath> >::Element *E = p_renames->front(); E; E = E->next()) {
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if (E->get().first == root_path) {
new_root_path = E->get().second;
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break;
}
}
if (new_root_path != NodePath()) {
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//will not be erased
for (List<StringName>::Element *E = anims.front(); E; E = E->next()) {
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Ref<Animation> anim = ap->get_animation(E->get());
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if (!r_rem_anims->has(anim)) {
r_rem_anims->insert(anim, Set<int>());
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Set<int> &ran = r_rem_anims->find(anim)->get();
for (int i = 0; i < anim->get_track_count(); i++)
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ran.insert(i);
}
Set<int> &ran = r_rem_anims->find(anim)->get();
if (anim.is_null())
continue;
for (int i = 0; i < anim->get_track_count(); i++) {
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NodePath track_np = anim->track_get_path(i);
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Node *n = root->get_node(track_np);
if (!n) {
continue;
}
NodePath old_np = n->get_path();
if (!ran.has(i))
continue; //channel was removed
for (List<Pair<NodePath, NodePath> >::Element *E = p_renames->front(); E; E = E->next()) {
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if (E->get().first == old_np) {
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if (E->get().second == NodePath()) {
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//will be erased
int idx = 0;
Set<int>::Element *EI = ran.front();
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ERR_FAIL_COND(!EI); //bug
while (EI->get() != i) {
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idx++;
EI = EI->next();
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ERR_FAIL_COND(!EI); //another bug
}
editor_data->get_undo_redo().add_do_method(anim.ptr(), "remove_track", idx);
editor_data->get_undo_redo().add_undo_method(anim.ptr(), "add_track", anim->track_get_type(i), idx);
editor_data->get_undo_redo().add_undo_method(anim.ptr(), "track_set_path", idx, track_np);
editor_data->get_undo_redo().add_undo_method(anim.ptr(), "track_set_interpolation_type", idx, anim->track_get_interpolation_type(i));
for (int j = 0; j < anim->track_get_key_count(i); j++) {
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editor_data->get_undo_redo().add_undo_method(anim.ptr(), "track_insert_key", idx, anim->track_get_key_time(i, j), anim->track_get_key_value(i, j), anim->track_get_key_transition(i, j));
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}
ran.erase(i); //byebye channel
} else {
//will be renamed
NodePath rel_path = new_root_path.rel_path_to(E->get().second);
NodePath new_path = NodePath(rel_path.get_names(), track_np.get_subnames(), false, track_np.get_property());
if (new_path == track_np)
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continue; //bleh
editor_data->get_undo_redo().add_do_method(anim.ptr(), "track_set_path", i, new_path);
editor_data->get_undo_redo().add_undo_method(anim.ptr(), "track_set_path", i, track_np);
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}
}
}
}
}
}
}
}
for (int i = 0; i < p_base->get_child_count(); i++)
perform_node_renames(p_base->get_child(i), p_renames, r_rem_anims);
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}
void SceneTreeDock::_node_prerenamed(Node *p_node, const String &p_new_name) {
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List<Pair<NodePath, NodePath> > path_renames;
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Vector<StringName> base_path;
Node *n = p_node->get_parent();
while (n) {
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base_path.push_back(n->get_name());
n = n->get_parent();
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}
base_path.invert();
Vector<StringName> new_base_path = base_path;
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base_path.push_back(p_node->get_name());
new_base_path.push_back(p_new_name);
Pair<NodePath, NodePath> npp;
npp.first = NodePath(base_path, true);
npp.second = NodePath(new_base_path, true);
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path_renames.push_back(npp);
for (int i = 0; i < p_node->get_child_count(); i++)
_fill_path_renames(base_path, new_base_path, p_node->get_child(i), &path_renames);
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perform_node_renames(NULL, &path_renames);
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}
bool SceneTreeDock::_validate_no_foreign() {
List<Node *> selection = editor_selection->get_selected_node_list();
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
if (E->get() != edited_scene && E->get()->get_owner() != edited_scene) {
accept->get_ok()->set_text(TTR("Makes Sense!"));
accept->set_text(TTR("Can't operate on nodes from a foreign scene!"));
accept->popup_centered_minsize();
return false;
}
if (edited_scene->get_scene_inherited_state().is_valid() && edited_scene->get_scene_inherited_state()->find_node_by_path(edited_scene->get_path_to(E->get())) >= 0) {
accept->get_ok()->set_text(TTR("Makes Sense!"));
accept->set_text(TTR("Can't operate on nodes the current scene inherits from!"));
accept->popup_centered_minsize();
return false;
}
}
return true;
}
void SceneTreeDock::_node_reparent(NodePath p_path, bool p_keep_global_xform) {
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Node *new_parent = scene_root->get_node(p_path);
ERR_FAIL_COND(!new_parent);
//ok all valid
List<Node *> selection = editor_selection->get_selected_node_list();
if (selection.empty())
return; //nothing to reparent
Vector<Node *> nodes;
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
nodes.push_back(E->get());
}
_do_reparent(new_parent, -1, nodes, p_keep_global_xform);
}
void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, Vector<Node *> p_nodes, bool p_keep_global_xform) {
Node *new_parent = p_new_parent;
ERR_FAIL_COND(!new_parent);
Node *validate = new_parent;
while (validate) {
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if (p_nodes.find(validate) != -1) {
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ERR_EXPLAIN("Selection changed at some point.. can't reparent");
ERR_FAIL();
return;
}
validate = validate->get_parent();
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}
//ok all valid
List<Node *> selection = editor_selection->get_selected_node_list();
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if (p_nodes.size() == 0)
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return; //nothing to reparent
//sort by tree order, so re-adding is easy
p_nodes.sort_custom<Node::Comparator>();
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editor_data->get_undo_redo().create_action(TTR("Reparent Node"));
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List<Pair<NodePath, NodePath> > path_renames;
Vector<StringName> former_names;
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int inc = 0;
for (int ni = 0; ni < p_nodes.size(); ni++) {
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//no undo for now, sorry
Node *node = p_nodes[ni];
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fill_path_renames(node, new_parent, &path_renames);
former_names.push_back(node->get_name());
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List<Node *> owned;
node->get_owned_by(node->get_owner(), &owned);
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Array owners;
for (List<Node *>::Element *E = owned.front(); E; E = E->next()) {
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owners.push_back(E->get());
}
if (new_parent == node->get_parent() && node->get_index() < p_position_in_parent + ni) {
//if child will generate a gap when moved, adjust
inc--;
}
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editor_data->get_undo_redo().add_do_method(node->get_parent(), "remove_child", node);
editor_data->get_undo_redo().add_do_method(new_parent, "add_child", node);
if (p_position_in_parent >= 0)
editor_data->get_undo_redo().add_do_method(new_parent, "move_child", node, p_position_in_parent + inc);
ScriptEditorDebugger *sed = ScriptEditor::get_singleton()->get_debugger();
String new_name = new_parent->validate_child_name(node->get_name());
editor_data->get_undo_redo().add_do_method(sed, "live_debug_reparent_node", edited_scene->get_path_to(node), edited_scene->get_path_to(new_parent), new_name, -1);
editor_data->get_undo_redo().add_undo_method(sed, "live_debug_reparent_node", NodePath(String(edited_scene->get_path_to(new_parent)) + "/" + new_name), edited_scene->get_path_to(node->get_parent()), node->get_name(), node->get_index());
if (p_keep_global_xform) {
if (node->cast_to<Node2D>())
editor_data->get_undo_redo().add_do_method(node, "set_global_transform", node->cast_to<Node2D>()->get_global_transform());
if (node->cast_to<Spatial>())
editor_data->get_undo_redo().add_do_method(node, "set_global_transform", node->cast_to<Spatial>()->get_global_transform());
if (node->cast_to<Control>())
editor_data->get_undo_redo().add_do_method(node, "set_global_pos", node->cast_to<Control>()->get_global_pos());
}
editor_data->get_undo_redo().add_do_method(this, "_set_owners", edited_scene, owners);
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if (AnimationPlayerEditor::singleton->get_key_editor()->get_root() == node)
editor_data->get_undo_redo().add_do_method(AnimationPlayerEditor::singleton->get_key_editor(), "set_root", node);
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editor_data->get_undo_redo().add_undo_method(new_parent, "remove_child", node);
editor_data->get_undo_redo().add_undo_method(node, "set_name", former_names[ni]);
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inc++;
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}
//add and move in a second step.. (so old order is preserved)
for (int ni = 0; ni < p_nodes.size(); ni++) {
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Node *node = p_nodes[ni];
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List<Node *> owned;
node->get_owned_by(node->get_owner(), &owned);
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Array owners;
for (List<Node *>::Element *E = owned.front(); E; E = E->next()) {
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owners.push_back(E->get());
}
int child_pos = node->get_position_in_parent();
editor_data->get_undo_redo().add_undo_method(node->get_parent(), "add_child", node);
editor_data->get_undo_redo().add_undo_method(node->get_parent(), "move_child", node, child_pos);
editor_data->get_undo_redo().add_undo_method(this, "_set_owners", edited_scene, owners);
if (AnimationPlayerEditor::singleton->get_key_editor()->get_root() == node)
editor_data->get_undo_redo().add_undo_method(AnimationPlayerEditor::singleton->get_key_editor(), "set_root", node);
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if (p_keep_global_xform) {
if (node->cast_to<Node2D>())
editor_data->get_undo_redo().add_undo_method(node, "set_transform", node->cast_to<Node2D>()->get_transform());
if (node->cast_to<Spatial>())
editor_data->get_undo_redo().add_undo_method(node, "set_transform", node->cast_to<Spatial>()->get_transform());
if (node->cast_to<Control>())
editor_data->get_undo_redo().add_undo_method(node, "set_pos", node->cast_to<Control>()->get_pos());
}
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}
perform_node_renames(NULL, &path_renames);
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editor_data->get_undo_redo().commit_action();
//node->set_owner(owner);
}
void SceneTreeDock::_script_created(Ref<Script> p_script) {
Node *selected = scene_tree->get_selected();
if (!selected)
return;
selected->set_script(p_script.get_ref_ptr());
editor->push_item(p_script.operator->());
}
void SceneTreeDock::_delete_confirm() {
List<Node *> remove_list = editor_selection->get_selected_node_list();
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if (remove_list.empty())
return;
editor->get_editor_plugins_over()->make_visible(false);
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editor_data->get_undo_redo().create_action(TTR("Remove Node(s)"));
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bool entire_scene = false;
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for (List<Node *>::Element *E = remove_list.front(); E; E = E->next()) {
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if (E->get() == edited_scene) {
entire_scene = true;
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}
}
if (entire_scene) {
editor_data->get_undo_redo().add_do_method(editor, "set_edited_scene", (Object *)NULL);
editor_data->get_undo_redo().add_undo_method(editor, "set_edited_scene", edited_scene);
editor_data->get_undo_redo().add_undo_method(edited_scene, "set_owner", edited_scene->get_owner());
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editor_data->get_undo_redo().add_undo_reference(edited_scene);
} else {
remove_list.sort_custom<Node::Comparator>(); //sort nodes to keep positions
List<Pair<NodePath, NodePath> > path_renames;
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//delete from animation
for (List<Node *>::Element *E = remove_list.front(); E; E = E->next()) {
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Node *n = E->get();
if (!n->is_inside_tree() || !n->get_parent())
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continue;
fill_path_renames(n, NULL, &path_renames);
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}
perform_node_renames(NULL, &path_renames);
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//delete for read
for (List<Node *>::Element *E = remove_list.front(); E; E = E->next()) {
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Node *n = E->get();
if (!n->is_inside_tree() || !n->get_parent())
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continue;
List<Node *> owned;
n->get_owned_by(n->get_owner(), &owned);
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Array owners;
for (List<Node *>::Element *E = owned.front(); E; E = E->next()) {
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owners.push_back(E->get());
}
editor_data->get_undo_redo().add_do_method(n->get_parent(), "remove_child", n);
editor_data->get_undo_redo().add_undo_method(n->get_parent(), "add_child", n);
editor_data->get_undo_redo().add_undo_method(n->get_parent(), "move_child", n, n->get_index());
if (AnimationPlayerEditor::singleton->get_key_editor()->get_root() == n)
editor_data->get_undo_redo().add_undo_method(AnimationPlayerEditor::singleton->get_key_editor(), "set_root", n);
editor_data->get_undo_redo().add_undo_method(this, "_set_owners", edited_scene, owners);
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//editor_data->get_undo_redo().add_undo_method(n,"set_owner",n->get_owner());
editor_data->get_undo_redo().add_undo_reference(n);
ScriptEditorDebugger *sed = ScriptEditor::get_singleton()->get_debugger();
editor_data->get_undo_redo().add_do_method(sed, "live_debug_remove_and_keep_node", edited_scene->get_path_to(n), n->get_instance_ID());
editor_data->get_undo_redo().add_undo_method(sed, "live_debug_restore_node", n->get_instance_ID(), edited_scene->get_path_to(n->get_parent()), n->get_index());
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}
}
editor_data->get_undo_redo().commit_action();
}
void SceneTreeDock::_selection_changed() {
int selection_size = EditorNode::get_singleton()->get_editor_selection()->get_selection().size();
if (selection_size > 1) {
//automatically turn on multi-edit
_tool_selected(TOOL_MULTI_EDIT);
}
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if (selection_size==1) {
if(EditorNode::get_singleton()->get_editor_selection()->get_selection().front()->key()->get_script().is_null()) {
button_create_script->show();
button_clear_script->hide();
}
else {
button_create_script->hide();
button_clear_script->show();
}
} else {
button_create_script->hide();
button_clear_script->hide();
}
//tool_buttons[TOOL_MULTI_EDIT]->set_disabled(EditorNode::get_singleton()->get_editor_selection()->get_selection().size()<2);
}
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void SceneTreeDock::_create() {
if (current_option == TOOL_NEW) {
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Node *parent = NULL;
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if (edited_scene) {
// If root exists in edited scene
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parent = scene_tree->get_selected();
if (!parent)
parent = edited_scene;
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} else {
// If no root exist in edited scene
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parent = scene_root;
ERR_FAIL_COND(!parent);
}
Object *c = create_dialog->instance_selected();
ERR_FAIL_COND(!c);
Node *child = c->cast_to<Node>();
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ERR_FAIL_COND(!child);
editor_data->get_undo_redo().create_action(TTR("Create Node"));
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if (edited_scene) {
editor_data->get_undo_redo().add_do_method(parent, "add_child", child);
editor_data->get_undo_redo().add_do_method(child, "set_owner", edited_scene);
editor_data->get_undo_redo().add_do_method(editor_selection, "clear");
editor_data->get_undo_redo().add_do_method(editor_selection, "add_node", child);
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editor_data->get_undo_redo().add_do_reference(child);
editor_data->get_undo_redo().add_undo_method(parent, "remove_child", child);
String new_name = parent->validate_child_name(child->get_type());
ScriptEditorDebugger *sed = ScriptEditor::get_singleton()->get_debugger();
editor_data->get_undo_redo().add_do_method(sed, "live_debug_create_node", edited_scene->get_path_to(parent), child->get_type(), new_name);
editor_data->get_undo_redo().add_undo_method(sed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(parent)) + "/" + new_name));
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} else {
editor_data->get_undo_redo().add_do_method(editor, "set_edited_scene", child);
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editor_data->get_undo_redo().add_do_reference(child);
editor_data->get_undo_redo().add_undo_method(editor, "set_edited_scene", (Object *)NULL);
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}
editor_data->get_undo_redo().commit_action();
editor->push_item(c);
if (c->cast_to<Control>()) {
//make editor more comfortable, so some controls don't appear super shrunk
Control *ct = c->cast_to<Control>();
Size2 ms = ct->get_minimum_size();
if (ms.width < 4)
ms.width = 40;
if (ms.height < 4)
ms.height = 40;
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ct->set_size(ms);
}
} else if (current_option == TOOL_REPLACE) {
Node *n = scene_tree->get_selected();
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ERR_FAIL_COND(!n);
Object *c = create_dialog->instance_selected();
ERR_FAIL_COND(!c);
Node *newnode = c->cast_to<Node>();
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ERR_FAIL_COND(!newnode);
List<PropertyInfo> pinfo;
n->get_property_list(&pinfo);
for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) {
if (!(E->get().usage & PROPERTY_USAGE_STORAGE))
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continue;
newnode->set(E->get().name, n->get(E->get().name));
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}
editor->push_item(NULL);
//reconnect signals
List<MethodInfo> sl;
n->get_signal_list(&sl);
for (List<MethodInfo>::Element *E = sl.front(); E; E = E->next()) {
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List<Object::Connection> cl;
n->get_signal_connection_list(E->get().name, &cl);
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for (List<Object::Connection>::Element *F = cl.front(); F; F = F->next()) {
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Object::Connection &c = F->get();
if (!(c.flags & Object::CONNECT_PERSIST))
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continue;
newnode->connect(c.signal, c.target, c.method, varray(), Object::CONNECT_PERSIST);
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}
}
String newname = n->get_name();
List<Node *> to_erase;
for (int i = 0; i < n->get_child_count(); i++) {
if (n->get_child(i)->get_owner() == NULL && n->is_owned_by_parent()) {
to_erase.push_back(n->get_child(i));
}
}
n->replace_by(newnode, true);
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if (n == edited_scene) {
edited_scene = newnode;
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editor->set_edited_scene(newnode);
newnode->set_editable_instances(n->get_editable_instances());
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}
//small hack to make collisionshapes and other kind of nodes to work
for (int i = 0; i < newnode->get_child_count(); i++) {
Node *c = newnode->get_child(i);
c->call("set_transform", c->call("get_transform"));
}
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editor_data->get_undo_redo().clear_history();
newnode->set_name(newname);
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editor->push_item(newnode);
memdelete(n);
while (to_erase.front()) {
memdelete(to_erase.front()->get());
to_erase.pop_front();
}
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}
}
void SceneTreeDock::set_edited_scene(Node *p_scene) {
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edited_scene = p_scene;
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}
void SceneTreeDock::set_selected(Node *p_node, bool p_emit_selected) {
scene_tree->set_selected(p_node, p_emit_selected);
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}
void SceneTreeDock::import_subscene() {
import_subscene_dialog->popup_centered_ratio();
}
void SceneTreeDock::_import_subscene() {
Node *parent = scene_tree->get_selected();
if (!parent) {
parent = editor_data->get_edited_scene_root();
ERR_FAIL_COND(!parent);
}
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import_subscene_dialog->move(parent, edited_scene);
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editor_data->get_undo_redo().clear_history(); //no undo for now..
/*
editor_data->get_undo_redo().create_action("Import Subscene");
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editor_data->get_undo_redo().add_do_method(parent,"add_child",ss);
//editor_data->get_undo_redo().add_do_method(editor_selection,"clear");
//editor_data->get_undo_redo().add_do_method(editor_selection,"add_node",child);
editor_data->get_undo_redo().add_do_reference(ss);
editor_data->get_undo_redo().add_undo_method(parent,"remove_child",ss);
editor_data->get_undo_redo().commit_action();
*/
}
void SceneTreeDock::_new_scene_from(String p_file) {
List<Node *> selection = editor_selection->get_selected_node_list();
if (selection.size() != 1) {
accept->get_ok()->set_text(TTR("I see.."));
accept->set_text(TTR("This operation requires a single selected node."));
accept->popup_centered_minsize();
return;
}
Node *base = selection.front()->get();
Map<Node *, Node *> reown;
reown[editor_data->get_edited_scene_root()] = base;
Node *copy = base->duplicate_and_reown(reown);
if (copy) {
Ref<PackedScene> sdata = memnew(PackedScene);
Error err = sdata->pack(copy);
memdelete(copy);
if (err != OK) {
accept->get_ok()->set_text(TTR("I see.."));
accept->set_text(TTR("Couldn't save new scene. Likely dependencies (instances) couldn't be satisfied."));
accept->popup_centered_minsize();
return;
}
int flg = 0;
if (EditorSettings::get_singleton()->get("on_save/compress_binary_resources"))
flg |= ResourceSaver::FLAG_COMPRESS;
//if (EditorSettings::get_singleton()->get("on_save/save_paths_as_relative"))
// flg|=ResourceSaver::FLAG_RELATIVE_PATHS;
err = ResourceSaver::save(p_file, sdata, flg);
if (err != OK) {
accept->get_ok()->set_text(TTR("I see.."));
accept->set_text(TTR("Error saving scene."));
accept->popup_centered_minsize();
return;
}
_replace_with_branch_scene(p_file, base);
} else {
accept->get_ok()->set_text(TTR("I see.."));
accept->set_text(TTR("Error duplicating scene to save it."));
accept->popup_centered_minsize();
return;
}
}
static bool _is_node_visible(Node *p_node) {
if (!p_node->get_owner())
return false;
if (p_node->get_owner() != EditorNode::get_singleton()->get_edited_scene() && !EditorNode::get_singleton()->get_edited_scene()->is_editable_instance(p_node->get_owner()))
return false;
return true;
}
static bool _has_visible_children(Node *p_node) {
bool collapsed = p_node->is_displayed_folded();
if (collapsed)
return false;
for (int i = 0; i < p_node->get_child_count(); i++) {
Node *child = p_node->get_child(i);
if (!_is_node_visible(child))
continue;
return true;
}
return false;
}
static Node *_find_last_visible(Node *p_node) {
Node *last = NULL;
bool collapsed = p_node->is_displayed_folded();
if (!collapsed) {
for (int i = 0; i < p_node->get_child_count(); i++) {
if (_is_node_visible(p_node->get_child(i))) {
last = p_node->get_child(i);
}
}
}
if (last) {
Node *lastc = _find_last_visible(last);
if (lastc)
last = lastc;
} else {
last = p_node;
}
return last;
}
void SceneTreeDock::_normalize_drop(Node *&to_node, int &to_pos, int p_type) {
to_pos = -1;
if (p_type == -1) {
//drop at above selected node
if (to_node == EditorNode::get_singleton()->get_edited_scene()) {
to_node = NULL;
ERR_EXPLAIN("Cannot perform drop above the root node!");
ERR_FAIL();
}
to_pos = to_node->get_index();
to_node = to_node->get_parent();
} else if (p_type == 1) {
//drop at below selected node
if (to_node == EditorNode::get_singleton()->get_edited_scene()) {
//if at lower sibling of root node
to_pos = 0; //just insert at begining of root node
return;
}
Node *lower_sibling = NULL;
if (_has_visible_children(to_node)) {
to_pos = 0;
} else {
for (int i = to_node->get_index() + 1; i < to_node->get_parent()->get_child_count(); i++) {
Node *c = to_node->get_parent()->get_child(i);
if (_is_node_visible(c)) {
lower_sibling = c;
break;
}
}
if (lower_sibling) {
to_pos = lower_sibling->get_index();
}
to_node = to_node->get_parent();
}
#if 0
//quite complicated, look for next visible in tree
upper_sibling=_find_last_visible(upper_sibling);
if (upper_sibling->get_parent()==to_node->get_parent()) {
//just insert over this node because nothing is above at an upper level
to_pos=to_node->get_index();
to_node=to_node->get_parent();
} else {
to_pos=-1; //insert last in whathever is up
to_node=upper_sibling->get_parent(); //insert at a parent of whathever is up
}
} else {
//just insert over this node because nothing is above at the same level
to_pos=to_node->get_index();
to_node=to_node->get_parent();
}
#endif
}
}
void SceneTreeDock::_files_dropped(Vector<String> p_files, NodePath p_to, int p_type) {
Node *node = get_node(p_to);
ERR_FAIL_COND(!node);
int to_pos = -1;
_normalize_drop(node, to_pos, p_type);
_perform_instance_scenes(p_files, node, to_pos);
}
void SceneTreeDock::_script_dropped(String p_file, NodePath p_to) {
Ref<Script> scr = ResourceLoader::load(p_file);
ERR_FAIL_COND(!scr.is_valid());
Node *n = get_node(p_to);
if (n) {
n->set_script(scr.get_ref_ptr());
}
}
void SceneTreeDock::_nodes_dragged(Array p_nodes, NodePath p_to, int p_type) {
Vector<Node *> nodes;
Node *to_node;
for (int i = 0; i < p_nodes.size(); i++) {
Node *n = get_node((p_nodes[i]));
if (n) {
nodes.push_back(n);
}
}
if (nodes.size() == 0)
return;
to_node = get_node(p_to);
if (!to_node)
return;
int to_pos = -1;
_normalize_drop(to_node, to_pos, p_type);
_do_reparent(to_node, to_pos, nodes, true);
}
void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) {
if (!EditorNode::get_singleton()->get_edited_scene()) {
menu->clear();
menu->add_icon_shortcut(get_icon("Add", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/add_child_node"), TOOL_NEW);
menu->add_icon_shortcut(get_icon("Instance", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/instance_scene"), TOOL_INSTANCE);
menu->set_size(Size2(1, 1));
menu->set_pos(p_menu_pos);
menu->popup();
return;
}
List<Node *> selection = editor_selection->get_selected_node_list();
if (selection.size() == 0)
return;
menu->clear();
if (selection.size() == 1) {
menu->add_icon_shortcut(get_icon("Add", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/add_child_node"), TOOL_NEW);
menu->add_icon_shortcut(get_icon("Instance", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/instance_scene"), TOOL_INSTANCE);
menu->add_separator();
menu->add_icon_shortcut(get_icon("Reload", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/change_node_type"), TOOL_REPLACE);
//menu->add_separator(); moved to their own dock
//menu->add_icon_item(get_icon("Groups","EditorIcons"),TTR("Edit Groups"),TOOL_GROUP);
//menu->add_icon_item(get_icon("Connect","EditorIcons"),TTR("Edit Connections"),TOOL_CONNECT);
menu->add_separator();
menu->add_icon_shortcut(get_icon("ScriptCreate", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/attach_script"), TOOL_ATTACH_SCRIPT);
menu->add_icon_shortcut(get_icon("Remove", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/clear_script"), TOOL_CLEAR_SCRIPT);
menu->add_separator();
}
menu->add_icon_shortcut(get_icon("Up", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/move_up"), TOOL_MOVE_UP);
menu->add_icon_shortcut(get_icon("Down", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/move_down"), TOOL_MOVE_DOWN);
menu->add_icon_shortcut(get_icon("Duplicate", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/duplicate"), TOOL_DUPLICATE);
menu->add_icon_shortcut(get_icon("Reparent", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/reparent"), TOOL_REPARENT);
if (selection.size() == 1) {
menu->add_separator();
menu->add_icon_shortcut(get_icon("Blend", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/merge_from_scene"), TOOL_MERGE_FROM_SCENE);
menu->add_icon_shortcut(get_icon("Save", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/save_branch_as_scene"), TOOL_NEW_SCENE_FROM);
menu->add_separator();
menu->add_icon_shortcut(get_icon("Duplicate", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/copy_node_path"), TOOL_COPY_NODE_PATH);
}
menu->add_separator();
menu->add_icon_shortcut(get_icon("Remove", "EditorIcons"), ED_SHORTCUT("scene_tree/delete", TTR("Delete Node(s)"), KEY_DELETE), TOOL_ERASE);
menu->set_size(Size2(1, 1));
menu->set_pos(p_menu_pos);
menu->popup();
}
void SceneTreeDock::_filter_changed(const String &p_filter) {
scene_tree->set_filter(p_filter);
}
String SceneTreeDock::get_filter() {
return filter->get_text();
}
void SceneTreeDock::set_filter(const String &p_filter) {
filter->set_text(p_filter);
scene_tree->set_filter(p_filter);
}
void SceneTreeDock::open_script_dialog(Node* p_for_node) {
scene_tree->set_selected(p_for_node,false);
_tool_selected(TOOL_ATTACH_SCRIPT);
}
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void SceneTreeDock::_bind_methods() {
ObjectTypeDB::bind_method(_MD("_tool_selected"), &SceneTreeDock::_tool_selected, DEFVAL(false));
ObjectTypeDB::bind_method(_MD("_create"), &SceneTreeDock::_create);
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//ObjectTypeDB::bind_method(_MD("_script_created"),&SceneTreeDock::_script_created);
ObjectTypeDB::bind_method(_MD("_node_reparent"), &SceneTreeDock::_node_reparent);
ObjectTypeDB::bind_method(_MD("_set_owners"), &SceneTreeDock::_set_owners);
ObjectTypeDB::bind_method(_MD("_node_selected"), &SceneTreeDock::_node_selected);
ObjectTypeDB::bind_method(_MD("_node_renamed"), &SceneTreeDock::_node_renamed);
ObjectTypeDB::bind_method(_MD("_script_created"), &SceneTreeDock::_script_created);
ObjectTypeDB::bind_method(_MD("_load_request"), &SceneTreeDock::_load_request);
ObjectTypeDB::bind_method(_MD("_script_open_request"), &SceneTreeDock::_script_open_request);
ObjectTypeDB::bind_method(_MD("_unhandled_key_input"), &SceneTreeDock::_unhandled_key_input);
ObjectTypeDB::bind_method(_MD("_delete_confirm"), &SceneTreeDock::_delete_confirm);
ObjectTypeDB::bind_method(_MD("_node_prerenamed"), &SceneTreeDock::_node_prerenamed);
ObjectTypeDB::bind_method(_MD("_import_subscene"), &SceneTreeDock::_import_subscene);
ObjectTypeDB::bind_method(_MD("_selection_changed"), &SceneTreeDock::_selection_changed);
ObjectTypeDB::bind_method(_MD("_new_scene_from"), &SceneTreeDock::_new_scene_from);
ObjectTypeDB::bind_method(_MD("_nodes_dragged"), &SceneTreeDock::_nodes_dragged);
ObjectTypeDB::bind_method(_MD("_files_dropped"), &SceneTreeDock::_files_dropped);
ObjectTypeDB::bind_method(_MD("_script_dropped"), &SceneTreeDock::_script_dropped);
ObjectTypeDB::bind_method(_MD("_tree_rmb"), &SceneTreeDock::_tree_rmb);
ObjectTypeDB::bind_method(_MD("_filter_changed"), &SceneTreeDock::_filter_changed);
ObjectTypeDB::bind_method(_MD("instance"), &SceneTreeDock::instance);
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}
SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSelection *p_editor_selection, EditorData &p_editor_data) {
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editor = p_editor;
edited_scene = NULL;
editor_data = &p_editor_data;
editor_selection = p_editor_selection;
scene_root = p_scene_root;
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VBoxContainer *vbc = this;
HBoxContainer *filter_hbc = memnew(HBoxContainer);
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ToolButton *tb;
ED_SHORTCUT("scene_tree/add_child_node", TTR("Add Child Node"), KEY_MASK_CMD | KEY_A);
ED_SHORTCUT("scene_tree/instance_scene", TTR("Instance Child Scene"));
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ED_SHORTCUT("scene_tree/change_node_type", TTR("Change Type"));
ED_SHORTCUT("scene_tree/attach_script", TTR("Attach Script"));
ED_SHORTCUT("scene_tree/clear_script", TTR("Clear Script"));
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ED_SHORTCUT("scene_tree/move_up", TTR("Move Up"), KEY_MASK_CMD | KEY_UP);
ED_SHORTCUT("scene_tree/move_down", TTR("Move Down"), KEY_MASK_CMD | KEY_DOWN);
ED_SHORTCUT("scene_tree/duplicate", TTR("Duplicate"), KEY_MASK_CMD | KEY_D);
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ED_SHORTCUT("scene_tree/reparent", TTR("Reparent"));
ED_SHORTCUT("scene_tree/merge_from_scene", TTR("Merge From Scene"));
ED_SHORTCUT("scene_tree/save_branch_as_scene", TTR("Save Branch as Scene"));
ED_SHORTCUT("scene_tree/copy_node_path", TTR("Copy Node Path"), KEY_MASK_CMD | KEY_C);
ED_SHORTCUT("scene_tree/delete_no_confirm", TTR("Delete (No Confirm)"), KEY_MASK_SHIFT | KEY_DELETE);
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ED_SHORTCUT("scene_tree/delete", TTR("Delete"), KEY_DELETE);
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tb = memnew(ToolButton);
tb->connect("pressed", this, "_tool_selected", make_binds(TOOL_NEW, false));
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tb->set_tooltip(TTR("Add/Create a New Node"));
tb->set_shortcut(ED_GET_SHORTCUT("scene_tree/add_child_node"));
filter_hbc->add_child(tb);
button_add = tb;
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tb = memnew(ToolButton);
tb->connect("pressed", this, "_tool_selected", make_binds(TOOL_INSTANCE, false));
tb->set_tooltip(TTR("Instance a scene file as a Node. Creates an inherited scene if no root node exists."));
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tb->set_shortcut(ED_GET_SHORTCUT("scene_tree/instance_scene"));
filter_hbc->add_child(tb);
button_instance = tb;
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vbc->add_child(filter_hbc);
filter = memnew(LineEdit);
filter->set_h_size_flags(SIZE_EXPAND_FILL);
filter_hbc->add_child(filter);
filter_icon = memnew(TextureFrame);
filter_hbc->add_child(filter_icon);
filter_icon->set_stretch_mode(TextureFrame::STRETCH_KEEP_CENTERED);
filter->connect("text_changed", this, "_filter_changed");
tb = memnew(ToolButton);
tb->connect("pressed",this,"_tool_selected",make_binds(TOOL_ATTACH_SCRIPT, false));
tb->set_tooltip(TTR("Attach a new or existing script for the selected node."));
tb->set_shortcut(ED_GET_SHORTCUT("scene_tree/attach_script"));
filter_hbc->add_child(tb);
button_create_script=tb;
tb = memnew(ToolButton);
tb->connect("pressed", this, "_tool_selected", make_binds(TOOL_CLEAR_SCRIPT, false));
tb->set_tooltip(TTR("Clear a script for the selected node."));
tb->set_shortcut(ED_GET_SHORTCUT("scene_tree/clear_script"));
filter_hbc->add_child(tb);
button_clear_script = tb;
scene_tree = memnew(SceneTreeEditor(false, true, true));
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vbc->add_child(scene_tree);
scene_tree->set_v_size_flags(SIZE_EXPAND | SIZE_FILL);
scene_tree->connect("rmb_pressed", this, "_tree_rmb");
scene_tree->connect("node_selected", this, "_node_selected", varray(), CONNECT_DEFERRED);
scene_tree->connect("node_renamed", this, "_node_renamed", varray(), CONNECT_DEFERRED);
scene_tree->connect("node_prerename", this, "_node_prerenamed");
scene_tree->connect("open", this, "_load_request");
scene_tree->connect("open_script", this, "_script_open_request");
scene_tree->connect("nodes_rearranged", this, "_nodes_dragged");
scene_tree->connect("files_dropped", this, "_files_dropped");
scene_tree->connect("script_dropped", this, "_script_dropped");
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scene_tree->set_undo_redo(&editor_data->get_undo_redo());
scene_tree->set_editor_selection(editor_selection);
create_dialog = memnew(CreateDialog);
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create_dialog->set_base_type("Node");
add_child(create_dialog);
create_dialog->connect("create", this, "_create");
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//groups_editor = memnew( GroupsEditor );
//add_child(groups_editor);
//groups_editor->set_undo_redo(&editor_data->get_undo_redo());
//connect_dialog = memnew( ConnectionsDialog(p_editor) );
//add_child(connect_dialog);
//connect_dialog->set_undoredo(&editor_data->get_undo_redo());
script_create_dialog = memnew(ScriptCreateDialog);
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add_child(script_create_dialog);
script_create_dialog->connect("script_created", this, "_script_created");
reparent_dialog = memnew(ReparentDialog);
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add_child(reparent_dialog);
reparent_dialog->connect("reparent", this, "_node_reparent");
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accept = memnew(AcceptDialog);
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add_child(accept);
file = memnew(EditorFileDialog);
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add_child(file);
file->connect("file_selected", this, "instance");
set_process_unhandled_key_input(true);
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delete_dialog = memnew(ConfirmationDialog);
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add_child(delete_dialog);
delete_dialog->connect("confirmed", this, "_delete_confirm");
import_subscene_dialog = memnew(EditorSubScene);
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add_child(import_subscene_dialog);
import_subscene_dialog->connect("subscene_selected", this, "_import_subscene");
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new_scene_from_dialog = memnew(EditorFileDialog);
new_scene_from_dialog->set_mode(EditorFileDialog::MODE_SAVE_FILE);
add_child(new_scene_from_dialog);
new_scene_from_dialog->connect("file_selected", this, "_new_scene_from");
menu = memnew(PopupMenu);
add_child(menu);
menu->connect("item_pressed", this, "_tool_selected");
first_enter = true;
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vbc->add_constant_override("separation", 4);
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}