Move GLTF camera conversion code into GLTFCamera
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@ -10,6 +10,34 @@
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<link title="GLTF camera detailed specification">https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#reference-camera</link>
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<link title="GLTF camera detailed specification">https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#reference-camera</link>
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<link title="GLTF camera spec and example file">https://github.com/KhronosGroup/glTF-Tutorials/blob/master/gltfTutorial/gltfTutorial_015_SimpleCameras.md</link>
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<link title="GLTF camera spec and example file">https://github.com/KhronosGroup/glTF-Tutorials/blob/master/gltfTutorial/gltfTutorial_015_SimpleCameras.md</link>
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</tutorials>
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</tutorials>
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<methods>
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<method name="from_dictionary" qualifiers="static">
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<return type="GLTFCamera" />
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<param index="0" name="dictionary" type="Dictionary" />
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<description>
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Creates a new GLTFCamera instance by parsing the given [Dictionary].
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</description>
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</method>
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<method name="from_node" qualifiers="static">
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<return type="GLTFCamera" />
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<param index="0" name="camera_node" type="Camera3D" />
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<description>
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Create a new GLTFCamera instance from the given Godot [Camera3D] node.
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</description>
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</method>
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<method name="to_dictionary" qualifiers="const">
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<return type="Dictionary" />
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<description>
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Serializes this GLTFCamera instance into a [Dictionary].
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</description>
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</method>
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<method name="to_node" qualifiers="const">
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<return type="Camera3D" />
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<description>
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Converts this GLTFCamera instance into a Godot [Camera3D] node.
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</description>
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</method>
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</methods>
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<members>
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<members>
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<member name="depth_far" type="float" setter="set_depth_far" getter="get_depth_far" default="4000.0">
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<member name="depth_far" type="float" setter="set_depth_far" getter="get_depth_far" default="4000.0">
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The distance to the far culling boundary for this camera relative to its local Z axis, in meters. This maps to GLTF's [code]zfar[/code] property.
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The distance to the far culling boundary for this camera relative to its local Z axis, in meters. This maps to GLTF's [code]zfar[/code] property.
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@ -4556,27 +4556,7 @@ Error GLTFDocument::_serialize_cameras(Ref<GLTFState> state) {
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Array cameras;
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Array cameras;
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cameras.resize(state->cameras.size());
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cameras.resize(state->cameras.size());
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for (GLTFCameraIndex i = 0; i < state->cameras.size(); i++) {
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for (GLTFCameraIndex i = 0; i < state->cameras.size(); i++) {
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Dictionary d;
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cameras[i] = state->cameras[i]->to_dictionary();
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Ref<GLTFCamera> camera = state->cameras[i];
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if (camera->get_perspective()) {
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Dictionary persp;
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persp["yfov"] = camera->get_fov();
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persp["zfar"] = camera->get_depth_far();
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persp["znear"] = camera->get_depth_near();
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d["perspective"] = persp;
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d["type"] = "perspective";
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} else {
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Dictionary ortho;
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ortho["ymag"] = camera->get_size_mag();
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ortho["xmag"] = camera->get_size_mag();
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ortho["zfar"] = camera->get_depth_far();
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ortho["znear"] = camera->get_depth_near();
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d["orthographic"] = ortho;
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d["type"] = "orthographic";
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}
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cameras[i] = d;
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}
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}
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if (!state->cameras.size()) {
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if (!state->cameras.size()) {
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@ -4626,35 +4606,7 @@ Error GLTFDocument::_parse_cameras(Ref<GLTFState> state) {
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const Array cameras = state->json["cameras"];
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const Array cameras = state->json["cameras"];
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for (GLTFCameraIndex i = 0; i < cameras.size(); i++) {
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for (GLTFCameraIndex i = 0; i < cameras.size(); i++) {
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const Dictionary &d = cameras[i];
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state->cameras.push_back(GLTFCamera::from_dictionary(cameras[i]));
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Ref<GLTFCamera> camera;
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camera.instantiate();
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ERR_FAIL_COND_V(!d.has("type"), ERR_PARSE_ERROR);
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const String &type = d["type"];
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if (type == "perspective") {
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camera->set_perspective(true);
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if (d.has("perspective")) {
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const Dictionary &persp = d["perspective"];
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camera->set_fov(persp["yfov"]);
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if (persp.has("zfar")) {
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camera->set_depth_far(persp["zfar"]);
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}
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camera->set_depth_near(persp["znear"]);
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}
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} else if (type == "orthographic") {
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camera->set_perspective(false);
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if (d.has("orthographic")) {
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const Dictionary &ortho = d["orthographic"];
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camera->set_size_mag(ortho["ymag"]);
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camera->set_depth_far(ortho["zfar"]);
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camera->set_depth_near(ortho["znear"]);
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}
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} else {
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ERR_FAIL_V_MSG(ERR_PARSE_ERROR, "Camera3D should be in 'orthographic' or 'perspective'");
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}
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state->cameras.push_back(camera);
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}
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}
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print_verbose("glTF: Total cameras: " + itos(state->cameras.size()));
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print_verbose("glTF: Total cameras: " + itos(state->cameras.size()));
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@ -5110,32 +5062,16 @@ Camera3D *GLTFDocument::_generate_camera(Ref<GLTFState> state, const GLTFNodeInd
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ERR_FAIL_INDEX_V(gltf_node->camera, state->cameras.size(), nullptr);
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ERR_FAIL_INDEX_V(gltf_node->camera, state->cameras.size(), nullptr);
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Camera3D *camera = memnew(Camera3D);
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print_verbose("glTF: Creating camera for: " + gltf_node->get_name());
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print_verbose("glTF: Creating camera for: " + gltf_node->get_name());
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Ref<GLTFCamera> c = state->cameras[gltf_node->camera];
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Ref<GLTFCamera> c = state->cameras[gltf_node->camera];
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camera->set_projection(c->get_perspective() ? Camera3D::PROJECTION_PERSPECTIVE : Camera3D::PROJECTION_ORTHOGONAL);
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return c->to_node();
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// GLTF spec (yfov) is in radians, Godot's camera (fov) is in degrees.
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camera->set_fov(Math::rad_to_deg(c->get_fov()));
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// GLTF spec (xmag and ymag) is a radius in meters, Godot's camera (size) is a diameter in meters.
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camera->set_size(c->get_size_mag() * 2.0f);
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camera->set_near(c->get_depth_near());
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camera->set_far(c->get_depth_far());
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return camera;
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}
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}
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GLTFCameraIndex GLTFDocument::_convert_camera(Ref<GLTFState> state, Camera3D *p_camera) {
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GLTFCameraIndex GLTFDocument::_convert_camera(Ref<GLTFState> state, Camera3D *p_camera) {
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print_verbose("glTF: Converting camera: " + p_camera->get_name());
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print_verbose("glTF: Converting camera: " + p_camera->get_name());
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Ref<GLTFCamera> c;
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Ref<GLTFCamera> c = GLTFCamera::from_node(p_camera);
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c.instantiate();
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c->set_perspective(p_camera->get_projection() == Camera3D::ProjectionType::PROJECTION_PERSPECTIVE);
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// GLTF spec (yfov) is in radians, Godot's camera (fov) is in degrees.
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c->set_fov(Math::deg_to_rad(p_camera->get_fov()));
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// GLTF spec (xmag and ymag) is a radius in meters, Godot's camera (size) is a diameter in meters.
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c->set_size_mag(p_camera->get_size() * 0.5f);
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c->set_depth_far(p_camera->get_far());
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c->set_depth_near(p_camera->get_near());
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GLTFCameraIndex camera_index = state->cameras.size();
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GLTFCameraIndex camera_index = state->cameras.size();
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state->cameras.push_back(c);
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state->cameras.push_back(c);
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return camera_index;
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return camera_index;
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@ -31,6 +31,12 @@
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#include "gltf_camera.h"
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#include "gltf_camera.h"
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void GLTFCamera::_bind_methods() {
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void GLTFCamera::_bind_methods() {
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ClassDB::bind_static_method("GLTFCamera", D_METHOD("from_node", "camera_node"), &GLTFCamera::from_node);
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ClassDB::bind_method(D_METHOD("to_node"), &GLTFCamera::to_node);
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ClassDB::bind_static_method("GLTFCamera", D_METHOD("from_dictionary", "dictionary"), &GLTFCamera::from_dictionary);
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ClassDB::bind_method(D_METHOD("to_dictionary"), &GLTFCamera::to_dictionary);
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ClassDB::bind_method(D_METHOD("get_perspective"), &GLTFCamera::get_perspective);
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ClassDB::bind_method(D_METHOD("get_perspective"), &GLTFCamera::get_perspective);
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ClassDB::bind_method(D_METHOD("set_perspective", "perspective"), &GLTFCamera::set_perspective);
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ClassDB::bind_method(D_METHOD("set_perspective", "perspective"), &GLTFCamera::set_perspective);
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ClassDB::bind_method(D_METHOD("get_fov"), &GLTFCamera::get_fov);
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ClassDB::bind_method(D_METHOD("get_fov"), &GLTFCamera::get_fov);
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@ -48,3 +54,78 @@ void GLTFCamera::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "depth_far"), "set_depth_far", "get_depth_far");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "depth_far"), "set_depth_far", "get_depth_far");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "depth_near"), "set_depth_near", "get_depth_near");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "depth_near"), "set_depth_near", "get_depth_near");
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}
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}
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Ref<GLTFCamera> GLTFCamera::from_node(const Camera3D *p_camera) {
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Ref<GLTFCamera> c;
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c.instantiate();
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c->set_perspective(p_camera->get_projection() == Camera3D::ProjectionType::PROJECTION_PERSPECTIVE);
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// GLTF spec (yfov) is in radians, Godot's camera (fov) is in degrees.
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c->set_fov(Math::deg_to_rad(p_camera->get_fov()));
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// GLTF spec (xmag and ymag) is a radius in meters, Godot's camera (size) is a diameter in meters.
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c->set_size_mag(p_camera->get_size() * 0.5f);
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c->set_depth_far(p_camera->get_far());
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c->set_depth_near(p_camera->get_near());
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return c;
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}
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Camera3D *GLTFCamera::to_node() const {
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Camera3D *camera = memnew(Camera3D);
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camera->set_projection(perspective ? Camera3D::PROJECTION_PERSPECTIVE : Camera3D::PROJECTION_ORTHOGONAL);
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// GLTF spec (yfov) is in radians, Godot's camera (fov) is in degrees.
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camera->set_fov(Math::rad_to_deg(fov));
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// GLTF spec (xmag and ymag) is a radius in meters, Godot's camera (size) is a diameter in meters.
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camera->set_size(size_mag * 2.0f);
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camera->set_near(depth_near);
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camera->set_far(depth_far);
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return camera;
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}
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Ref<GLTFCamera> GLTFCamera::from_dictionary(const Dictionary p_dictionary) {
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ERR_FAIL_COND_V_MSG(!p_dictionary.has("type"), Ref<GLTFCamera>(), "Failed to parse GLTF camera, missing required field 'type'.");
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Ref<GLTFCamera> camera;
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camera.instantiate();
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const String &type = p_dictionary["type"];
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if (type == "perspective") {
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camera->set_perspective(true);
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if (p_dictionary.has("perspective")) {
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const Dictionary &persp = p_dictionary["perspective"];
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camera->set_fov(persp["yfov"]);
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if (persp.has("zfar")) {
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camera->set_depth_far(persp["zfar"]);
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}
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camera->set_depth_near(persp["znear"]);
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}
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} else if (type == "orthographic") {
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camera->set_perspective(false);
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if (p_dictionary.has("orthographic")) {
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const Dictionary &ortho = p_dictionary["orthographic"];
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camera->set_size_mag(ortho["ymag"]);
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camera->set_depth_far(ortho["zfar"]);
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camera->set_depth_near(ortho["znear"]);
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}
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} else {
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ERR_PRINT("Error parsing GLTF camera: Camera type '" + type + "' is unknown, should be perspective or orthographic.");
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}
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return camera;
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}
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Dictionary GLTFCamera::to_dictionary() const {
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Dictionary d;
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if (perspective) {
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Dictionary persp;
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persp["yfov"] = fov;
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persp["zfar"] = depth_far;
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persp["znear"] = depth_near;
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d["perspective"] = persp;
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d["type"] = "perspective";
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} else {
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Dictionary ortho;
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ortho["ymag"] = size_mag;
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ortho["xmag"] = size_mag;
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ortho["zfar"] = depth_far;
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ortho["znear"] = depth_near;
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d["orthographic"] = ortho;
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d["type"] = "orthographic";
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}
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return d;
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}
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@ -63,6 +63,12 @@ public:
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void set_depth_far(real_t p_val) { depth_far = p_val; }
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void set_depth_far(real_t p_val) { depth_far = p_val; }
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real_t get_depth_near() const { return depth_near; }
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real_t get_depth_near() const { return depth_near; }
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void set_depth_near(real_t p_val) { depth_near = p_val; }
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void set_depth_near(real_t p_val) { depth_near = p_val; }
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static Ref<GLTFCamera> from_node(const Camera3D *p_light);
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Camera3D *to_node() const;
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static Ref<GLTFCamera> from_dictionary(const Dictionary p_dictionary);
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Dictionary to_dictionary() const;
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};
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};
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#endif // GLTF_CAMERA_H
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#endif // GLTF_CAMERA_H
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