2023-01-05 12:25:55 +00:00
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/**************************************************************************/
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/* os.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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2018-01-04 23:50:27 +00:00
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2014-02-10 01:10:30 +00:00
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#include "os.h"
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2017-01-13 17:25:43 +00:00
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2020-11-07 22:33:38 +00:00
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#include "core/config/project_settings.h"
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2020-04-28 13:19:37 +00:00
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#include "core/input/input.h"
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2021-06-11 12:51:48 +00:00
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#include "core/io/dir_access.h"
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#include "core/io/file_access.h"
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2018-09-11 16:13:45 +00:00
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#include "core/os/midi_driver.h"
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#include "core/version_generated.gen.h"
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2017-01-13 17:25:43 +00:00
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#include <stdarg.h>
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2022-08-24 07:50:33 +00:00
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#include <thread>
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2014-02-10 01:10:30 +00:00
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2020-04-01 23:20:12 +00:00
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OS *OS::singleton = nullptr;
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2020-06-29 18:46:21 +00:00
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uint64_t OS::target_ticks = 0;
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2014-02-10 01:10:30 +00:00
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2017-03-05 15:44:50 +00:00
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OS *OS::get_singleton() {
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2014-02-10 01:10:30 +00:00
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return singleton;
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}
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2021-05-24 11:54:05 +00:00
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uint64_t OS::get_ticks_msec() const {
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return get_ticks_usec() / 1000ULL;
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2019-03-29 13:53:11 +00:00
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}
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2020-05-31 12:19:31 +00:00
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double OS::get_unix_time() const {
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2018-12-19 21:18:52 +00:00
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return 0;
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}
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2020-05-14 12:29:06 +00:00
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2017-11-21 09:35:01 +00:00
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void OS::_set_logger(CompositeLogger *p_logger) {
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2017-09-22 05:56:02 +00:00
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if (_logger) {
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memdelete(_logger);
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2015-11-05 19:13:05 +00:00
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}
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2017-09-22 05:56:02 +00:00
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_logger = p_logger;
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}
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2017-11-21 09:35:01 +00:00
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void OS::add_logger(Logger *p_logger) {
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if (!_logger) {
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Vector<Logger *> loggers;
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loggers.push_back(p_logger);
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_logger = memnew(CompositeLogger(loggers));
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} else {
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_logger->add_logger(p_logger);
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}
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2017-09-22 05:56:02 +00:00
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}
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2021-09-22 15:36:40 +00:00
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void OS::print_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, bool p_editor_notify, Logger::ErrorType p_type) {
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2020-03-07 15:38:06 +00:00
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if (!_stderr_enabled) {
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return;
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}
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2022-03-23 09:08:58 +00:00
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if (_logger) {
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_logger->log_error(p_function, p_file, p_line, p_code, p_rationale, p_editor_notify, p_type);
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}
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2014-02-10 01:10:30 +00:00
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}
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2017-03-05 15:44:50 +00:00
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void OS::print(const char *p_format, ...) {
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2020-03-07 15:38:06 +00:00
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if (!_stdout_enabled) {
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return;
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}
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2014-02-10 01:10:30 +00:00
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va_list argp;
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va_start(argp, p_format);
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2022-03-23 09:08:58 +00:00
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if (_logger) {
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_logger->logv(p_format, argp, false);
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}
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2014-02-10 01:10:30 +00:00
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va_end(argp);
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2020-05-19 13:46:49 +00:00
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}
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2014-02-10 01:10:30 +00:00
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2022-05-02 23:29:38 +00:00
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void OS::print_rich(const char *p_format, ...) {
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if (!_stdout_enabled) {
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return;
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}
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va_list argp;
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va_start(argp, p_format);
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if (_logger) {
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_logger->logv(p_format, argp, false);
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}
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va_end(argp);
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}
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2017-03-05 15:44:50 +00:00
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void OS::printerr(const char *p_format, ...) {
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2020-03-07 15:38:06 +00:00
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if (!_stderr_enabled) {
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return;
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}
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2014-02-10 01:10:30 +00:00
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va_list argp;
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va_start(argp, p_format);
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2022-03-23 09:08:58 +00:00
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if (_logger) {
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_logger->logv(p_format, argp, true);
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}
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2014-02-10 01:10:30 +00:00
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va_end(argp);
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2020-05-19 13:46:49 +00:00
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}
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2014-02-10 01:10:30 +00:00
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2021-07-22 16:23:48 +00:00
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void OS::alert(const String &p_alert, const String &p_title) {
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fprintf(stderr, "%s: %s\n", p_title.utf8().get_data(), p_alert.utf8().get_data());
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}
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2014-02-10 01:10:30 +00:00
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void OS::set_low_processor_usage_mode(bool p_enabled) {
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2017-03-05 15:44:50 +00:00
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low_processor_usage_mode = p_enabled;
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2014-02-10 01:10:30 +00:00
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}
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bool OS::is_in_low_processor_usage_mode() const {
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return low_processor_usage_mode;
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}
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2017-11-22 17:40:43 +00:00
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void OS::set_low_processor_usage_mode_sleep_usec(int p_usec) {
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low_processor_usage_mode_sleep_usec = p_usec;
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}
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int OS::get_low_processor_usage_mode_sleep_usec() const {
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return low_processor_usage_mode_sleep_usec;
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}
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2014-02-10 01:10:30 +00:00
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String OS::get_executable_path() const {
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return _execpath;
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}
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2017-08-07 10:17:31 +00:00
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int OS::get_process_id() const {
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2014-04-05 15:39:30 +00:00
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return -1;
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2020-05-19 13:46:49 +00:00
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}
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2014-04-05 15:39:30 +00:00
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2014-02-10 01:10:30 +00:00
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bool OS::is_stdout_verbose() const {
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return _verbose_stdout;
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}
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2020-07-09 07:32:42 +00:00
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bool OS::is_stdout_debug_enabled() const {
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return _debug_stdout;
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}
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2020-03-07 15:38:06 +00:00
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bool OS::is_stdout_enabled() const {
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return _stdout_enabled;
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}
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bool OS::is_stderr_enabled() const {
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return _stderr_enabled;
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}
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void OS::set_stdout_enabled(bool p_enabled) {
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_stdout_enabled = p_enabled;
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}
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void OS::set_stderr_enabled(bool p_enabled) {
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_stderr_enabled = p_enabled;
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}
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2014-02-10 01:10:30 +00:00
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int OS::get_exit_code() const {
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return _exit_code;
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}
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2020-05-14 12:29:06 +00:00
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2014-02-10 01:10:30 +00:00
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void OS::set_exit_code(int p_code) {
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2017-03-05 15:44:50 +00:00
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_exit_code = p_code;
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2014-02-10 01:10:30 +00:00
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}
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String OS::get_locale() const {
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return "en";
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}
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2021-09-16 07:27:56 +00:00
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// Non-virtual helper to extract the 2 or 3-letter language code from
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// `get_locale()` in a way that's consistent for all platforms.
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String OS::get_locale_language() const {
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return get_locale().left(3).replace("_", "");
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}
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2021-12-20 09:28:54 +00:00
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// Embedded PCK offset.
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uint64_t OS::get_embedded_pck_offset() const {
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return 0;
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}
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2017-11-26 18:00:53 +00:00
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// Helper function to ensure that a dir name/path will be valid on the OS
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2023-01-14 14:07:28 +00:00
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String OS::get_safe_dir_name(const String &p_dir_name, bool p_allow_paths) const {
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String safe_dir_name = p_dir_name;
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2017-11-26 18:00:53 +00:00
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Vector<String> invalid_chars = String(": * ? \" < > |").split(" ");
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2023-01-14 14:07:28 +00:00
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if (p_allow_paths) {
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2017-11-26 18:00:53 +00:00
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// Dir separators are allowed, but disallow ".." to avoid going up the filesystem
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invalid_chars.push_back("..");
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2023-01-14 14:07:28 +00:00
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safe_dir_name = safe_dir_name.replace("\\", "/").strip_edges();
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2017-11-26 18:00:53 +00:00
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} else {
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invalid_chars.push_back("/");
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2023-01-14 14:07:28 +00:00
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invalid_chars.push_back("\\");
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safe_dir_name = safe_dir_name.strip_edges();
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// These directory names are invalid.
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if (safe_dir_name == ".") {
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safe_dir_name = "dot";
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} else if (safe_dir_name == "..") {
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safe_dir_name = "twodots";
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}
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2017-11-26 18:00:53 +00:00
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}
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for (int i = 0; i < invalid_chars.size(); i++) {
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safe_dir_name = safe_dir_name.replace(invalid_chars[i], "-");
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2016-06-02 18:39:37 +00:00
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}
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2017-11-26 18:00:53 +00:00
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return safe_dir_name;
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2016-06-02 18:39:37 +00:00
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}
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Add initial support for the XDG Base Directory spec
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html
(latest as of this commit).
Three virtual methods are added to OS for the various XDG paths we will use:
- OS::get_data_path gives XDG_DATA_HOME, or if missing:
~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_config_path gives XDG_CONFIG_HOME, or if missing:
~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_cache_path gives XDG_CACHE_HOME, or if missing:
~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows
So for Windows there are no changes, for Linux we follow the full split spec
and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot.
Support for system-wide installation of templates on Unix was removed for now,
as it's a bit hackish and I don't think anyone uses it.
user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by
default, but when using the application/config/use_shared_user_dir option
it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame.
For now everything still goes in EditorSettings::get_settings_dir(), but
this will be changed in a later commit to make use of the new splitting
where relevant.
Part of #3513.
2017-11-17 16:11:41 +00:00
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// Path to data, config, cache, etc. OS-specific folders
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// Get properly capitalized engine name for system paths
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String OS::get_godot_dir_name() const {
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// Default to lowercase, so only override when different case is needed
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2017-11-19 20:18:01 +00:00
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return String(VERSION_SHORT_NAME).to_lower();
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Add initial support for the XDG Base Directory spec
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html
(latest as of this commit).
Three virtual methods are added to OS for the various XDG paths we will use:
- OS::get_data_path gives XDG_DATA_HOME, or if missing:
~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_config_path gives XDG_CONFIG_HOME, or if missing:
~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_cache_path gives XDG_CACHE_HOME, or if missing:
~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows
So for Windows there are no changes, for Linux we follow the full split spec
and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot.
Support for system-wide installation of templates on Unix was removed for now,
as it's a bit hackish and I don't think anyone uses it.
user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by
default, but when using the application/config/use_shared_user_dir option
it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame.
For now everything still goes in EditorSettings::get_settings_dir(), but
this will be changed in a later commit to make use of the new splitting
where relevant.
Part of #3513.
2017-11-17 16:11:41 +00:00
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}
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// OS equivalent of XDG_DATA_HOME
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String OS::get_data_path() const {
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return ".";
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}
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// OS equivalent of XDG_CONFIG_HOME
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String OS::get_config_path() const {
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return ".";
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}
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// OS equivalent of XDG_CACHE_HOME
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String OS::get_cache_path() const {
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return ".";
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}
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|
2020-01-10 16:02:29 +00:00
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|
// Path to macOS .app bundle resources
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String OS::get_bundle_resource_dir() const {
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return ".";
|
2020-05-19 13:46:49 +00:00
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}
|
2020-01-10 16:02:29 +00:00
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2021-05-13 06:25:09 +00:00
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// Path to macOS .app bundle embedded icon
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String OS::get_bundle_icon_path() const {
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return String();
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}
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|
|
|
Add initial support for the XDG Base Directory spec
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html
(latest as of this commit).
Three virtual methods are added to OS for the various XDG paths we will use:
- OS::get_data_path gives XDG_DATA_HOME, or if missing:
~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_config_path gives XDG_CONFIG_HOME, or if missing:
~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_cache_path gives XDG_CACHE_HOME, or if missing:
~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows
So for Windows there are no changes, for Linux we follow the full split spec
and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot.
Support for system-wide installation of templates on Unix was removed for now,
as it's a bit hackish and I don't think anyone uses it.
user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by
default, but when using the application/config/use_shared_user_dir option
it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame.
For now everything still goes in EditorSettings::get_settings_dir(), but
this will be changed in a later commit to make use of the new splitting
where relevant.
Part of #3513.
2017-11-17 16:11:41 +00:00
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|
|
// OS specific path for user://
|
2017-11-17 14:25:22 +00:00
|
|
|
String OS::get_user_data_dir() const {
|
2014-02-10 01:10:30 +00:00
|
|
|
return ".";
|
2020-05-19 13:46:49 +00:00
|
|
|
}
|
2014-02-10 01:10:30 +00:00
|
|
|
|
Add initial support for the XDG Base Directory spec
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html
(latest as of this commit).
Three virtual methods are added to OS for the various XDG paths we will use:
- OS::get_data_path gives XDG_DATA_HOME, or if missing:
~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_config_path gives XDG_CONFIG_HOME, or if missing:
~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_cache_path gives XDG_CACHE_HOME, or if missing:
~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows
So for Windows there are no changes, for Linux we follow the full split spec
and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot.
Support for system-wide installation of templates on Unix was removed for now,
as it's a bit hackish and I don't think anyone uses it.
user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by
default, but when using the application/config/use_shared_user_dir option
it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame.
For now everything still goes in EditorSettings::get_settings_dir(), but
this will be changed in a later commit to make use of the new splitting
where relevant.
Part of #3513.
2017-11-17 16:11:41 +00:00
|
|
|
// Absolute path to res://
|
|
|
|
String OS::get_resource_dir() const {
|
|
|
|
return ProjectSettings::get_singleton()->get_resource_path();
|
|
|
|
}
|
|
|
|
|
|
|
|
// Access system-specific dirs like Documents, Downloads, etc.
|
2021-07-11 01:39:31 +00:00
|
|
|
String OS::get_system_dir(SystemDir p_dir, bool p_shared_storage) const {
|
Add initial support for the XDG Base Directory spec
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html
(latest as of this commit).
Three virtual methods are added to OS for the various XDG paths we will use:
- OS::get_data_path gives XDG_DATA_HOME, or if missing:
~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_config_path gives XDG_CONFIG_HOME, or if missing:
~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_cache_path gives XDG_CACHE_HOME, or if missing:
~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows
So for Windows there are no changes, for Linux we follow the full split spec
and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot.
Support for system-wide installation of templates on Unix was removed for now,
as it's a bit hackish and I don't think anyone uses it.
user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by
default, but when using the application/config/use_shared_user_dir option
it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame.
For now everything still goes in EditorSettings::get_settings_dir(), but
this will be changed in a later commit to make use of the new splitting
where relevant.
Part of #3513.
2017-11-17 16:11:41 +00:00
|
|
|
return ".";
|
|
|
|
}
|
|
|
|
|
2014-02-10 01:10:30 +00:00
|
|
|
Error OS::shell_open(String p_uri) {
|
|
|
|
return ERR_UNAVAILABLE;
|
2020-05-19 13:46:49 +00:00
|
|
|
}
|
2014-02-10 01:10:30 +00:00
|
|
|
|
|
|
|
// implement these with the canvas?
|
|
|
|
|
2019-01-30 18:07:46 +00:00
|
|
|
uint64_t OS::get_static_memory_usage() const {
|
2017-01-06 13:15:44 +00:00
|
|
|
return Memory::get_mem_usage();
|
2014-02-10 01:10:30 +00:00
|
|
|
}
|
|
|
|
|
2019-01-30 18:07:46 +00:00
|
|
|
uint64_t OS::get_static_memory_peak_usage() const {
|
2017-01-06 13:15:44 +00:00
|
|
|
return Memory::get_mem_max_usage();
|
2014-02-10 01:10:30 +00:00
|
|
|
}
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
Error OS::set_cwd(const String &p_cwd) {
|
2014-02-10 01:10:30 +00:00
|
|
|
return ERR_CANT_OPEN;
|
|
|
|
}
|
|
|
|
|
2019-01-30 18:07:46 +00:00
|
|
|
uint64_t OS::get_free_static_memory() const {
|
2017-01-06 13:15:44 +00:00
|
|
|
return Memory::get_mem_available();
|
2014-02-10 01:10:30 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void OS::yield() {
|
|
|
|
}
|
|
|
|
|
2020-03-03 13:36:29 +00:00
|
|
|
void OS::ensure_user_data_dir() {
|
2017-11-17 14:25:22 +00:00
|
|
|
String dd = get_user_data_dir();
|
2022-03-10 14:27:09 +00:00
|
|
|
if (DirAccess::exists(dd)) {
|
2014-02-10 01:10:30 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2022-03-23 09:08:58 +00:00
|
|
|
Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
|
2014-09-19 21:39:50 +00:00
|
|
|
Error err = da->make_dir_recursive(dd);
|
2019-08-15 02:57:49 +00:00
|
|
|
ERR_FAIL_COND_MSG(err != OK, "Error attempting to create data dir: " + dd + ".");
|
2014-02-10 01:10:30 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
String OS::get_model_name() const {
|
2017-03-05 15:44:50 +00:00
|
|
|
return "GenericDevice";
|
2014-02-10 01:10:30 +00:00
|
|
|
}
|
|
|
|
|
2022-07-29 13:30:52 +00:00
|
|
|
void OS::set_cmdline(const char *p_execpath, const List<String> &p_args, const List<String> &p_user_args) {
|
2022-01-06 09:34:10 +00:00
|
|
|
_execpath = String::utf8(p_execpath);
|
2014-02-10 01:10:30 +00:00
|
|
|
_cmdline = p_args;
|
2022-07-29 13:30:52 +00:00
|
|
|
_user_args = p_user_args;
|
2020-05-19 13:46:49 +00:00
|
|
|
}
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2017-08-07 10:17:31 +00:00
|
|
|
String OS::get_unique_id() const {
|
2014-02-10 01:10:30 +00:00
|
|
|
ERR_FAIL_V("");
|
|
|
|
}
|
|
|
|
|
|
|
|
int OS::get_processor_count() const {
|
2022-08-24 07:50:33 +00:00
|
|
|
return std::thread::hardware_concurrency();
|
2014-02-10 01:10:30 +00:00
|
|
|
}
|
|
|
|
|
2020-12-27 00:50:21 +00:00
|
|
|
String OS::get_processor_name() const {
|
|
|
|
return "";
|
|
|
|
}
|
|
|
|
|
2019-02-26 14:58:47 +00:00
|
|
|
void OS::set_has_server_feature_callback(HasServerFeatureCallback p_callback) {
|
|
|
|
has_server_feature_callback = p_callback;
|
|
|
|
}
|
|
|
|
|
2017-10-02 19:38:39 +00:00
|
|
|
bool OS::has_feature(const String &p_feature) {
|
2021-03-26 14:33:36 +00:00
|
|
|
// Feature tags are always lowercase for consistency.
|
|
|
|
if (p_feature == get_name().to_lower()) {
|
2017-07-19 20:00:46 +00:00
|
|
|
return true;
|
2020-05-14 14:41:43 +00:00
|
|
|
}
|
2021-03-26 14:33:36 +00:00
|
|
|
|
|
|
|
// Catch-all `linuxbsd` feature tag that matches on both Linux and BSD.
|
|
|
|
// This is the one exposed in the project settings dialog.
|
|
|
|
if (p_feature == "linuxbsd" && (get_name() == "Linux" || get_name() == "FreeBSD" || get_name() == "NetBSD" || get_name() == "OpenBSD" || get_name() == "BSD")) {
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
Implement Running Godot as Movie Writer
* Allows running the game in "movie writer" mode.
* It ensures entirely stable framerate, so your run can be saved stable and with proper sound (which is impossible if your CPU/GPU can't sustain doing this in real-time).
* If disabling vsync, it can save movies faster than the game is run, but if you want to control the interaction it can get difficult.
* Implements a simple, default MJPEG writer.
This new features has two main use cases, which have high demand:
* Saving game videos in high quality and ensuring the frame rate is *completely* stable, always.
* Using Godot as a tool to make movies and animations (which is ideal if you want interaction, or creating them procedurally. No other software is as good for this).
**Note**: This feature **IS NOT** for capturing real-time footage. Use something like OBS, SimpleScreenRecorder or FRAPS to achieve that, as they do a much better job at intercepting the compositor than Godot can probably do using Vulkan or OpenGL natively. If your game runs near real-time when capturing, you can still use this feature but it will play no sound (sound will be saved directly).
Usage:
$ godot --write-movie movie.avi [scene_file.tscn]
Missing:
* Options for configuring video writing via GLOBAL_DEF
* UI Menu for launching with this mode from the editor.
* Add to list of command line options.
* Add a feature tag to override configurations when movie writing (fantastic for saving videos with highest quality settings).
2022-06-16 22:55:19 +00:00
|
|
|
if (p_feature == "movie") {
|
|
|
|
return _writing_movie;
|
|
|
|
}
|
|
|
|
|
2017-07-19 20:00:46 +00:00
|
|
|
#ifdef DEBUG_ENABLED
|
2020-05-14 14:41:43 +00:00
|
|
|
if (p_feature == "debug") {
|
2017-07-19 20:00:46 +00:00
|
|
|
return true;
|
2020-05-14 14:41:43 +00:00
|
|
|
}
|
2022-10-26 16:23:09 +00:00
|
|
|
#endif // DEBUG_ENABLED
|
|
|
|
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
|
|
if (p_feature == "editor") {
|
|
|
|
return true;
|
|
|
|
}
|
2017-07-19 20:00:46 +00:00
|
|
|
#else
|
2022-10-26 16:23:09 +00:00
|
|
|
if (p_feature == "template") {
|
2017-07-19 20:00:46 +00:00
|
|
|
return true;
|
2022-02-16 12:56:32 +00:00
|
|
|
}
|
2022-10-26 16:23:09 +00:00
|
|
|
#ifdef DEBUG_ENABLED
|
|
|
|
if (p_feature == "template_debug") {
|
2018-07-25 21:20:54 +00:00
|
|
|
return true;
|
2020-05-14 14:41:43 +00:00
|
|
|
}
|
2018-07-25 21:20:54 +00:00
|
|
|
#else
|
2022-10-26 16:23:09 +00:00
|
|
|
if (p_feature == "template_release" || p_feature == "release") {
|
2018-07-25 21:20:54 +00:00
|
|
|
return true;
|
2022-02-16 12:56:32 +00:00
|
|
|
}
|
2022-10-26 16:23:09 +00:00
|
|
|
#endif // DEBUG_ENABLED
|
|
|
|
#endif // TOOLS_ENABLED
|
2017-07-19 20:00:46 +00:00
|
|
|
|
2022-12-03 17:17:04 +00:00
|
|
|
#ifdef REAL_T_IS_DOUBLE
|
|
|
|
if (p_feature == "double") {
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
#else
|
|
|
|
if (p_feature == "single") {
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
#endif // REAL_T_IS_DOUBLE
|
|
|
|
|
2017-10-02 19:38:39 +00:00
|
|
|
if (sizeof(void *) == 8 && p_feature == "64") {
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
if (sizeof(void *) == 4 && p_feature == "32") {
|
|
|
|
return true;
|
|
|
|
}
|
2022-06-05 19:10:20 +00:00
|
|
|
#if defined(__x86_64) || defined(__x86_64__) || defined(__amd64__) || defined(__i386) || defined(__i386__) || defined(_M_IX86) || defined(_M_X64)
|
|
|
|
#if defined(__x86_64) || defined(__x86_64__) || defined(__amd64__) || defined(_M_X64)
|
2017-10-02 15:01:43 +00:00
|
|
|
if (p_feature == "x86_64") {
|
|
|
|
return true;
|
|
|
|
}
|
2022-06-05 19:10:20 +00:00
|
|
|
#elif defined(__i386) || defined(__i386__) || defined(_M_IX86)
|
|
|
|
if (p_feature == "x86_32") {
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
#endif
|
2017-10-02 15:01:43 +00:00
|
|
|
if (p_feature == "x86") {
|
|
|
|
return true;
|
|
|
|
}
|
2022-06-05 19:10:20 +00:00
|
|
|
#elif defined(__arm__) || defined(__aarch64__) || defined(_M_ARM) || defined(_M_ARM64)
|
|
|
|
#if defined(__aarch64__) || defined(_M_ARM64)
|
2017-10-02 15:01:43 +00:00
|
|
|
if (p_feature == "arm64") {
|
|
|
|
return true;
|
|
|
|
}
|
2022-06-05 19:10:20 +00:00
|
|
|
#elif defined(__arm__) || defined(_M_ARM)
|
|
|
|
if (p_feature == "arm32") {
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
#endif
|
2017-10-02 15:01:43 +00:00
|
|
|
#if defined(__ARM_ARCH_7A__)
|
|
|
|
if (p_feature == "armv7a" || p_feature == "armv7") {
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
#if defined(__ARM_ARCH_7S__)
|
|
|
|
if (p_feature == "armv7s" || p_feature == "armv7") {
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
if (p_feature == "arm") {
|
|
|
|
return true;
|
|
|
|
}
|
2021-08-28 22:40:32 +00:00
|
|
|
#elif defined(__riscv)
|
|
|
|
#if __riscv_xlen == 8
|
|
|
|
if (p_feature == "rv64") {
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
if (p_feature == "riscv") {
|
|
|
|
return true;
|
|
|
|
}
|
2021-11-01 20:23:18 +00:00
|
|
|
#elif defined(__powerpc__)
|
|
|
|
#if defined(__powerpc64__)
|
|
|
|
if (p_feature == "ppc64") {
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
if (p_feature == "ppc") {
|
|
|
|
return true;
|
|
|
|
}
|
2022-06-05 19:10:20 +00:00
|
|
|
#elif defined(__wasm__)
|
|
|
|
#if defined(__wasm64__)
|
|
|
|
if (p_feature == "wasm64") {
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
#elif defined(__wasm32__)
|
|
|
|
if (p_feature == "wasm32") {
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
if (p_feature == "wasm") {
|
|
|
|
return true;
|
|
|
|
}
|
2017-10-02 15:01:43 +00:00
|
|
|
#endif
|
2017-10-02 19:38:39 +00:00
|
|
|
|
2020-05-14 14:41:43 +00:00
|
|
|
if (_check_internal_feature_support(p_feature)) {
|
2017-07-19 20:00:46 +00:00
|
|
|
return true;
|
2020-05-14 14:41:43 +00:00
|
|
|
}
|
2017-07-19 20:00:46 +00:00
|
|
|
|
2019-02-26 14:58:47 +00:00
|
|
|
if (has_server_feature_callback && has_server_feature_callback(p_feature)) {
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2020-05-14 14:41:43 +00:00
|
|
|
if (ProjectSettings::get_singleton()->has_custom_feature(p_feature)) {
|
2018-07-18 08:22:59 +00:00
|
|
|
return true;
|
2020-05-14 14:41:43 +00:00
|
|
|
}
|
2018-07-18 08:22:59 +00:00
|
|
|
|
2017-07-19 20:00:46 +00:00
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
2018-07-19 21:58:15 +00:00
|
|
|
void OS::set_restart_on_exit(bool p_restart, const List<String> &p_restart_arguments) {
|
|
|
|
restart_on_exit = p_restart;
|
|
|
|
restart_commandline = p_restart_arguments;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool OS::is_restart_on_exit_set() const {
|
|
|
|
return restart_on_exit;
|
|
|
|
}
|
2018-07-20 06:37:10 +00:00
|
|
|
|
|
|
|
List<String> OS::get_restart_on_exit_arguments() const {
|
2018-07-19 21:58:15 +00:00
|
|
|
return restart_commandline;
|
|
|
|
}
|
|
|
|
|
2020-02-17 21:06:54 +00:00
|
|
|
PackedStringArray OS::get_connected_midi_inputs() {
|
2020-05-14 14:41:43 +00:00
|
|
|
if (MIDIDriver::get_singleton()) {
|
2018-07-14 12:11:28 +00:00
|
|
|
return MIDIDriver::get_singleton()->get_connected_inputs();
|
2020-05-14 14:41:43 +00:00
|
|
|
}
|
2018-07-14 12:11:28 +00:00
|
|
|
|
2020-02-17 21:06:54 +00:00
|
|
|
PackedStringArray list;
|
2020-05-31 17:10:27 +00:00
|
|
|
ERR_FAIL_V_MSG(list, vformat("MIDI input isn't supported on %s.", OS::get_singleton()->get_name()));
|
2018-07-14 12:11:28 +00:00
|
|
|
}
|
|
|
|
|
2018-08-04 00:17:33 +00:00
|
|
|
void OS::open_midi_inputs() {
|
2020-05-14 14:41:43 +00:00
|
|
|
if (MIDIDriver::get_singleton()) {
|
2018-08-04 00:17:33 +00:00
|
|
|
MIDIDriver::get_singleton()->open();
|
2020-05-31 17:10:27 +00:00
|
|
|
} else {
|
|
|
|
ERR_PRINT(vformat("MIDI input isn't supported on %s.", OS::get_singleton()->get_name()));
|
2020-05-14 14:41:43 +00:00
|
|
|
}
|
2018-08-04 00:17:33 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void OS::close_midi_inputs() {
|
2020-05-14 14:41:43 +00:00
|
|
|
if (MIDIDriver::get_singleton()) {
|
2018-08-04 00:17:33 +00:00
|
|
|
MIDIDriver::get_singleton()->close();
|
2020-05-31 17:10:27 +00:00
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|
|
} else {
|
|
|
|
ERR_PRINT(vformat("MIDI input isn't supported on %s.", OS::get_singleton()->get_name()));
|
2020-05-14 14:41:43 +00:00
|
|
|
}
|
2018-08-04 00:17:33 +00:00
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|
|
}
|
|
|
|
|
2020-06-29 18:46:21 +00:00
|
|
|
void OS::add_frame_delay(bool p_can_draw) {
|
|
|
|
const uint32_t frame_delay = Engine::get_singleton()->get_frame_delay();
|
|
|
|
if (frame_delay) {
|
|
|
|
// Add fixed frame delay to decrease CPU/GPU usage. This doesn't take
|
|
|
|
// the actual frame time into account.
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|
|
|
// Due to the high fluctuation of the actual sleep duration, it's not recommended
|
|
|
|
// to use this as a FPS limiter.
|
|
|
|
delay_usec(frame_delay * 1000);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Add a dynamic frame delay to decrease CPU/GPU usage. This takes the
|
|
|
|
// previous frame time into account for a smoother result.
|
|
|
|
uint64_t dynamic_delay = 0;
|
|
|
|
if (is_in_low_processor_usage_mode() || !p_can_draw) {
|
|
|
|
dynamic_delay = get_low_processor_usage_mode_sleep_usec();
|
|
|
|
}
|
2022-09-22 20:15:07 +00:00
|
|
|
const int max_fps = Engine::get_singleton()->get_max_fps();
|
|
|
|
if (max_fps > 0 && !Engine::get_singleton()->is_editor_hint()) {
|
2020-06-29 18:46:21 +00:00
|
|
|
// Override the low processor usage mode sleep delay if the target FPS is lower.
|
2022-09-22 20:15:07 +00:00
|
|
|
dynamic_delay = MAX(dynamic_delay, (uint64_t)(1000000 / max_fps));
|
2020-06-29 18:46:21 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
if (dynamic_delay > 0) {
|
|
|
|
target_ticks += dynamic_delay;
|
|
|
|
uint64_t current_ticks = get_ticks_usec();
|
|
|
|
|
|
|
|
if (current_ticks < target_ticks) {
|
|
|
|
delay_usec(target_ticks - current_ticks);
|
|
|
|
}
|
|
|
|
|
|
|
|
current_ticks = get_ticks_usec();
|
|
|
|
target_ticks = MIN(MAX(target_ticks, current_ticks - dynamic_delay), current_ticks + dynamic_delay);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2014-02-10 01:10:30 +00:00
|
|
|
OS::OS() {
|
2017-03-05 15:44:50 +00:00
|
|
|
singleton = this;
|
|
|
|
|
2017-11-21 09:35:01 +00:00
|
|
|
Vector<Logger *> loggers;
|
|
|
|
loggers.push_back(memnew(StdLogger));
|
|
|
|
_set_logger(memnew(CompositeLogger(loggers)));
|
2014-02-10 01:10:30 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
OS::~OS() {
|
2022-03-23 09:08:58 +00:00
|
|
|
if (_logger) {
|
|
|
|
memdelete(_logger);
|
|
|
|
}
|
2020-04-01 23:20:12 +00:00
|
|
|
singleton = nullptr;
|
2014-02-10 01:10:30 +00:00
|
|
|
}
|