godot/doc/classes/ExternalTexture.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="ExternalTexture" inherits="Texture" version="3.4">
<brief_description>
Enable OpenGL ES external texture extension.
</brief_description>
<description>
Enable support for the OpenGL ES external texture extension as defined by [url=https://www.khronos.org/registry/OpenGL/extensions/OES/OES_EGL_image_external.txt]OES_EGL_image_external[/url].
[b]Note:[/b] This is only supported for Android platforms.
</description>
<tutorials>
</tutorials>
<methods>
2020-03-25 10:42:15 +00:00
<method name="get_external_texture_id">
<return type="int" />
<description>
Returns the external texture name.
</description>
</method>
</methods>
<members>
<member name="flags" type="int" setter="set_flags" getter="get_flags" override="true" default="2048" />
<member name="size" type="Vector2" setter="set_size" getter="get_size" default="Vector2( 1, 1 )">
External texture size.
</member>
</members>
<constants>
</constants>
</class>