parent
c0132f30c4
commit
06a60bb6ef
|
@ -1641,10 +1641,10 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
|
||||||
{ "floatBitsToInt", TYPE_IVEC3, { TYPE_VEC3, TYPE_VOID } },
|
{ "floatBitsToInt", TYPE_IVEC3, { TYPE_VEC3, TYPE_VOID } },
|
||||||
{ "floatBitsToInt", TYPE_IVEC4, { TYPE_VEC4, TYPE_VOID } },
|
{ "floatBitsToInt", TYPE_IVEC4, { TYPE_VEC4, TYPE_VOID } },
|
||||||
|
|
||||||
{ "floatBitsToUInt", TYPE_UINT, { TYPE_FLOAT, TYPE_VOID } },
|
{ "floatBitsToUint", TYPE_UINT, { TYPE_FLOAT, TYPE_VOID } },
|
||||||
{ "floatBitsToUInt", TYPE_UVEC2, { TYPE_VEC2, TYPE_VOID } },
|
{ "floatBitsToUint", TYPE_UVEC2, { TYPE_VEC2, TYPE_VOID } },
|
||||||
{ "floatBitsToUInt", TYPE_UVEC3, { TYPE_VEC3, TYPE_VOID } },
|
{ "floatBitsToUint", TYPE_UVEC3, { TYPE_VEC3, TYPE_VOID } },
|
||||||
{ "floatBitsToUInt", TYPE_UVEC4, { TYPE_VEC4, TYPE_VOID } },
|
{ "floatBitsToUint", TYPE_UVEC4, { TYPE_VEC4, TYPE_VOID } },
|
||||||
|
|
||||||
{ "intBitsToFloat", TYPE_FLOAT, { TYPE_INT, TYPE_VOID } },
|
{ "intBitsToFloat", TYPE_FLOAT, { TYPE_INT, TYPE_VOID } },
|
||||||
{ "intBitsToFloat", TYPE_VEC2, { TYPE_IVEC2, TYPE_VOID } },
|
{ "intBitsToFloat", TYPE_VEC2, { TYPE_IVEC2, TYPE_VOID } },
|
||||||
|
|
Loading…
Reference in New Issue