2019-06-16 02:45:24 +00:00
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#!/usr/bin/env python
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2020-03-30 06:28:32 +00:00
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Import("env")
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2019-06-16 02:45:24 +00:00
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2020-03-30 06:28:32 +00:00
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if "RD_GLSL" in env["BUILDERS"]:
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env.RD_GLSL("canvas.glsl")
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env.RD_GLSL("canvas_occlusion.glsl")
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2020-11-26 12:50:21 +00:00
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env.RD_GLSL("canvas_sdf.glsl")
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2020-04-11 17:43:12 +00:00
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env.RD_GLSL("copy.glsl")
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env.RD_GLSL("copy_to_fb.glsl")
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2020-03-30 06:28:32 +00:00
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env.RD_GLSL("cubemap_roughness.glsl")
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env.RD_GLSL("cubemap_downsampler.glsl")
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env.RD_GLSL("cubemap_filter.glsl")
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2020-12-07 21:27:38 +00:00
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env.RD_GLSL("scene_forward.glsl")
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2020-03-30 06:28:32 +00:00
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env.RD_GLSL("sky.glsl")
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env.RD_GLSL("tonemap.glsl")
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2020-04-11 17:43:12 +00:00
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env.RD_GLSL("cube_to_dp.glsl")
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2020-03-30 06:28:32 +00:00
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env.RD_GLSL("giprobe.glsl")
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env.RD_GLSL("giprobe_debug.glsl")
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env.RD_GLSL("giprobe_sdf.glsl")
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env.RD_GLSL("luminance_reduce.glsl")
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env.RD_GLSL("bokeh_dof.glsl")
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2020-10-18 22:27:51 +00:00
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env.RD_GLSL("ssao.glsl")
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2020-12-08 05:37:09 +00:00
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env.RD_GLSL("ssao_downsample.glsl")
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env.RD_GLSL("ssao_importance_map.glsl")
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2020-10-18 22:27:51 +00:00
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env.RD_GLSL("ssao_blur.glsl")
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2020-12-08 05:37:09 +00:00
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env.RD_GLSL("ssao_interleave.glsl")
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2020-03-30 06:28:32 +00:00
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env.RD_GLSL("roughness_limiter.glsl")
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2020-04-02 02:24:52 +00:00
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env.RD_GLSL("screen_space_reflection.glsl")
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env.RD_GLSL("screen_space_reflection_filter.glsl")
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env.RD_GLSL("screen_space_reflection_scale.glsl")
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2020-04-04 02:42:26 +00:00
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env.RD_GLSL("subsurface_scattering.glsl")
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2020-04-02 02:24:52 +00:00
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env.RD_GLSL("specular_merge.glsl")
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2020-06-25 13:33:28 +00:00
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env.RD_GLSL("gi.glsl")
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env.RD_GLSL("resolve.glsl")
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env.RD_GLSL("sdfgi_preprocess.glsl")
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env.RD_GLSL("sdfgi_integrate.glsl")
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env.RD_GLSL("sdfgi_direct_light.glsl")
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env.RD_GLSL("sdfgi_debug.glsl")
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env.RD_GLSL("sdfgi_debug_probes.glsl")
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2020-08-13 01:21:01 +00:00
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env.RD_GLSL("volumetric_fog.glsl")
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env.RD_GLSL("shadow_reduce.glsl")
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2020-08-19 13:38:24 +00:00
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env.RD_GLSL("particles.glsl")
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env.RD_GLSL("particles_copy.glsl")
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env.RD_GLSL("sort.glsl")
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2020-12-16 14:07:08 +00:00
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env.RD_GLSL("skeleton.glsl")
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