Document VisualServer.instances_cull_ray

(cherry picked from commit cb5233ee12)
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Marc Gilleron 2019-06-26 00:12:00 +01:00 committed by Rémi Verschelde
parent b8d29b5c66
commit 021347e178
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@ -1932,6 +1932,8 @@
<argument index="2" name="scenario" type="RID">
</argument>
<description>
Returns an array of object IDs intersecting with the provided 3D ray. Only visual 3D nodes are considered, such as [MeshInstance] or [DirectionalLight]. Use [method @GDscript.instance_from_id] to obtain the actual nodes. A scenario RID must be provided, which is available in the [World] you want to query.
Warning: this function is primarily intended for editor usage. For in-game use cases, prefer physics collision.
</description>
</method>
<method name="light_directional_set_blend_splits">