godot/doc/classes/VisualShaderNodeScalarFunc.xml

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<?xml version="1.0" encoding="UTF-8" ?>
2019-07-05 09:32:53 +00:00
<class name="VisualShaderNodeScalarFunc" inherits="VisualShaderNode" category="Core" version="3.1.2">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeScalarFunc.Function">
</member>
</members>
<constants>
<constant name="FUNC_SIN" value="0" enum="Function">
</constant>
<constant name="FUNC_COS" value="1" enum="Function">
</constant>
<constant name="FUNC_TAN" value="2" enum="Function">
</constant>
<constant name="FUNC_ASIN" value="3" enum="Function">
</constant>
<constant name="FUNC_ACOS" value="4" enum="Function">
</constant>
<constant name="FUNC_ATAN" value="5" enum="Function">
</constant>
<constant name="FUNC_SINH" value="6" enum="Function">
</constant>
<constant name="FUNC_COSH" value="7" enum="Function">
</constant>
<constant name="FUNC_TANH" value="8" enum="Function">
</constant>
<constant name="FUNC_LOG" value="9" enum="Function">
</constant>
<constant name="FUNC_EXP" value="10" enum="Function">
</constant>
<constant name="FUNC_SQRT" value="11" enum="Function">
</constant>
<constant name="FUNC_ABS" value="12" enum="Function">
</constant>
<constant name="FUNC_SIGN" value="13" enum="Function">
</constant>
<constant name="FUNC_FLOOR" value="14" enum="Function">
</constant>
<constant name="FUNC_ROUND" value="15" enum="Function">
</constant>
<constant name="FUNC_CEIL" value="16" enum="Function">
</constant>
<constant name="FUNC_FRAC" value="17" enum="Function">
</constant>
<constant name="FUNC_SATURATE" value="18" enum="Function">
</constant>
<constant name="FUNC_NEGATE" value="19" enum="Function">
</constant>
</constants>
</class>