2019-06-16 02:45:24 +00:00
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#!/usr/bin/env python
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Import('env')
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if 'RD_GLSL' in env['BUILDERS']:
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env.RD_GLSL('canvas.glsl');
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2019-07-05 01:54:32 +00:00
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env.RD_GLSL('canvas_occlusion.glsl');
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2019-07-27 13:23:24 +00:00
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env.RD_GLSL('blur.glsl');
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2019-08-26 20:43:58 +00:00
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env.RD_GLSL('cubemap_roughness.glsl');
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2020-02-20 23:27:34 +00:00
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env.RD_GLSL('cubemap_downsampler.glsl');
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env.RD_GLSL('cubemap_filter.glsl');
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2020-01-21 17:24:22 +00:00
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env.RD_GLSL('scene_high_end.glsl');
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2019-08-26 20:43:58 +00:00
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env.RD_GLSL('sky.glsl');
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2019-08-27 18:27:35 +00:00
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env.RD_GLSL('tonemap.glsl');
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2019-09-07 01:51:27 +00:00
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env.RD_GLSL('copy.glsl');
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2019-10-03 20:39:08 +00:00
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env.RD_GLSL('giprobe.glsl');
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env.RD_GLSL('giprobe_debug.glsl');
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2019-10-11 02:14:56 +00:00
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env.RD_GLSL('giprobe_sdf.glsl');
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2020-01-10 00:40:26 +00:00
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env.RD_GLSL('luminance_reduce.glsl');
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2020-01-13 18:37:24 +00:00
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env.RD_GLSL('bokeh_dof.glsl');
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2020-01-25 10:18:55 +00:00
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env.RD_GLSL('ssao.glsl');
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env.RD_GLSL('ssao_minify.glsl');
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env.RD_GLSL('ssao_blur.glsl');
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2020-01-26 23:09:40 +00:00
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env.RD_GLSL('roughness_limiter.glsl');
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