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/**************************************************************************/
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/* subviewport_container.cpp */
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/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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# include "subviewport_container.h"
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# include "core/config/engine.h"
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# include "scene/main/viewport.h"
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Size2 SubViewportContainer : : get_minimum_size ( ) const {
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if ( stretch ) {
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return Size2 ( ) ;
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}
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Size2 ms ;
for ( int i = 0 ; i < get_child_count ( ) ; i + + ) {
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SubViewport * c = Object : : cast_to < SubViewport > ( get_child ( i ) ) ;
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if ( ! c ) {
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continue ;
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}
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Size2 minsize = c - > get_size ( ) ;
ms . width = MAX ( ms . width , minsize . width ) ;
ms . height = MAX ( ms . height , minsize . height ) ;
}
return ms ;
}
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void SubViewportContainer : : set_stretch ( bool p_enable ) {
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if ( stretch = = p_enable ) {
return ;
}
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stretch = p_enable ;
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recalc_force_viewport_sizes ( ) ;
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update_minimum_size ( ) ;
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queue_sort ( ) ;
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queue_redraw ( ) ;
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}
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bool SubViewportContainer : : is_stretch_enabled ( ) const {
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return stretch ;
}
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void SubViewportContainer : : set_stretch_shrink ( int p_shrink ) {
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ERR_FAIL_COND ( p_shrink < 1 ) ;
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if ( shrink = = p_shrink ) {
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return ;
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}
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shrink = p_shrink ;
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recalc_force_viewport_sizes ( ) ;
queue_redraw ( ) ;
}
void SubViewportContainer : : recalc_force_viewport_sizes ( ) {
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if ( ! stretch ) {
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return ;
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}
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// If stretch is enabled, make sure that all child SubViwewports have the correct size.
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for ( int i = 0 ; i < get_child_count ( ) ; i + + ) {
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SubViewport * c = Object : : cast_to < SubViewport > ( get_child ( i ) ) ;
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if ( ! c ) {
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continue ;
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}
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c - > set_size_force ( get_size ( ) / shrink ) ;
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}
}
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int SubViewportContainer : : get_stretch_shrink ( ) const {
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return shrink ;
}
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Vector < int > SubViewportContainer : : get_allowed_size_flags_horizontal ( ) const {
return Vector < int > ( ) ;
}
Vector < int > SubViewportContainer : : get_allowed_size_flags_vertical ( ) const {
return Vector < int > ( ) ;
}
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void SubViewportContainer : : _notification ( int p_what ) {
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switch ( p_what ) {
case NOTIFICATION_RESIZED : {
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recalc_force_viewport_sizes ( ) ;
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} break ;
case NOTIFICATION_ENTER_TREE :
case NOTIFICATION_VISIBILITY_CHANGED : {
for ( int i = 0 ; i < get_child_count ( ) ; i + + ) {
SubViewport * c = Object : : cast_to < SubViewport > ( get_child ( i ) ) ;
if ( ! c ) {
continue ;
}
if ( is_visible_in_tree ( ) ) {
c - > set_update_mode ( SubViewport : : UPDATE_ALWAYS ) ;
} else {
c - > set_update_mode ( SubViewport : : UPDATE_DISABLED ) ;
}
c - > set_handle_input_locally ( false ) ; //do not handle input locally here
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}
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} break ;
case NOTIFICATION_DRAW : {
for ( int i = 0 ; i < get_child_count ( ) ; i + + ) {
SubViewport * c = Object : : cast_to < SubViewport > ( get_child ( i ) ) ;
if ( ! c ) {
continue ;
}
if ( stretch ) {
draw_texture_rect ( c - > get_texture ( ) , Rect2 ( Vector2 ( ) , get_size ( ) ) ) ;
} else {
draw_texture_rect ( c - > get_texture ( ) , Rect2 ( Vector2 ( ) , c - > get_size ( ) ) ) ;
}
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}
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} break ;
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case NOTIFICATION_FOCUS_ENTER : {
// If focused, send InputEvent to the SubViewport before the Gui-Input stage.
set_process_input ( true ) ;
set_process_unhandled_input ( false ) ;
} break ;
case NOTIFICATION_FOCUS_EXIT : {
// A different Control has focus and should receive Gui-Input before the InputEvent is sent to the SubViewport.
set_process_input ( false ) ;
set_process_unhandled_input ( true ) ;
} break ;
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}
}
void SubViewportContainer : : _notify_viewports ( int p_notification ) {
for ( int i = 0 ; i < get_child_count ( ) ; i + + ) {
SubViewport * c = Object : : cast_to < SubViewport > ( get_child ( i ) ) ;
if ( ! c ) {
continue ;
}
c - > notification ( p_notification ) ;
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}
}
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void SubViewportContainer : : input ( const Ref < InputEvent > & p_event ) {
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_propagate_nonpositional_event ( p_event ) ;
}
void SubViewportContainer : : unhandled_input ( const Ref < InputEvent > & p_event ) {
_propagate_nonpositional_event ( p_event ) ;
}
void SubViewportContainer : : _propagate_nonpositional_event ( const Ref < InputEvent > & p_event ) {
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ERR_FAIL_COND ( p_event . is_null ( ) ) ;
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if ( Engine : : get_singleton ( ) - > is_editor_hint ( ) ) {
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return ;
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}
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if ( _is_propagated_in_gui_input ( p_event ) ) {
return ;
}
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bool send ;
if ( GDVIRTUAL_CALL ( _propagate_input_event , p_event , send ) ) {
if ( ! send ) {
return ;
}
}
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_send_event_to_viewports ( p_event ) ;
}
void SubViewportContainer : : gui_input ( const Ref < InputEvent > & p_event ) {
ERR_FAIL_COND ( p_event . is_null ( ) ) ;
if ( Engine : : get_singleton ( ) - > is_editor_hint ( ) ) {
return ;
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}
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if ( ! _is_propagated_in_gui_input ( p_event ) ) {
return ;
}
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bool send ;
if ( GDVIRTUAL_CALL ( _propagate_input_event , p_event , send ) ) {
if ( ! send ) {
return ;
}
}
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if ( stretch & & shrink > 1 ) {
Transform2D xform ;
xform . scale ( Vector2 ( 1 , 1 ) / shrink ) ;
_send_event_to_viewports ( p_event - > xformed_by ( xform ) ) ;
} else {
_send_event_to_viewports ( p_event ) ;
}
}
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void SubViewportContainer : : _send_event_to_viewports ( const Ref < InputEvent > & p_event ) {
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for ( int i = 0 ; i < get_child_count ( ) ; i + + ) {
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SubViewport * c = Object : : cast_to < SubViewport > ( get_child ( i ) ) ;
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if ( ! c | | c - > is_input_disabled ( ) ) {
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continue ;
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}
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c - > push_input ( p_event ) ;
}
}
bool SubViewportContainer : : _is_propagated_in_gui_input ( const Ref < InputEvent > & p_event ) {
// Propagation of events with a position property happen in gui_input
// Propagation of other events happen in input
if ( Object : : cast_to < InputEventMouse > ( * p_event ) | | Object : : cast_to < InputEventScreenDrag > ( * p_event ) | | Object : : cast_to < InputEventScreenTouch > ( * p_event ) | | Object : : cast_to < InputEventGesture > ( * p_event ) ) {
return true ;
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}
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return false ;
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}
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void SubViewportContainer : : add_child_notify ( Node * p_child ) {
if ( Object : : cast_to < SubViewport > ( p_child ) ) {
queue_redraw ( ) ;
}
}
void SubViewportContainer : : remove_child_notify ( Node * p_child ) {
if ( Object : : cast_to < SubViewport > ( p_child ) ) {
queue_redraw ( ) ;
}
}
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PackedStringArray SubViewportContainer : : get_configuration_warnings ( ) const {
PackedStringArray warnings = Node : : get_configuration_warnings ( ) ;
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bool has_viewport = false ;
for ( int i = 0 ; i < get_child_count ( ) ; i + + ) {
if ( Object : : cast_to < SubViewport > ( get_child ( i ) ) ) {
has_viewport = true ;
break ;
}
}
if ( ! has_viewport ) {
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warnings . push_back ( RTR ( " This node doesn't have a SubViewport as child, so it can't display its intended content. \n Consider adding a SubViewport as a child to provide something displayable. " ) ) ;
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}
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if ( get_default_cursor_shape ( ) ! = Control : : CURSOR_ARROW ) {
warnings . push_back ( RTR ( " The default mouse cursor shape of SubViewportContainer has no effect. \n Consider leaving it at its initial value `CURSOR_ARROW`. " ) ) ;
}
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return warnings ;
}
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void SubViewportContainer : : _bind_methods ( ) {
ClassDB : : bind_method ( D_METHOD ( " set_stretch " , " enable " ) , & SubViewportContainer : : set_stretch ) ;
ClassDB : : bind_method ( D_METHOD ( " is_stretch_enabled " ) , & SubViewportContainer : : is_stretch_enabled ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_stretch_shrink " , " amount " ) , & SubViewportContainer : : set_stretch_shrink ) ;
ClassDB : : bind_method ( D_METHOD ( " get_stretch_shrink " ) , & SubViewportContainer : : get_stretch_shrink ) ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : BOOL , " stretch " ) , " set_stretch " , " is_stretch_enabled " ) ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : INT , " stretch_shrink " ) , " set_stretch_shrink " , " get_stretch_shrink " ) ;
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GDVIRTUAL_BIND ( _propagate_input_event , " event " ) ;
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}
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SubViewportContainer : : SubViewportContainer ( ) {
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set_process_unhandled_input ( true ) ;
set_focus_mode ( FOCUS_CLICK ) ;
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}