[HTML5] Fix JS build without eval.
Also fix download_buffer return type.
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@ -41,7 +41,7 @@
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// JavaScript functions defined in library_godot_editor_tools.js
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// JavaScript functions defined in library_godot_editor_tools.js
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extern "C" {
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extern "C" {
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extern int godot_js_os_download_buffer(const uint8_t *p_buf, int p_buf_size, const char *p_name, const char *p_mime);
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extern void godot_js_os_download_buffer(const uint8_t *p_buf, int p_buf_size, const char *p_name, const char *p_mime);
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}
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}
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static void _javascript_editor_init_callback() {
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static void _javascript_editor_init_callback() {
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@ -28,11 +28,15 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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/*************************************************************************/
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#ifdef JAVASCRIPT_EVAL_ENABLED
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#include "api/javascript_singleton.h"
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#include "api/javascript_singleton.h"
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#include "emscripten.h"
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#include "emscripten.h"
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extern "C" {
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extern void godot_js_os_download_buffer(const uint8_t *p_buf, int p_buf_size, const char *p_name, const char *p_mime);
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}
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#ifdef JAVASCRIPT_EVAL_ENABLED
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extern "C" {
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extern "C" {
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typedef union {
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typedef union {
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int64_t i;
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int64_t i;
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@ -301,7 +305,6 @@ union js_eval_ret {
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};
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};
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extern int godot_js_eval(const char *p_js, int p_use_global_ctx, union js_eval_ret *p_union_ptr, void *p_byte_arr, void *p_byte_arr_write, void *(*p_callback)(void *p_ptr, void *p_ptr2, int p_len));
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extern int godot_js_eval(const char *p_js, int p_use_global_ctx, union js_eval_ret *p_union_ptr, void *p_byte_arr, void *p_byte_arr_write, void *(*p_callback)(void *p_ptr, void *p_ptr2, int p_len));
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extern int godot_js_os_download_buffer(const uint8_t *p_buf, int p_buf_size, const char *p_name, const char *p_mime);
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}
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}
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void *resize_PackedByteArray_and_open_write(void *p_arr, void *r_write, int p_len) {
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void *resize_PackedByteArray_and_open_write(void *p_arr, void *r_write, int p_len) {
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