2014-02-10 01:10:30 +00:00
|
|
|
/*************************************************************************/
|
|
|
|
/* camera_matrix.h */
|
|
|
|
/*************************************************************************/
|
|
|
|
/* This file is part of: */
|
|
|
|
/* GODOT ENGINE */
|
2017-08-27 12:16:55 +00:00
|
|
|
/* https://godotengine.org */
|
2014-02-10 01:10:30 +00:00
|
|
|
/*************************************************************************/
|
2022-01-13 08:45:09 +00:00
|
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
2014-02-10 01:10:30 +00:00
|
|
|
/* */
|
|
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
|
|
/* a copy of this software and associated documentation files (the */
|
|
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
|
|
/* the following conditions: */
|
|
|
|
/* */
|
|
|
|
/* The above copyright notice and this permission notice shall be */
|
|
|
|
/* included in all copies or substantial portions of the Software. */
|
|
|
|
/* */
|
|
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
|
|
/*************************************************************************/
|
2018-01-04 23:50:27 +00:00
|
|
|
|
2014-02-10 01:10:30 +00:00
|
|
|
#ifndef CAMERA_MATRIX_H
|
|
|
|
#define CAMERA_MATRIX_H
|
|
|
|
|
2018-09-11 16:13:45 +00:00
|
|
|
#include "core/math/rect2.h"
|
|
|
|
#include "core/math/transform.h"
|
|
|
|
|
2014-02-10 01:10:30 +00:00
|
|
|
struct CameraMatrix {
|
|
|
|
enum Planes {
|
|
|
|
PLANE_NEAR,
|
|
|
|
PLANE_FAR,
|
|
|
|
PLANE_LEFT,
|
|
|
|
PLANE_TOP,
|
|
|
|
PLANE_RIGHT,
|
|
|
|
PLANE_BOTTOM
|
|
|
|
};
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
real_t matrix[4][4];
|
2016-03-08 23:00:52 +00:00
|
|
|
|
2014-02-10 01:10:30 +00:00
|
|
|
void set_identity();
|
|
|
|
void set_zero();
|
|
|
|
void set_light_bias();
|
2017-03-05 15:44:50 +00:00
|
|
|
void set_light_atlas_rect(const Rect2 &p_rect);
|
|
|
|
void set_perspective(real_t p_fovy_degrees, real_t p_aspect, real_t p_z_near, real_t p_z_far, bool p_flip_fov = false);
|
2017-04-23 12:10:41 +00:00
|
|
|
void set_perspective(real_t p_fovy_degrees, real_t p_aspect, real_t p_z_near, real_t p_z_far, bool p_flip_fov, int p_eye, real_t p_intraocular_dist, real_t p_convergence_dist);
|
|
|
|
void set_for_hmd(int p_eye, real_t p_aspect, real_t p_intraocular_dist, real_t p_display_width, real_t p_display_to_lens, real_t p_oversample, real_t p_z_near, real_t p_z_far);
|
2017-03-05 15:44:50 +00:00
|
|
|
void set_orthogonal(real_t p_left, real_t p_right, real_t p_bottom, real_t p_top, real_t p_znear, real_t p_zfar);
|
|
|
|
void set_orthogonal(real_t p_size, real_t p_aspect, real_t p_znear, real_t p_zfar, bool p_flip_fov = false);
|
2017-01-14 20:35:39 +00:00
|
|
|
void set_frustum(real_t p_left, real_t p_right, real_t p_bottom, real_t p_top, real_t p_near, real_t p_far);
|
2019-02-19 16:17:02 +00:00
|
|
|
void set_frustum(real_t p_size, real_t p_aspect, Vector2 p_offset, real_t p_near, real_t p_far, bool p_flip_fov = false);
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
static real_t get_fovy(real_t p_fovx, real_t p_aspect) {
|
|
|
|
return Math::rad2deg(Math::atan(p_aspect * Math::tan(Math::deg2rad(p_fovx) * 0.5)) * 2.0);
|
2014-02-10 01:10:30 +00:00
|
|
|
}
|
|
|
|
|
2017-01-14 20:35:39 +00:00
|
|
|
real_t get_z_far() const;
|
|
|
|
real_t get_z_near() const;
|
|
|
|
real_t get_aspect() const;
|
|
|
|
real_t get_fov() const;
|
2017-09-07 21:00:47 +00:00
|
|
|
bool is_orthogonal() const;
|
2016-03-08 23:00:52 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
Vector<Plane> get_projection_planes(const Transform &p_transform) const;
|
2016-03-08 23:00:52 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
bool get_endpoints(const Transform &p_transform, Vector3 *p_8points) const;
|
2020-01-21 18:39:16 +00:00
|
|
|
Vector2 get_viewport_half_extents() const;
|
2016-03-08 23:00:52 +00:00
|
|
|
|
2014-02-10 01:10:30 +00:00
|
|
|
void invert();
|
|
|
|
CameraMatrix inverse() const;
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
CameraMatrix operator*(const CameraMatrix &p_matrix) const;
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
Plane xform4(const Plane &p_vec4) const;
|
|
|
|
_FORCE_INLINE_ Vector3 xform(const Vector3 &p_vec3) const;
|
2016-03-08 23:00:52 +00:00
|
|
|
|
2014-02-10 01:10:30 +00:00
|
|
|
operator String() const;
|
|
|
|
|
2017-11-17 02:09:00 +00:00
|
|
|
void scale_translate_to_fit(const AABB &p_aabb);
|
2014-02-10 01:10:30 +00:00
|
|
|
void make_scale(const Vector3 &p_scale);
|
2016-12-04 15:45:30 +00:00
|
|
|
int get_pixels_per_meter(int p_for_pixel_width) const;
|
2014-02-10 01:10:30 +00:00
|
|
|
operator Transform() const;
|
|
|
|
|
2016-03-08 23:00:52 +00:00
|
|
|
CameraMatrix();
|
2017-03-05 15:44:50 +00:00
|
|
|
CameraMatrix(const Transform &p_transform);
|
2014-02-10 01:10:30 +00:00
|
|
|
~CameraMatrix();
|
|
|
|
};
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
Vector3 CameraMatrix::xform(const Vector3 &p_vec3) const {
|
2014-02-10 01:10:30 +00:00
|
|
|
Vector3 ret;
|
|
|
|
ret.x = matrix[0][0] * p_vec3.x + matrix[1][0] * p_vec3.y + matrix[2][0] * p_vec3.z + matrix[3][0];
|
|
|
|
ret.y = matrix[0][1] * p_vec3.x + matrix[1][1] * p_vec3.y + matrix[2][1] * p_vec3.z + matrix[3][1];
|
|
|
|
ret.z = matrix[0][2] * p_vec3.x + matrix[1][2] * p_vec3.y + matrix[2][2] * p_vec3.z + matrix[3][2];
|
2017-01-14 20:35:39 +00:00
|
|
|
real_t w = matrix[0][3] * p_vec3.x + matrix[1][3] * p_vec3.y + matrix[2][3] * p_vec3.z + matrix[3][3];
|
2017-03-05 15:44:50 +00:00
|
|
|
return ret / w;
|
2014-02-10 01:10:30 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
#endif
|